From 31e1dc4073548794dde966047e29a87609b1f0c4 Mon Sep 17 00:00:00 2001 From: Moritz Zwerger Date: Sun, 26 Nov 2023 20:54:25 +0100 Subject: [PATCH] textures: load correct 9th texture Fixes crash on mesa drivers and wrong behavior --- .../assets/minosoft/rendering/shader/includes/texture.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/resources/assets/minosoft/rendering/shader/includes/texture.glsl b/src/main/resources/assets/minosoft/rendering/shader/includes/texture.glsl index 60418b1de..1a34bf710 100644 --- a/src/main/resources/assets/minosoft/rendering/shader/includes/texture.glsl +++ b/src/main/resources/assets/minosoft/rendering/shader/includes/texture.glsl @@ -48,7 +48,7 @@ vec4 getTexture(uint textureId, vec3 uv, float mipmapLevel) { case 6u: return textureLod(uTextures[6], uv, mipmapLevel); case 7u: return textureLod(uTextures[7], uv, mipmapLevel); case 8u: return textureLod(uTextures[8], uv, mipmapLevel); -case 9u: return textureLod(uTextures[8], uv, mipmapLevel); +case 9u: return textureLod(uTextures[9], uv, mipmapLevel); } return textureLod(uTextures[0], uv, mipmapLevel); #endif