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fix legacy skin fixing
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@ -1,6 +1,6 @@
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/*
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/*
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* Minosoft
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* Minosoft
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* Copyright (C) 2020-2023 Moritz Zwerger
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* Copyright (C) 2020-2024 Moritz Zwerger
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*
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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*
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@ -88,7 +88,7 @@ class SkinManager(private val textures: TextureManager) {
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next.put(next, Vec2i(40, 16), Vec2i(32, 48), Vec2i(16, 16)) // arm [40, 16] to left arm [32, 48]
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next.put(next, Vec2i(40, 16), Vec2i(32, 48), Vec2i(16, 16)) // arm [40, 16] to left arm [32, 48]
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// TODO: flip every texture part
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// TODO: flip every texture part
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return data
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return next
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}
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}
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64 -> data // skin
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64 -> data // skin
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