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https://gitlab.bixilon.de/bixilon/minosoft.git
synced 2025-09-17 11:24:56 -04:00
fix more hud bugs
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parent
7dbb07e2de
commit
4308a5354e
@ -1,20 +0,0 @@
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/*
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* Minosoft
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* Copyright (C) 2020 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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*/
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package de.bixilon.minosoft.data.entities
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data class Rotation(val yaw: Int, val pitch: Int) {
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override fun toString(): String {
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return "(yaw=$yaw, pitch=$pitch)"
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}
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}
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@ -47,7 +47,7 @@ abstract class Element(val hudRenderer: HUDRenderer) {
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protected open var _prefSize: Vec2i = Vec2i.EMPTY
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protected open var _prefSize: Vec2i = Vec2i.EMPTY
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/**
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/**
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* If maxSize was infinity, what size would the element have?
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* If maxSize was infinity, what size would the element have? (Excluded margin!)
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*/
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*/
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open var prefSize: Vec2i
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open var prefSize: Vec2i
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get() = _prefSize
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get() = _prefSize
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@ -185,7 +185,7 @@ abstract class Element(val hudRenderer: HUDRenderer) {
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/**
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/**
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* Called by the child of an element (probably a layout), because the child changed a relevant property (probably size)
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* Called by the child of an element (probably a layout), because the child changed a relevant property (probably size)
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*/
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*/
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open fun onChildChange(child: Element?) {
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open fun onChildChange(child: Element) {
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parent?.onChildChange(this)
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parent?.onChildChange(this)
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}
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}
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@ -170,6 +170,9 @@ open class RowLayout(
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_size = size
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_size = size
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}
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}
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override fun onChildChange(child: Element) {
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forceApply() // ToDo (Performance): Check if the size, prefSize or whatever changed
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}
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override fun tick() {
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override fun tick() {
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super.tick()
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super.tick()
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@ -24,7 +24,7 @@ class GridCell(
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private val columnConstraint: GridColumnConstraint,
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private val columnConstraint: GridColumnConstraint,
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private val rowConstraint: GridRowConstraint,
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private val rowConstraint: GridRowConstraint,
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private val child: Element,
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private val child: Element,
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override var parent: Element?,
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parent: Element?,
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) : Element(hudRenderer) {
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) : Element(hudRenderer) {
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override var cacheUpToDate: Boolean by child::cacheUpToDate
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override var cacheUpToDate: Boolean by child::cacheUpToDate
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override var cacheEnabled: Boolean by child::cacheEnabled
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override var cacheEnabled: Boolean by child::cacheEnabled
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@ -34,6 +34,10 @@ class GridCell(
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override var margin: Vec4i by child::margin
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override var margin: Vec4i by child::margin
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override var prefSize: Vec2i by child::prefSize
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override var prefSize: Vec2i by child::prefSize
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init {
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_parent = parent
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}
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override val maxSize: Vec2i
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override val maxSize: Vec2i
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get() {
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get() {
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val maxSize = Vec2i(super.maxSize)
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val maxSize = Vec2i(super.maxSize)
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@ -72,4 +76,12 @@ class GridCell(
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override fun apply() {
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override fun apply() {
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child.apply()
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child.apply()
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}
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}
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override fun forceApply() {
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child.forceApply()
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}
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override fun onChildChange(child: Element) {
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super.onChildChange(this)
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}
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}
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}
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@ -17,6 +17,7 @@ import de.bixilon.minosoft.gui.rendering.gui.elements.Element
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import de.bixilon.minosoft.gui.rendering.gui.elements.HorizontalAlignments.Companion.getOffset
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import de.bixilon.minosoft.gui.rendering.gui.elements.HorizontalAlignments.Companion.getOffset
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import de.bixilon.minosoft.gui.rendering.gui.hud.HUDRenderer
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import de.bixilon.minosoft.gui.rendering.gui.hud.HUDRenderer
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import de.bixilon.minosoft.gui.rendering.gui.mesh.GUIVertexConsumer
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import de.bixilon.minosoft.gui.rendering.gui.mesh.GUIVertexConsumer
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import de.bixilon.minosoft.gui.rendering.util.vec.Vec4Util.horizontal
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import de.bixilon.minosoft.gui.rendering.util.vec.Vec4Util.offset
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import de.bixilon.minosoft.gui.rendering.util.vec.Vec4Util.offset
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import glm_.vec2.Vec2i
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import glm_.vec2.Vec2i
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import java.lang.Integer.min
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import java.lang.Integer.min
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@ -67,7 +68,7 @@ class GridLayout(hudRenderer: HUDRenderer, val grid: Vec2i) : Element(hudRendere
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for (x in 0 until grid.x) {
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for (x in 0 until grid.x) {
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for (y in 0 until grid.y) {
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for (y in 0 until grid.y) {
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val child = children[x][y] ?: continue
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val child = children[x][y] ?: continue
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width[x] = min(max(width[x], child.prefSize.x), columnConstraints[x].maxWidth)
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width[x] = min(max(width[x], child.prefSize.x + child.margin.horizontal), columnConstraints[x].maxWidth)
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}
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}
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}
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}
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@ -166,7 +167,7 @@ class GridLayout(hudRenderer: HUDRenderer, val grid: Vec2i) : Element(hudRendere
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}
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}
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}
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}
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override fun onChildChange(child: Element?) {
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override fun onChildChange(child: Element) {
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apply()
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apply()
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parent?.onChildChange(this)
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parent?.onChildChange(this)
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}
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}
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@ -66,6 +66,10 @@ open class TextElement(
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override fun forceSilentApply() {
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override fun forceSilentApply() {
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val size = Vec2i.EMPTY
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val size = Vec2i.EMPTY
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if (textComponent.message.contains("pitch=")) {
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val a = maxSize
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var b = 1
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}
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if (!emptyMessage) {
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if (!emptyMessage) {
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val renderInfo = TextRenderInfo()
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val renderInfo = TextRenderInfo()
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ChatComponentRenderer.render(Vec2i.EMPTY, Vec2i.EMPTY, size, 0, this, fontAlignment, renderWindow, null, renderInfo, textComponent)
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ChatComponentRenderer.render(Vec2i.EMPTY, Vec2i.EMPTY, size, 0, this, fontAlignment, renderWindow, null, renderInfo, textComponent)
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@ -77,7 +81,7 @@ open class TextElement(
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_size = size
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_size = size
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}
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}
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override fun onChildChange(child: Element?) = error("A TextElement can not have a child!")
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override fun onChildChange(child: Element) = error("A TextElement can not have a child!")
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override fun forceRender(offset: Vec2i, z: Int, consumer: GUIVertexConsumer): Int {
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override fun forceRender(offset: Vec2i, z: Int, consumer: GUIVertexConsumer): Int {
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if (emptyMessage) {
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if (emptyMessage) {
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@ -217,7 +217,7 @@ class HotbarHealthElement(hudRenderer: HUDRenderer) : Element(hudRenderer) {
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totalMaxHearts = (totalMaxHealth / 2).ceil
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totalMaxHearts = (totalMaxHealth / 2).ceil
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rows = totalMaxHearts / HEARTS_PER_ROW
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rows = totalMaxHearts / HEARTS_PER_ROW
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if (totalMaxHearts % HP_PER_ROW != 0) {
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if (totalMaxHearts % HEARTS_PER_ROW != 0) {
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rows++
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rows++
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}
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}
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