mirror of
https://gitlab.bixilon.de/bixilon/minosoft.git
synced 2025-09-18 11:54:59 -04:00
safe uniforms: textures
This commit is contained in:
parent
9171268e5f
commit
2c78e3c80c
@ -0,0 +1,23 @@
|
||||
/*
|
||||
* Minosoft
|
||||
* Copyright (C) 2020-2022 Moritz Zwerger
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*
|
||||
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
|
||||
*/
|
||||
|
||||
package de.bixilon.minosoft.gui.rendering.shader
|
||||
|
||||
import de.bixilon.minosoft.gui.rendering.shader.uniform.ShaderUniform
|
||||
import de.bixilon.minosoft.gui.rendering.system.base.shader.Shader
|
||||
|
||||
interface AbstractMinosoftShader {
|
||||
val native: Shader
|
||||
|
||||
fun <T> uniform(name: String, default: T, type: ShaderSetter<T> = Shader::set): ShaderUniform<T>
|
||||
}
|
@ -14,12 +14,9 @@
|
||||
package de.bixilon.minosoft.gui.rendering.shader
|
||||
|
||||
import de.bixilon.minosoft.gui.rendering.shader.uniform.ShaderUniform
|
||||
import de.bixilon.minosoft.gui.rendering.system.base.shader.Shader
|
||||
import kotlin.reflect.KFunction3
|
||||
|
||||
abstract class MinosoftShader {
|
||||
abstract class MinosoftShader : AbstractMinosoftShader {
|
||||
private val uniforms: MutableMap<String, ShaderUniform<*>> = mutableMapOf()
|
||||
abstract val native: Shader
|
||||
|
||||
fun load() {
|
||||
native.load()
|
||||
@ -35,8 +32,15 @@ abstract class MinosoftShader {
|
||||
native.use()
|
||||
}
|
||||
|
||||
fun reload() {
|
||||
native.reload()
|
||||
for (uniform in uniforms.values) {
|
||||
uniform.forceUpload()
|
||||
}
|
||||
}
|
||||
|
||||
fun <T> uniform(name: String, default: T, type: KFunction3<Shader, String, T, Unit> = Shader::set): ShaderUniform<T> {
|
||||
|
||||
override fun <T> uniform(name: String, default: T, type: ShaderSetter<T>): ShaderUniform<T> {
|
||||
val uniform = ShaderUniform(native, default, name, type)
|
||||
val previous = uniforms.put(name, uniform)
|
||||
|
||||
|
@ -0,0 +1,18 @@
|
||||
/*
|
||||
* Minosoft
|
||||
* Copyright (C) 2020-2022 Moritz Zwerger
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*
|
||||
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
|
||||
*/
|
||||
|
||||
package de.bixilon.minosoft.gui.rendering.shader
|
||||
|
||||
import de.bixilon.minosoft.gui.rendering.system.base.shader.Shader
|
||||
|
||||
typealias ShaderSetter<T> = (shader: Shader, name: String, value: T) -> Unit
|
@ -0,0 +1,30 @@
|
||||
/*
|
||||
* Minosoft
|
||||
* Copyright (C) 2020-2022 Moritz Zwerger
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*
|
||||
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
|
||||
*/
|
||||
|
||||
package de.bixilon.minosoft.gui.rendering.shader
|
||||
|
||||
import de.bixilon.minosoft.gui.rendering.shader.uniform.ShaderUniform
|
||||
import de.bixilon.minosoft.gui.rendering.system.base.texture.TextureManager
|
||||
|
||||
interface TextureShader : AbstractMinosoftShader {
|
||||
val textures: TextureManager
|
||||
|
||||
fun textureManager(textureManager: TextureManager, animated: Boolean): ShaderUniform<TextureManager> {
|
||||
return uniform("uTextures", textureManager) { native, name, value: TextureManager ->
|
||||
value.use(native, name)
|
||||
if (animated) {
|
||||
textureManager.staticTextures.animator.use(native)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -13,16 +13,16 @@
|
||||
|
||||
package de.bixilon.minosoft.gui.rendering.shader.uniform
|
||||
|
||||
import de.bixilon.minosoft.gui.rendering.shader.ShaderSetter
|
||||
import de.bixilon.minosoft.gui.rendering.system.base.shader.Shader
|
||||
import kotlin.properties.ReadWriteProperty
|
||||
import kotlin.reflect.KFunction3
|
||||
import kotlin.reflect.KProperty
|
||||
|
||||
class ShaderUniform<T>(
|
||||
private val native: Shader,
|
||||
default: T,
|
||||
private val name: String,
|
||||
private val setter: KFunction3<Shader, String, T, Unit>,
|
||||
private val setter: ShaderSetter<T>,
|
||||
) : ReadWriteProperty<Any, T> {
|
||||
private var value = default
|
||||
private var upload: Boolean = true
|
||||
@ -31,6 +31,10 @@ class ShaderUniform<T>(
|
||||
if (!upload) {
|
||||
return
|
||||
}
|
||||
forceUpload()
|
||||
}
|
||||
|
||||
fun forceUpload() {
|
||||
native.use()
|
||||
setter(native, name, value)
|
||||
upload = false
|
||||
|
@ -70,7 +70,6 @@ abstract class PlanetRenderer(
|
||||
override fun postInit() {
|
||||
prepareMesh()
|
||||
shader.postLoad()
|
||||
sky.renderWindow.textureManager.staticTextures.use(shader)
|
||||
sky::matrix.observe(this) { calculateMatrix(it) }
|
||||
}
|
||||
|
||||
|
@ -16,11 +16,15 @@ package de.bixilon.minosoft.gui.rendering.sky.planet
|
||||
import de.bixilon.kotlinglm.mat4x4.Mat4
|
||||
import de.bixilon.kotlinglm.vec4.Vec4
|
||||
import de.bixilon.minosoft.gui.rendering.shader.MinosoftShader
|
||||
import de.bixilon.minosoft.gui.rendering.shader.TextureShader
|
||||
import de.bixilon.minosoft.gui.rendering.system.base.shader.Shader
|
||||
import de.bixilon.minosoft.gui.rendering.system.base.texture.TextureManager
|
||||
|
||||
class PlanetShader(
|
||||
override val native: Shader,
|
||||
) : MinosoftShader() {
|
||||
) : MinosoftShader(), TextureShader {
|
||||
var matrix: Mat4 by uniform("uMatrix", Mat4())
|
||||
var tintColor: Vec4 by uniform("uTintColor", Vec4())
|
||||
override val textures: TextureManager by textureManager(native.renderWindow.textureManager, false)
|
||||
|
||||
}
|
||||
|
@ -23,6 +23,8 @@ import de.bixilon.minosoft.data.entities.entities.player.properties.textures.Pla
|
||||
import de.bixilon.minosoft.data.registries.ResourceLocation
|
||||
import de.bixilon.minosoft.gui.rendering.RenderConstants
|
||||
import de.bixilon.minosoft.gui.rendering.gui.atlas.TextureLikeTexture
|
||||
import de.bixilon.minosoft.gui.rendering.system.base.shader.Shader
|
||||
import de.bixilon.minosoft.gui.rendering.system.base.shader.ShaderUniforms
|
||||
import de.bixilon.minosoft.gui.rendering.system.base.texture.dynamic.DynamicTexture
|
||||
import de.bixilon.minosoft.gui.rendering.system.base.texture.dynamic.DynamicTextureArray
|
||||
import de.bixilon.minosoft.gui.rendering.system.base.texture.texture.AbstractTexture
|
||||
@ -102,4 +104,9 @@ abstract class TextureManager {
|
||||
}
|
||||
return alexTexture
|
||||
}
|
||||
|
||||
fun use(shader: Shader, name: String = ShaderUniforms.TEXTURES) {
|
||||
staticTextures.use(shader, name)
|
||||
dynamicTextures.use(shader, name)
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user