abstract world border area

Sooooo much cleaner now
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Bixilon 2023-05-25 19:49:22 +02:00
parent 802dc48a07
commit 47f6dd7e05
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GPG Key ID: 5CAD791931B09AC4
6 changed files with 128 additions and 90 deletions

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@ -16,10 +16,10 @@ package de.bixilon.minosoft.data.world.border
import de.bixilon.kotlinglm.vec2.Vec2d import de.bixilon.kotlinglm.vec2.Vec2d
import de.bixilon.kotlinglm.vec3.Vec3d import de.bixilon.kotlinglm.vec3.Vec3d
import de.bixilon.kotlinglm.vec3.Vec3i import de.bixilon.kotlinglm.vec3.Vec3i
import de.bixilon.kutil.concurrent.lock.simple.SimpleLock
import de.bixilon.kutil.math.interpolation.DoubleInterpolation.interpolateLinear
import de.bixilon.kutil.time.TimeUtil.millis
import de.bixilon.minosoft.data.world.World import de.bixilon.minosoft.data.world.World
import de.bixilon.minosoft.data.world.border.area.BorderArea
import de.bixilon.minosoft.data.world.border.area.DynamicBorderArea
import de.bixilon.minosoft.data.world.border.area.StaticBorderArea
import de.bixilon.minosoft.data.world.positions.BlockPosition import de.bixilon.minosoft.data.world.positions.BlockPosition
import de.bixilon.minosoft.gui.rendering.util.vec.vec2.Vec2dUtil.EMPTY import de.bixilon.minosoft.gui.rendering.util.vec.vec2.Vec2dUtil.EMPTY
import de.bixilon.minosoft.protocol.protocol.ProtocolDefinition import de.bixilon.minosoft.protocol.protocol.ProtocolDefinition
@ -27,24 +27,11 @@ import kotlin.math.abs
class WorldBorder { class WorldBorder {
var center = Vec2d.EMPTY var center = Vec2d.EMPTY
var radius = DEFAULT_RADIUS
var warningTime = 0 var warningTime = 0
var warningBlocks = 0 var warningBlocks = 0
var portalBound = 0 var portalBound = 0
var state = WorldBorderState.STATIC var area: BorderArea = StaticBorderArea(MAX_RADIUS)
private set
var interpolationStart = -1L
private set
var interpolationEnd = -1L
private set
var oldRadius = DEFAULT_RADIUS
private set
var newRadius = DEFAULT_RADIUS
private set
val lock = SimpleLock()
fun isOutside(blockPosition: Vec3i): Boolean { fun isOutside(blockPosition: Vec3i): Boolean {
return isOutside(blockPosition.x.toDouble(), blockPosition.z.toDouble()) && isOutside(blockPosition.x + 1.0, blockPosition.z + 1.0) return isOutside(blockPosition.x.toDouble(), blockPosition.z.toDouble()) && isOutside(blockPosition.x + 1.0, blockPosition.z + 1.0)
@ -55,10 +42,9 @@ class WorldBorder {
} }
fun isOutside(x: Double, z: Double): Boolean { fun isOutside(x: Double, z: Double): Boolean {
lock.acquire() val center = center
val radius = radius val radius = area.radius
val inside = x in maxOf(-MAX_RADIUS, center.x - radius)..minOf(MAX_RADIUS, center.x + radius) && z in maxOf(-MAX_RADIUS, center.y - radius)..minOf(MAX_RADIUS, center.y + radius) val inside = x in maxOf(-MAX_RADIUS, center.x - radius)..minOf(MAX_RADIUS, center.x + radius) && z in maxOf(-MAX_RADIUS, center.y - radius)..minOf(MAX_RADIUS, center.y + radius)
lock.release()
return !inside return !inside
} }
@ -72,78 +58,32 @@ class WorldBorder {
} }
fun getDistanceTo(x: Double, z: Double): Double { fun getDistanceTo(x: Double, z: Double): Double {
lock.acquire() val center = center
val radius = radius val radius = area.radius
val closestDistance = minOf( return minOf(
minOf(MAX_RADIUS, radius - abs(center.x)) - abs(x), minOf(MAX_RADIUS, radius - abs(center.x)) - abs(x),
minOf(MAX_RADIUS, radius - abs(center.y)) - abs(z), minOf(MAX_RADIUS, radius - abs(center.y)) - abs(z),
) )
lock.release()
return closestDistance
}
fun stopInterpolating() {
lock.lock()
interpolationStart = -1L
lock.unlock()
} }
fun interpolate(oldRadius: Double, newRadius: Double, millis: Long) { fun interpolate(oldRadius: Double, newRadius: Double, millis: Long) {
if (millis <= 0L) { if (millis <= 0L || oldRadius == newRadius) {
stopInterpolating() area = StaticBorderArea(newRadius)
radius = newRadius return
} }
lock.lock() area = DynamicBorderArea(this, oldRadius, newRadius, millis)
val time = millis()
interpolationStart = time
interpolationEnd = time + millis
this.oldRadius = oldRadius
this.newRadius = newRadius
lock.unlock()
} }
fun tick() { fun tick() {
lock.lock() area.tick()
if (interpolationStart < 0L) {
lock.unlock()
return
}
val time = millis()
if (interpolationEnd <= time) {
this.radius = newRadius // also get the last interpolation step
state = WorldBorderState.STATIC
interpolationStart = -1L
lock.unlock()
return
}
val oldRadius = radius
val remaining = interpolationEnd - time
val totalTime = (interpolationEnd - interpolationStart)
val radius = interpolateLinear(remaining.toDouble() / totalTime.toDouble(), this.oldRadius, this.newRadius)
this.radius = radius
state = if (oldRadius > newRadius) {
WorldBorderState.SHRINKING
} else if (oldRadius < newRadius) {
WorldBorderState.GROWING
} else {
interpolationStart = -1L
WorldBorderState.STATIC
}
lock.unlock()
} }
fun reset() { fun reset() {
lock.lock() area = StaticBorderArea(MAX_RADIUS)
radius = DEFAULT_RADIUS
interpolationStart = -1L
lock.unlock()
} }
companion object { companion object {
const val MAX_RADIUS = (World.MAX_SIZE - ProtocolDefinition.SECTION_WIDTH_X).toDouble() const val MAX_RADIUS = (World.MAX_SIZE - ProtocolDefinition.SECTION_WIDTH_X).toDouble()
const val DEFAULT_RADIUS = MAX_RADIUS
} }
} }

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@ -0,0 +1,27 @@
/*
* Minosoft
* Copyright (C) 2020-2023 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.data.world.border.area
import de.bixilon.kutil.time.TimeUtil.millis
import de.bixilon.minosoft.data.Tickable
import de.bixilon.minosoft.data.world.border.WorldBorderState
interface BorderArea : Tickable {
val radius: Double
val state: WorldBorderState
fun radius(time: Long = millis()): Double = radius
}

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@ -0,0 +1,57 @@
/*
* Minosoft
* Copyright (C) 2020-2023 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.data.world.border.area
import de.bixilon.kutil.math.interpolation.DoubleInterpolation.interpolateLinear
import de.bixilon.kutil.time.TimeUtil.millis
import de.bixilon.minosoft.data.world.border.WorldBorder
import de.bixilon.minosoft.data.world.border.WorldBorderState
class DynamicBorderArea(
val border: WorldBorder,
val oldRadius: Double,
val newRadius: Double,
val millis: Long,
) : BorderArea {
val start: Long = millis()
val end = start + millis
override var state: WorldBorderState = state()
override var radius: Double = oldRadius
override fun radius(time: Long): Double {
return interpolateLinear(progress(time), oldRadius, newRadius)
}
private fun progress(time: Long): Double {
return (time - start).toDouble() / (end - start)
}
override fun tick() {
val time = millis()
if (end <= time) {
border.area = StaticBorderArea(newRadius)
return
}
this.radius = interpolateLinear(progress(time), this.oldRadius, this.newRadius)
this.state = state()
}
private fun state() = when {
oldRadius > newRadius -> WorldBorderState.SHRINKING
oldRadius < newRadius -> WorldBorderState.GROWING
else -> WorldBorderState.STATIC // impossible?
}
}

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@ -0,0 +1,24 @@
/*
* Minosoft
* Copyright (C) 2020-2023 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.data.world.border.area
import de.bixilon.minosoft.data.world.border.WorldBorderState
class StaticBorderArea(
override val radius: Double,
) : BorderArea {
override val state: WorldBorderState get() = WorldBorderState.STATIC
override fun tick() = Unit
}

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@ -15,7 +15,6 @@ package de.bixilon.minosoft.gui.rendering.world.border
import de.bixilon.kotlinglm.func.common.clamp import de.bixilon.kotlinglm.func.common.clamp
import de.bixilon.kutil.latch.CountUpAndDownLatch import de.bixilon.kutil.latch.CountUpAndDownLatch
import de.bixilon.kutil.math.interpolation.DoubleInterpolation.interpolateLinear
import de.bixilon.kutil.observer.DataObserver.Companion.observe import de.bixilon.kutil.observer.DataObserver.Companion.observe
import de.bixilon.kutil.time.TimeUtil.millis import de.bixilon.kutil.time.TimeUtil.millis
import de.bixilon.minosoft.data.registries.identified.Namespaces.minosoft import de.bixilon.minosoft.data.registries.identified.Namespaces.minosoft
@ -65,7 +64,7 @@ class WorldBorderRenderer(
private fun calculateColor(): RGBColor { private fun calculateColor(): RGBColor {
val distance = border.getDistanceTo(context.connection.player.physics.position).toFloat() - 1.0f // 1 block padding val distance = border.getDistanceTo(context.connection.player.physics.position).toFloat() - 1.0f // 1 block padding
val strength = 1.0f - distance.clamp(0.0f, MAX_DISTANCE) / MAX_DISTANCE // slowly fade in val strength = 1.0f - distance.clamp(0.0f, MAX_DISTANCE) / MAX_DISTANCE // slowly fade in
val color = when (border.state) { val color = when (border.area.state) {
WorldBorderState.GROWING -> GROWING_COLOR WorldBorderState.GROWING -> GROWING_COLOR
WorldBorderState.SHRINKING -> SHRINKING_COLOR WorldBorderState.SHRINKING -> SHRINKING_COLOR
WorldBorderState.STATIC -> STATIC_COLOR WorldBorderState.STATIC -> STATIC_COLOR
@ -86,21 +85,12 @@ class WorldBorderRenderer(
shader.tintColor = calculateColor() shader.tintColor = calculateColor()
} }
private fun getRadius(): Double {
val start = border.interpolationStart
if (start < 0L) return border.radius
val progress = (millis() - start).toDouble() / (border.interpolationEnd - start)
return interpolateLinear(progress, border.oldRadius, border.newRadius)
}
override fun prepareDrawAsync() { override fun prepareDrawAsync() {
if (skipAll) return if (skipAll) return
val center = border.center val center = border.center
val radius = getRadius() val radius = border.area.radius()
val previous = this.borderMesh val previous = this.borderMesh
if (previous != null && !reload && center == previous.center && radius == previous.radius) return if (previous != null && !reload && center == previous.center && radius == previous.radius) return

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@ -13,6 +13,7 @@
package de.bixilon.minosoft.protocol.packets.s2c.play.border package de.bixilon.minosoft.protocol.packets.s2c.play.border
import de.bixilon.minosoft.data.world.border.area.StaticBorderArea
import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
import de.bixilon.minosoft.protocol.packets.factory.LoadPacket import de.bixilon.minosoft.protocol.packets.factory.LoadPacket
import de.bixilon.minosoft.protocol.protocol.buffers.play.PlayInByteBuffer import de.bixilon.minosoft.protocol.protocol.buffers.play.PlayInByteBuffer
@ -25,11 +26,10 @@ class SizeWorldBorderS2CP(buffer: PlayInByteBuffer) : WorldBorderS2CP {
val radius = buffer.readDouble() / 2.0 val radius = buffer.readDouble() / 2.0
override fun handle(connection: PlayConnection) { override fun handle(connection: PlayConnection) {
connection.world.border.stopInterpolating() connection.world.border.area = StaticBorderArea(radius)
connection.world.border.radius = radius
} }
override fun log(reducedLog: Boolean) { override fun log(reducedLog: Boolean) {
Log.log(LogMessageType.NETWORK_PACKETS_IN, level = LogLevels.VERBOSE) { "Size set world border (diameter=$radius)" } Log.log(LogMessageType.NETWORK_PACKETS_IN, level = LogLevels.VERBOSE) { "Size set world border (radius=$radius)" }
} }
} }