light engine: micro optimisations…

This commit is contained in:
Bixilon 2022-09-25 22:44:32 +02:00
parent 211dcf84f4
commit 47ccaa0613
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GPG Key ID: 5CAD791931B09AC4
2 changed files with 7 additions and 4 deletions

View File

@ -533,7 +533,7 @@ class Chunk(
if (x < ProtocolDefinition.SECTION_MAX_X) {
skylightHeightmap[heightmapIndex + 1]
} else {
neighbours[ChunkNeighbours.WEST].skylightHeightmap[((z shl 4) or 0)]
neighbours[ChunkNeighbours.WEST].skylightHeightmap[(z shl 4) or 0]
},
if (z > 0) {
@ -569,7 +569,7 @@ class Chunk(
}
}
fun getMaxHeight(x: Int, z: Int): Int {
inline fun getMaxHeight(x: Int, z: Int): Int {
return skylightHeightmap[(z shl 4) or x]
}
}

View File

@ -264,11 +264,14 @@ class SectionLight(
return
}
val lightProperties = section.blocks.unsafeGet(index)?.lightProperties ?: TransparentProperty
var lightProperties = section.blocks.unsafeGet(index)?.lightProperties
if (!lightProperties.propagatesLight) {
if (lightProperties == null) {
lightProperties = TransparentProperty
} else if (!lightProperties.propagatesLight) {
return
}
this.light[index] = ((currentLight and BLOCK_LIGHT_MASK) or (nextLevel shl 4)).toByte()
val neighbours = this.section.neighbours ?: return