fun effect: invert

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Bixilon 2022-01-06 11:35:16 +01:00
parent 5e58981095
commit 46619c5e93
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3 changed files with 65 additions and 0 deletions

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@ -16,8 +16,10 @@ package de.bixilon.minosoft.gui.rendering.framebuffer.world.`fun`
import de.bixilon.minosoft.data.registries.factory.DefaultFactory
import de.bixilon.minosoft.gui.rendering.framebuffer.world.`fun`.effects.BlackWhite
import de.bixilon.minosoft.gui.rendering.framebuffer.world.`fun`.effects.Flip
import de.bixilon.minosoft.gui.rendering.framebuffer.world.`fun`.effects.Invert
object DefaultFunEffects : DefaultFactory<FunEffectFactory<*>>(
BlackWhite,
Flip,
Invert,
)

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@ -0,0 +1,35 @@
/*
* Minosoft
* Copyright (C) 2020-2022 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.gui.rendering.framebuffer.world.`fun`.effects
import de.bixilon.minosoft.data.registries.ResourceLocation
import de.bixilon.minosoft.gui.rendering.RenderWindow
import de.bixilon.minosoft.gui.rendering.framebuffer.world.`fun`.FunEffect
import de.bixilon.minosoft.gui.rendering.framebuffer.world.`fun`.FunEffectFactory
import de.bixilon.minosoft.gui.rendering.system.base.shader.Shader
import de.bixilon.minosoft.util.KUtil.toResourceLocation
class Invert(override val renderWindow: RenderWindow) : FunEffect {
override val resourceLocation: ResourceLocation get() = RESOURCE_LOCATION
override val shader: Shader = createShader(fragment = "minosoft:framebuffer/world/fun/invert.fsh".toResourceLocation())
companion object : FunEffectFactory<Invert> {
override val RESOURCE_LOCATION: ResourceLocation = "minosoft:invert".toResourceLocation()
override fun build(renderWindow: RenderWindow): Invert {
return Invert(renderWindow)
}
}
}

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@ -0,0 +1,28 @@
/*
* Minosoft
* Copyright (C) 2020 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
#version 330 core
in vec2 finUV;
out vec4 foutColor;
uniform sampler2D uColor;
#include "minosoft:alpha"
void main() {
foutColor = texture(uColor, vec2(finUV.x, finUV.y));
foutColor.rgb = 1.0f - foutColor.rgb;
discard_alpha();
}