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Add Contribution.md, Development.md and improve ReadMe.md
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Contribution.md
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# How to contribute
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First of all, thank you for visiting this page and for even thinking about contributing.
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## Things you can do
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### Issues
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If you find a bug (in master **AND** in development), feel free to follow these steps:
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1. Check if this bug is a bug and can be recreated.
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2. Check if this bug is already reported (use the issue search or google).
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3. Open the issue and describe the problem as much as needed (not as you can!)
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4. Include the version of minosoft (or commit name), your OS and all information like that
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5. Include a log. If you know what you are doing, include the interesting paths (and the **first** exception that happened).
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If you don't know much about this shit, just include the whole log (You may need to censure email addresses, ...). Paste the log into a code block and do not use other 3rd party sites!
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6. Describe the bug and follow the rules
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### Development
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Please take a look at [/doc/contributing/Development.md](doc/contributing/Development.md)
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### Share
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Minosoft is an open source project, it helps if you recommend it and share it more users (probably) use it. I'll fell good,
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that I developed something useful, and people start contributing.
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### Donating
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I started this project with the mind, that I'll never earn money from it. Just doing it for fun, so I am not dependent on it.
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In short: Currently not available and not planned.
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## Issue and MR rules
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- Do not spam, we will answer when we have time.
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- Use english whenever possible, we would even allow using german, but try to use english.
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- Don't hesitate against other developers.
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## Contact us
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If you want to ask me, the team or whoever in this project a question, you can do the following things:
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- IRC. I am very often in the channel `#mcdevs` on [freenode](https://freenode.net/). You can contact me there, my nickname is - as always - @Bixilon.
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- Issues: Just open an issue if you want to ask it, or suggest something. If it is a really short thing, this is not recommended, but even if, it is no problem.
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- E-mail: You can contact me here: [bixilon@bixilon.de](mailto:bixilon@bixilon.de)
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- TeamSpeak: You can join my teamspeak (bixilon.de) and poke me there.
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ReadMe.md
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ReadMe.md
@ -38,8 +38,8 @@ The current result of rendering (taken in 739f861bf62341698abcd58386c353a4831f48
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The Hypixel prototype lobby (taken in 91ab431004fa1ae132a1eb1115550f84c27f48f8).
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## Launcher
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The "Launcher" is not really a launcher, it is just a (badly designed, but functional) server list with account management functionality.
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Launcher is in quotation marks, because it is not really a launcher. It is the game. You click on run and see this window. All downloads, loadings, ... happen async in the background.
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The "Launcher" is not really a launcher, it is just a (beautifully designed, but functional) server list with account management functionality.
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Launcher is in quotation marks, because it is not really a launcher. It is the game. You click on run and see this window. All downloads, loadings, ... happen before it asynchronous in the background.
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If you double-click on the server. you can connect to it. Once connected (= Received spawn location), you can play :)
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@ -65,23 +65,26 @@ And 1.8.9 is only supported, because this version is widely spread, and I wrote
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Minosoft is modding friendly. I am working hard on a reasonable API. See !17 for more details. See [Modding.md](doc/Modding.md) for more details. The code is pretty dynamic (all blocks, items, entities, etc are stored in json files). It is pretty easy to load custom entities, etc.
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We will add a real modding API once Rendering is complete. Spoiler: Forge mods are NOT compatible. Feel free to write a compatibility layer (This is a really hard thing, we do things completely different).
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## Contribution
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You're welcome. Because this is pretty much incomplete, contact us before working on it and submitting a pull request.
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## Botting
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On the ToDo List
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## Tools
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## Contribution or helping out
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You're welcome. Because this is still work-in-progress, consider contacting us first, but feel free to take a look at [Contribution.md](/Contribution.md).
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## Tools and generators
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We wrote some tools to help out, see [Utility](util/ReadMe.md).
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## Credits
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Many thanks to [Credits](Credits.md).
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Some projects and persons helped this project a lot. See [Credits](Credits.md).
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## Releases and beta
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We are almost ready to release a beta once !8 is merged.
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No clue, but still waiting for !8. Also, some features need to be implemented, so not soo soon (but we are getting closer).
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## Compiling and running
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1. Install Maven and java 15 (On Ubuntu based distributions: `sudo apt install maven openjdk-15-jdk`)
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2. Clone this repo (`git clone https://gitlab.bixilon.de/bixilon/minosoft.git`)
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3. Change directory (`cd minosoft`)
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4. Checkout the branch (`git checkout <branch>`). Probably `render`
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1. Install Maven and java 15 (On Ubuntu based distributions: `sudo apt install maven openjdk-15-jdk`).
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2. Clone this repo (`git clone https://gitlab.bixilon.de/bixilon/minosoft.git`).
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3. Change directory (`cd minosoft`).
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4. Checkout the branch (`git checkout <branch>`). Eventually `render` or `development`.
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5. Build and run Minosoft with `mvn clean verify exec:java`. If any errors occur, feel free to open an issue. In this early stage it might be helpful
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to delete the app data folder (only of minosoft).
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doc/contributing/Development.md
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# Development
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Generally I'd say TBA, but some basic rules are here. Feel free to contact us first, before developing huge things. May be better.
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Also, (before someone asks): I don't care if you use Kotlin or Java.
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## Git Rules
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- Small Features in `development`.
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- `master` is always functional.
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- No force pushes (or modifying the git history) on `master`.
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- Bigger features on own branches. Merge only via Merge Request.
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- No commits directly on `master`
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## Git access
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- Don't just request developer access, I'll not just give you access, instead create a fork, and a pull requests, we will accept (or decline) it. Probably a bit of discussion.
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- If you develop here for a while, you can request developer access, and I'll contact it. But probably you won't need it, but I'll probably don't refuse to give it to you.
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