diff --git a/Credits.md b/Credits.md index 9822e68a9..e4ed0d75a 100644 --- a/Credits.md +++ b/Credits.md @@ -2,9 +2,11 @@ First: Thanks to the authors from [wiki.vg](https://wiki.vg) for documenting the protocol. Also, special thanks to the #mcdevs irc, there are many great people that helped us. ## Thanks to the following projects: - - [Burger](https://github.com/Pokechu22/Burger) - - [wiki.vg](https://wiki.vg) - - [Mojang](https://mojang.com) For the original game + +- [PixLyzer](https://gitlab.bixilon.de/bixilon/pixlyzer) +- [Burger](https://github.com/Pokechu22/Burger) +- [wiki.vg](https://wiki.vg) +- [Mojang](https://mojang.com) For the original game ## Thanks to all contributors: diff --git a/ReadMe.md b/ReadMe.md index c24e9750c..6e5641300 100644 --- a/ReadMe.md +++ b/ReadMe.md @@ -11,8 +11,7 @@ Minosoft is an open source minecraft client, written from scratch in java. It ai - Rendering - Multi protocol support (1.7 - latest) -- Stable modding API -- Unsafe modding API +- Stable modding API + Unstable modding API - Bleeding edge performance (incredible start time of 3 - 5 seconds on modern hardware) - Free (as far as we consider original minecraft as free) and open source - Multi accounting (also multiple account vendors: Offline, Mojang, Microsoft) @@ -20,12 +19,13 @@ Minosoft is an open source minecraft client, written from scratch in java. It ai - Multi threading and asynchronous loading - Debugging on protocol layer - LAN servers +- Independent, We'd accept almost all types of patches (except explicit server support) - Way more stuff ## System requirements - CPU: Minosoft works mostly asynchronous, so multiple cores are good. For FPS more clock speed is better. -- RAM: Our goal was it to run without compromises on an 8 GiB computer and at least limited on an 4 GiB one. +- RAM: ~500Mib. With overhead, etc 2Gib recommended - Disk space: Minosoft itself is pretty small (2-3 Mib), the libraries are a bit bigger. You also need to have the "normal" minecraft assets (~ 300 MB for one version). - GPU: OpenGL 3.3+. Every moden GPU works and is recommended. - Java 15 (This is really important, we use experimental features that are only available in this version. Java 8 is currently **not** supported). @@ -55,11 +55,11 @@ I always try to add support for the newest version of minecraft. Mostly it is pr ### Supported versions -Almost all versions (and snapshots!) between 1.7 and the latest one (21w07a as of writing this, snapshot for 1.17). I plan to maintain Minosoft to at least version 1.20, so stay tuned. Support for older protocols will not be dropped as newer protocols are added. And I can only recommend using the latest stable version. +Almost all versions (and snapshots!) between 1.7 and the latest one (21w17a as of writing this, snapshot for 1.17). I plan to maintain Minosoft to at least version 1.20, so stay tuned. Support for older protocols will not be dropped as newer protocols are added. And I can only recommend using the latest stable version. ### Unsupported versions -Minosoft uses [PixLyzer](https://gitlab.bixilon.de/bixilon/pixlyzer) as data source for all kind of data (like block ids, item ids, ...). PixLyzer currently works for 19w12a+ (1.14 snapshot). We will backport it for 1.13 and 17w46a (only version needed for <1.12) soon. +Minosoft uses [PixLyzer](https://gitlab.bixilon.de/bixilon/pixlyzer) as data source for all kind of data (like block ids, item ids, ...). PixLyzer currently works for 19w12a+ (1.14 snapshot) and 1.12.2 (these mappings are used for 1.7 - 1.12). 1.13 is currently unsupported and won't be in near future. ## Modding