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abstract render system: pixel types, screenshot saving
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@ -63,10 +63,6 @@ class RenderWindow(
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private lateinit var renderThread: Thread
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val renderStats = RenderStats()
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@Deprecated(message = "", replaceWith = ReplaceWith("window.size"))
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val screenDimensions
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get() = window.size
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val inputHandler = RenderWindowInputHandler(this)
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private var deltaFrameTime = 0.0
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@ -328,11 +324,6 @@ class RenderWindow(
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connection.sender.sendFakeChatMessage(RenderConstants.DEBUG_MESSAGES_PREFIX + message)
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}
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@Deprecated(message = "", replaceWith = ReplaceWith("window.clipboardText"))
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fun getClipboardText(): String {
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return window.clipboardText
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}
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fun assertOnRenderThread() {
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check(Thread.currentThread() == renderThread) { "Current thread (${Thread.currentThread().name} is not the render thread!" }
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}
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@ -94,7 +94,7 @@ open class TextField(
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KeyCodes.KEY_V -> {
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if (renderWindow.inputHandler.isKeyDown(KeyCodes.KEY_LEFT_CONTROL, KeyCodes.KEY_RIGHT_CONTROL)) {
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// paste
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textInput(renderWindow.getClipboardText())
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textInput(renderWindow.window.clipboardText)
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}
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}
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// ToDo: Up and down for line breaks, shift and ctrl modifier, ...
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@ -0,0 +1,24 @@
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/*
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* Minosoft
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* Copyright (C) 2021 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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*/
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package de.bixilon.minosoft.gui.rendering.system.base
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enum class PixelTypes(val bytes: Int = 1) {
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RED,
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GREEN,
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BLUE,
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ALPHA,
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RGB(3),
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RGBA(4),
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;
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}
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@ -14,6 +14,8 @@
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package de.bixilon.minosoft.gui.rendering.system.base
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import de.bixilon.minosoft.gui.rendering.shader.Shader
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import glm_.vec2.Vec2i
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import java.nio.ByteBuffer
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interface RenderSystem {
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var shader: Shader?
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@ -47,4 +49,6 @@ interface RenderSystem {
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var depth: DepthFunctions
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var depthMask: Boolean
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fun readPixels(start: Vec2i, end: Vec2i, type: PixelTypes): ByteBuffer
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}
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@ -16,15 +16,15 @@ package de.bixilon.minosoft.gui.rendering.system.opengl
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import de.bixilon.minosoft.gui.rendering.RenderWindow
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import de.bixilon.minosoft.gui.rendering.modding.events.ResizeWindowEvent
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import de.bixilon.minosoft.gui.rendering.shader.Shader
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import de.bixilon.minosoft.gui.rendering.system.base.BlendingFunctions
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import de.bixilon.minosoft.gui.rendering.system.base.DepthFunctions
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import de.bixilon.minosoft.gui.rendering.system.base.RenderSystem
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import de.bixilon.minosoft.gui.rendering.system.base.RenderingCapabilities
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import de.bixilon.minosoft.gui.rendering.system.base.*
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import de.bixilon.minosoft.modding.event.CallbackEventInvoker
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import de.bixilon.minosoft.util.KUtil.synchronizedMapOf
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import de.bixilon.minosoft.util.KUtil.synchronizedSetOf
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import glm_.vec2.Vec2i
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import org.lwjgl.BufferUtils
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import org.lwjgl.opengl.GL
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import org.lwjgl.opengl.GL20.*
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import java.nio.ByteBuffer
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class OpenGLRenderSystem(
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private val renderWindow: RenderWindow,
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@ -113,6 +113,11 @@ class OpenGLRenderSystem(
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field = value
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}
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override fun readPixels(start: Vec2i, end: Vec2i, type: PixelTypes): ByteBuffer {
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val buffer: ByteBuffer = BufferUtils.createByteBuffer((end.x - start.x) * (end.y - start.y) * type.bytes)
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glReadPixels(start.x, start.y, end.x, end.y, type.gl, GL_UNSIGNED_BYTE, buffer)
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return buffer
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}
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companion object {
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private val RenderingCapabilities.gl: Int
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@ -160,5 +165,18 @@ class OpenGLRenderSystem(
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else -> throw IllegalArgumentException("OpenGL does not support depth function: $this")
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}
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}
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private val PixelTypes.gl: Int
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get() {
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return when (this) {
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PixelTypes.RED -> GL_RED
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PixelTypes.GREEN -> GL_GREEN
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PixelTypes.BLUE -> GL_BLUE
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PixelTypes.ALPHA -> GL_ALPHA
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PixelTypes.RGB -> GL_RGB
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PixelTypes.RGBA -> GL_RGBA
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else -> throw IllegalArgumentException("OpenGL does not support pixel type: $this")
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}
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}
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}
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}
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@ -16,14 +16,12 @@ package de.bixilon.minosoft.gui.rendering.util
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import de.bixilon.minosoft.Minosoft
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import de.bixilon.minosoft.config.StaticConfiguration
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import de.bixilon.minosoft.gui.rendering.RenderWindow
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import de.bixilon.minosoft.gui.rendering.system.base.PixelTypes
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import de.bixilon.minosoft.util.Util
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import de.bixilon.minosoft.util.logging.Log
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import de.matthiasmann.twl.utils.PNGDecoder
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import org.lwjgl.BufferUtils
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import org.lwjgl.opengl.GL11.*
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import glm_.vec2.Vec2i
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import java.awt.image.BufferedImage
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import java.io.File
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import java.nio.ByteBuffer
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import java.text.SimpleDateFormat
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import javax.imageio.ImageIO
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@ -40,10 +38,9 @@ class ScreenshotTaker(
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path = "${basePath}_${i++}.png"
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}
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val width = renderWindow.screenDimensions.x.toInt()
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val height = renderWindow.screenDimensions.y.toInt()
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val buffer: ByteBuffer = BufferUtils.createByteBuffer(width * height * PNGDecoder.Format.RGBA.numComponents)
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer)
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val width = renderWindow.window.size.x
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val height = renderWindow.window.size.y
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val buffer = renderWindow.renderSystem.readPixels(Vec2i(0, 0), Vec2i(width, height), PixelTypes.RGBA)
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Minosoft.THREAD_POOL.execute {
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try {
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