Add Contribution.md, Development.md and improve ReadMe.md

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# How to contribute
First of all, thank you for visiting this page and for even thinking about contributing.
## Things you can do
### Issues
If you find a bug (in master **AND** in development), feel free to follow these steps:
1. Check if this bug is a bug and can be recreated.
2. Check if this bug is already reported (use the issue search or google).
3. Open the issue and describe the problem as much as needed (not as you can!)
4. Include the version of minosoft (or commit name), your OS and all information like that
5. Include a log. If you know what you are doing, include the interesting paths (and the **first** exception that happened).
If you don't know much about this shit, just include the whole log (You may need to censure email addresses, ...). Paste the log into a code block and do not use other 3rd party sites!
6. Describe the bug and follow the rules
### Development
Please take a look at [/doc/contributing/Development.md](doc/contributing/Development.md)
### Share
Minosoft is an open source project, it helps if you recommend it and share it more users (probably) use it. I'll fell good,
that I developed something useful, and people start contributing.
### Donating
I started this project with the mind, that I'll never earn money from it. Just doing it for fun, so I am not dependent on it.
In short: Currently not available and not planned.
## Issue and MR rules
- Do not spam, we will answer when we have time.
- Use english whenever possible, we would even allow using german, but try to use english.
- Don't hesitate against other developers.
## Contact us
If you want to ask me, the team or whoever in this project a question, you can do the following things:
- IRC. I am very often in the channel `#mcdevs` on [freenode](https://freenode.net/). You can contact me there, my nickname is - as always - @Bixilon.
- Issues: Just open an issue if you want to ask it, or suggest something. If it is a really short thing, this is not recommended, but even if, it is no problem.
- E-mail: You can contact me here: [bixilon@bixilon.de](mailto:bixilon@bixilon.de)
- TeamSpeak: You can join my teamspeak (bixilon.de) and poke me there.

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The Hypixel prototype lobby (taken in 91ab431004fa1ae132a1eb1115550f84c27f48f8).
## Launcher
The "Launcher" is not really a launcher, it is just a (badly designed, but functional) server list with account management functionality.
Launcher is in quotation marks, because it is not really a launcher. It is the game. You click on run and see this window. All downloads, loadings, ... happen async in the background.
The "Launcher" is not really a launcher, it is just a (beautifully designed, but functional) server list with account management functionality.
Launcher is in quotation marks, because it is not really a launcher. It is the game. You click on run and see this window. All downloads, loadings, ... happen before it asynchronous in the background.
If you double-click on the server. you can connect to it. Once connected (= Received spawn location), you can play :)
![Server list](doc/img/server_list.png)
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Minosoft is modding friendly. I am working hard on a reasonable API. See !17 for more details. See [Modding.md](doc/Modding.md) for more details. The code is pretty dynamic (all blocks, items, entities, etc are stored in json files). It is pretty easy to load custom entities, etc.
We will add a real modding API once Rendering is complete. Spoiler: Forge mods are NOT compatible. Feel free to write a compatibility layer (This is a really hard thing, we do things completely different).
## Contribution
You're welcome. Because this is pretty much incomplete, contact us before working on it and submitting a pull request.
## Botting
On the ToDo List
## Tools
## Contribution or helping out
You're welcome. Because this is still work-in-progress, consider contacting us first, but feel free to take a look at [Contribution.md](/Contribution.md).
## Tools and generators
We wrote some tools to help out, see [Utility](util/ReadMe.md).
## Credits
Many thanks to [Credits](Credits.md).
Some projects and persons helped this project a lot. See [Credits](Credits.md).
## Releases and beta
We are almost ready to release a beta once !8 is merged.
No clue, but still waiting for !8. Also, some features need to be implemented, so not soo soon (but we are getting closer).
## Compiling and running
1. Install Maven and java 15 (On Ubuntu based distributions: `sudo apt install maven openjdk-15-jdk`)
2. Clone this repo (`git clone https://gitlab.bixilon.de/bixilon/minosoft.git`)
3. Change directory (`cd minosoft`)
4. Checkout the branch (`git checkout <branch>`). Probably `render`
1. Install Maven and java 15 (On Ubuntu based distributions: `sudo apt install maven openjdk-15-jdk`).
2. Clone this repo (`git clone https://gitlab.bixilon.de/bixilon/minosoft.git`).
3. Change directory (`cd minosoft`).
4. Checkout the branch (`git checkout <branch>`). Eventually `render` or `development`.
5. Build and run Minosoft with `mvn clean verify exec:java`. If any errors occur, feel free to open an issue. In this early stage it might be helpful
to delete the app data folder (only of minosoft).

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# Development
Generally I'd say TBA, but some basic rules are here. Feel free to contact us first, before developing huge things. May be better.
Also, (before someone asks): I don't care if you use Kotlin or Java.
## Git Rules
- Small Features in `development`.
- `master` is always functional.
- No force pushes (or modifying the git history) on `master`.
- Bigger features on own branches. Merge only via Merge Request.
- No commits directly on `master`
## Git access
- Don't just request developer access, I'll not just give you access, instead create a fork, and a pull requests, we will accept (or decline) it. Probably a bit of discussion.
- If you develop here for a while, you can request developer access, and I'll contact it. But probably you won't need it, but I'll probably don't refuse to give it to you.