sprite animator: calculate sprites once on start

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Bixilon 2022-11-10 21:00:22 +01:00
parent 2085878cf3
commit 49b5a22cb1
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@ -35,6 +35,8 @@ class SpriteAnimator(val renderSystem: RenderSystem) {
uniformBuffer = renderSystem.createIntUniformBuffer(IntArray(animations.size * INTS_PER_ANIMATED_TEXTURE))
uniformBuffer.init()
initialized = true
recalculate()
uniformBuffer.upload()
}
private fun recalculate() {