From 35a761252d10024f04b0251138cc214cb5729922 Mon Sep 17 00:00:00 2001 From: Bixilon Date: Tue, 3 Nov 2020 23:29:29 +0100 Subject: [PATCH] Improve math for allTextures.png length determination --- .../de/bixilon/minosoft/render/texture/TextureLoader.java | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/main/java/de/bixilon/minosoft/render/texture/TextureLoader.java b/src/main/java/de/bixilon/minosoft/render/texture/TextureLoader.java index c92dfb3af..69039095f 100644 --- a/src/main/java/de/bixilon/minosoft/render/texture/TextureLoader.java +++ b/src/main/java/de/bixilon/minosoft/render/texture/TextureLoader.java @@ -96,10 +96,7 @@ public class TextureLoader { private void combineTextures() { // converts all single textures into a very wide image. Improves performance in opengl // TEXTURE_PACK_RESxTEXTURE_PACK_RES textures only - int imageLength = 1; - while (totalTextures * RenderConstants.TEXTURE_PACK_RESOLUTION > imageLength) { - imageLength *= 2; //figure out the right length for the image - } + int imageLength = Integer.highestOneBit(totalTextures * RenderConstants.TEXTURE_PACK_RESOLUTION) * 2; BufferedImage totalImage = new BufferedImage(imageLength, RenderConstants.TEXTURE_PACK_RESOLUTION, BufferedImage.TYPE_4BYTE_ABGR); int currentPos = 0;