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fun effect: invert
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@ -16,8 +16,10 @@ package de.bixilon.minosoft.gui.rendering.framebuffer.world.`fun`
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import de.bixilon.minosoft.data.registries.factory.DefaultFactory
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import de.bixilon.minosoft.data.registries.factory.DefaultFactory
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import de.bixilon.minosoft.gui.rendering.framebuffer.world.`fun`.effects.BlackWhite
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import de.bixilon.minosoft.gui.rendering.framebuffer.world.`fun`.effects.BlackWhite
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import de.bixilon.minosoft.gui.rendering.framebuffer.world.`fun`.effects.Flip
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import de.bixilon.minosoft.gui.rendering.framebuffer.world.`fun`.effects.Flip
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import de.bixilon.minosoft.gui.rendering.framebuffer.world.`fun`.effects.Invert
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object DefaultFunEffects : DefaultFactory<FunEffectFactory<*>>(
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object DefaultFunEffects : DefaultFactory<FunEffectFactory<*>>(
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BlackWhite,
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BlackWhite,
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Flip,
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Flip,
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Invert,
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)
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)
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@ -0,0 +1,35 @@
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/*
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* Minosoft
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* Copyright (C) 2020-2022 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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*/
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package de.bixilon.minosoft.gui.rendering.framebuffer.world.`fun`.effects
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import de.bixilon.minosoft.data.registries.ResourceLocation
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import de.bixilon.minosoft.gui.rendering.RenderWindow
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import de.bixilon.minosoft.gui.rendering.framebuffer.world.`fun`.FunEffect
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import de.bixilon.minosoft.gui.rendering.framebuffer.world.`fun`.FunEffectFactory
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import de.bixilon.minosoft.gui.rendering.system.base.shader.Shader
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import de.bixilon.minosoft.util.KUtil.toResourceLocation
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class Invert(override val renderWindow: RenderWindow) : FunEffect {
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override val resourceLocation: ResourceLocation get() = RESOURCE_LOCATION
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override val shader: Shader = createShader(fragment = "minosoft:framebuffer/world/fun/invert.fsh".toResourceLocation())
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companion object : FunEffectFactory<Invert> {
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override val RESOURCE_LOCATION: ResourceLocation = "minosoft:invert".toResourceLocation()
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override fun build(renderWindow: RenderWindow): Invert {
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return Invert(renderWindow)
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}
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}
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}
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@ -0,0 +1,28 @@
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/*
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* Minosoft
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* Copyright (C) 2020 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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*/
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#version 330 core
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in vec2 finUV;
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out vec4 foutColor;
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uniform sampler2D uColor;
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#include "minosoft:alpha"
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void main() {
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foutColor = texture(uColor, vec2(finUV.x, finUV.y));
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foutColor.rgb = 1.0f - foutColor.rgb;
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discard_alpha();
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}
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