mirror of
https://gitlab.bixilon.de/bixilon/minosoft.git
synced 2025-09-17 11:24:56 -04:00
registry: make byId not return nullable value, improve meshes
This commit is contained in:
parent
ce4acbe725
commit
4fc8e425ce
@ -31,8 +31,8 @@ open class Registry<T : RegistryItem>(
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return resourceLocationMap[resourceLocation] ?: parentRegistry?.get(resourceLocation)
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}
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open fun get(id: Int): T? {
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return idMap[id] ?: parentRegistry?.get(id)
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open fun get(id: Int): T {
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return idMap[id] ?: parentRegistry?.get(id)!!
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}
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open fun getId(value: T): Int {
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@ -34,7 +34,7 @@ data class Block(
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val states: MutableSet<BlockState> = mutableSetOf()
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override fun postInit(versionMapping: VersionMapping) {
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item = versionMapping.itemRegistry.get(itemId)!!
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item = versionMapping.itemRegistry.get(itemId)
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}
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companion object : ResourceLocationDeserializer<Block> {
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@ -26,7 +26,7 @@ class ItemRegistry(
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) : Registry<Item>(parentRegistry = parentRegistry, initialSize = initialSize) {
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private var flattened = false
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override fun get(id: Int): Item? {
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override fun get(id: Int): Item {
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return if (!flattened) {
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val itemId = id ushr 16
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val itemMeta = id and 0xFFFF
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@ -35,7 +35,11 @@ class ItemRegistry(
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if (itemMeta > 0 && itemMeta < Short.MAX_VALUE) {
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versionItemId = versionItemId or itemMeta
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}
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return super.get(versionItemId) ?: super.get(itemId shl 16) // ignore meta data ?
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return try {
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super.get(versionItemId)
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} catch (exception: NullPointerException) {
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super.get(itemId shl 16) // ignore meta data ?
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}
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} else {
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super.get(id)
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}
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@ -21,6 +21,7 @@ import de.bixilon.minosoft.data.locale.minecraft.MinecraftLocaleManager;
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import de.bixilon.minosoft.gui.rendering.font.Font;
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import de.bixilon.minosoft.gui.rendering.font.FontBindings;
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import de.bixilon.minosoft.gui.rendering.hud.HUDScale;
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import de.bixilon.minosoft.gui.rendering.hud.elements.text.HUDFontMesh;
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import de.bixilon.minosoft.modding.event.events.annotations.Unsafe;
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import de.bixilon.minosoft.protocol.protocol.ProtocolDefinition;
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import de.bixilon.minosoft.util.hash.BetterHashSet;
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@ -33,7 +34,6 @@ import javax.annotation.Nullable;
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import java.text.CharacterIterator;
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import java.text.StringCharacterIterator;
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import java.util.ArrayList;
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import java.util.List;
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public class BaseComponent extends ChatComponent {
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private static final String LEGACY_RESET_SUFFIX = String.valueOf(ProtocolDefinition.TEXT_COMPONENT_SPECIAL_PREFIX_CHAR) + PostChatFormattingCodes.RESET.getChar();
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@ -215,14 +215,14 @@ public class BaseComponent extends ChatComponent {
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}
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@Override
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public void addVerticies(Vec2 startPosition, Vec2 offset, Mat4 perspectiveMatrix, FontBindings binding, Font font, HUDScale hudScale, List<Float> meshData, Vec2 maxSize) {
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public void addVerticies(Vec2 startPosition, Vec2 offset, Mat4 perspectiveMatrix, FontBindings binding, Font font, HUDScale hudScale, HUDFontMesh mesh, Vec2 maxSize) {
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if (binding == FontBindings.RIGHT_DOWN || binding == FontBindings.RIGHT_UP) {
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for (int i = this.parts.size() - 1; i >= 0; i--) {
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this.parts.get(i).addVerticies(startPosition, offset, perspectiveMatrix, binding, font, hudScale, meshData, maxSize);
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this.parts.get(i).addVerticies(startPosition, offset, perspectiveMatrix, binding, font, hudScale, mesh, maxSize);
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}
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} else {
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for (var chatPart : this.parts) {
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chatPart.addVerticies(startPosition, offset, perspectiveMatrix, binding, font, hudScale, meshData, maxSize);
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chatPart.addVerticies(startPosition, offset, perspectiveMatrix, binding, font, hudScale, mesh, maxSize);
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}
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}
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}
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@ -21,6 +21,7 @@ import de.bixilon.minosoft.data.locale.minecraft.MinecraftLocaleManager;
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import de.bixilon.minosoft.gui.rendering.font.Font;
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import de.bixilon.minosoft.gui.rendering.font.FontBindings;
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import de.bixilon.minosoft.gui.rendering.hud.HUDScale;
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import de.bixilon.minosoft.gui.rendering.hud.elements.text.HUDFontMesh;
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import glm_.mat4x4.Mat4;
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import glm_.vec2.Vec2;
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import javafx.collections.FXCollections;
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@ -28,7 +29,6 @@ import javafx.collections.ObservableList;
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import javafx.scene.Node;
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import javax.annotation.Nullable;
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import java.util.List;
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public abstract class ChatComponent {
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public static ChatComponent valueOf(Object raw) {
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@ -96,5 +96,5 @@ public abstract class ChatComponent {
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/**
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* @return Adds all verticies to the array (used in opengl)
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*/
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public abstract void addVerticies(Vec2 startPosition, Vec2 offset, Mat4 perspectiveMatrix, FontBindings binding, Font font, HUDScale hudScale, List<Float> meshData, Vec2 maxSize);
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public abstract void addVerticies(Vec2 startPosition, Vec2 offset, Mat4 perspectiveMatrix, FontBindings binding, Font font, HUDScale hudScale, HUDFontMesh mesh, Vec2 maxSize);
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}
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@ -17,11 +17,13 @@ import de.bixilon.minosoft.gui.rendering.font.Font
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import de.bixilon.minosoft.gui.rendering.font.FontBindings
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import de.bixilon.minosoft.gui.rendering.font.FontChar
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import de.bixilon.minosoft.gui.rendering.hud.HUDScale
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import de.bixilon.minosoft.gui.rendering.hud.elements.text.HUDFontMesh
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import de.bixilon.minosoft.protocol.protocol.ProtocolDefinition
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import de.bixilon.minosoft.util.Util
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import de.bixilon.minosoft.util.hash.BetterHashSet
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import glm_.mat4x4.Mat4
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import glm_.vec2.Vec2
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import glm_.vec3.Vec3
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import glm_.vec4.Vec4
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import javafx.animation.Animation
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import javafx.animation.KeyFrame
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@ -201,25 +203,20 @@ open class TextComponent : ChatComponent {
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return nodes
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}
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override fun addVerticies(startPosition: Vec2, offset: Vec2, perspectiveMatrix: Mat4, binding: FontBindings, font: Font, hudScale: HUDScale, meshData: MutableList<Float>, maxSize: Vec2) {
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fun drawLetterVertex(position: Vec2, uv: Vec2, atlasPage: Int, color: RGBColor, meshData: MutableList<Float>) {
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override fun addVerticies(startPosition: Vec2, offset: Vec2, perspectiveMatrix: Mat4, binding: FontBindings, font: Font, hudScale: HUDScale, mesh: HUDFontMesh, maxSize: Vec2) {
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fun drawLetterVertex(position: Vec3, uv: Vec2, atlasPage: Int) {
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val matrixPosition = perspectiveMatrix * Vec4(position.x, position.y, 0f, 1f)
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meshData.add(matrixPosition.x)
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meshData.add(matrixPosition.y)
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meshData.add(-0.997f)
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meshData.add(uv.x)
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meshData.add(uv.y)
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meshData.add(Float.fromBits(atlasPage))
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meshData.add(Float.fromBits(color.color))
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mesh.addVertex(Vec3(matrixPosition.x, matrixPosition.y, position.z), uv, atlasPage, color)
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}
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fun drawLetter(position: Vec2, scaledWidth: Float, scaledHeight: Float, fontChar: FontChar, color: RGBColor, meshData: MutableList<Float>) {
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drawLetterVertex(Vec2(position.x, position.y), fontChar.texturePosition[texturePositionCoordinates[binding.ordinal][0]], fontChar.atlasTextureIndex, color, meshData)
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drawLetterVertex(Vec2(position.x, position.y + scaledHeight), fontChar.texturePosition[texturePositionCoordinates[binding.ordinal][3]], fontChar.atlasTextureIndex, color, meshData)
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drawLetterVertex(Vec2(position.x + scaledWidth, position.y), fontChar.texturePosition[texturePositionCoordinates[binding.ordinal][1]], fontChar.atlasTextureIndex, color, meshData)
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drawLetterVertex(Vec2(position.x + scaledWidth, position.y), fontChar.texturePosition[texturePositionCoordinates[binding.ordinal][1]], fontChar.atlasTextureIndex, color, meshData)
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drawLetterVertex(Vec2(position.x, position.y + scaledHeight), fontChar.texturePosition[texturePositionCoordinates[binding.ordinal][3]], fontChar.atlasTextureIndex, color, meshData)
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drawLetterVertex(Vec2(position.x + scaledWidth, position.y + scaledHeight), fontChar.texturePosition[texturePositionCoordinates[binding.ordinal][2]], fontChar.atlasTextureIndex, color, meshData)
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fun drawLetter(position: Vec2, scaledWidth: Float, scaledHeight: Float, fontChar: FontChar) {
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drawLetterVertex(Vec3(position.x, position.y, HUD_Z_COORDINATE), fontChar.texturePosition[texturePositionCoordinates[binding.ordinal][0]], fontChar.atlasTextureIndex)
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drawLetterVertex(Vec3(position.x, position.y + scaledHeight, HUD_Z_COORDINATE), fontChar.texturePosition[texturePositionCoordinates[binding.ordinal][3]], fontChar.atlasTextureIndex)
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drawLetterVertex(Vec3(position.x + scaledWidth, position.y, HUD_Z_COORDINATE), fontChar.texturePosition[texturePositionCoordinates[binding.ordinal][1]], fontChar.atlasTextureIndex)
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drawLetterVertex(Vec3(position.x + scaledWidth, position.y, HUD_Z_COORDINATE), fontChar.texturePosition[texturePositionCoordinates[binding.ordinal][1]], fontChar.atlasTextureIndex)
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drawLetterVertex(Vec3(position.x, position.y + scaledHeight, HUD_Z_COORDINATE), fontChar.texturePosition[texturePositionCoordinates[binding.ordinal][3]], fontChar.atlasTextureIndex)
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drawLetterVertex(Vec3(position.x + scaledWidth, position.y + scaledHeight, HUD_Z_COORDINATE), fontChar.texturePosition[texturePositionCoordinates[binding.ordinal][2]], fontChar.atlasTextureIndex)
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}
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// reverse text if right bound
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val charArray = when (binding) {
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@ -260,7 +257,7 @@ open class TextComponent : ChatComponent {
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}
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val fontChar = font.getChar(char)
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val scaledX = fontChar.width * (font.charHeight / fontChar.height.toFloat()) * hudScale.scale
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drawLetter(startPosition + offset, scaledX, scaledHeight, fontChar, color, meshData)
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drawLetter(startPosition + offset, scaledX, scaledHeight, fontChar)
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offset += Vec2(scaledX + (hudScale.scale / 2), 0f)
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if (offset.x >= maxSize.x) {
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maxSize.x += scaledX + (hudScale.scale / 2)
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@ -280,5 +277,7 @@ open class TextComponent : ChatComponent {
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listOf(2, 3, 0, 1),
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listOf(3, 2, 1, 0),
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) // matches FontBindings::ordinal
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const val HUD_Z_COORDINATE = -0.997f
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}
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}
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@ -13,22 +13,51 @@
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package de.bixilon.minosoft.gui.rendering.chunk
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import de.bixilon.minosoft.data.text.RGBColor
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import de.bixilon.minosoft.gui.rendering.textures.Texture
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import glm_.BYTES
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import glm_.vec2.Vec2
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import glm_.vec3.Vec3
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import org.lwjgl.opengl.GL11.GL_FLOAT
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import org.lwjgl.opengl.GL20.glEnableVertexAttribArray
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import org.lwjgl.opengl.GL20.glVertexAttribPointer
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import org.lwjgl.opengl.GL30.*
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class WorldMesh(data: FloatArray) {
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var vAO: Int = glGenVertexArrays()
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var vBO: Int = glGenBuffers()
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var trianglesCount: Int = data.size / FLOATS_PER_VERTEX
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class ChunkMesh {
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private val data: MutableList<Float> = mutableListOf()
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private var vao: Int = 0
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private var vbo: Int = 0
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private var trianglesCount: Int = 0
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fun addVertex(position: Vec3, textureCoordinates: Vec2, texture: Texture, tintColor: RGBColor?) {
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data.add(position.x)
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data.add(position.y)
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data.add(position.z)
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data.add(textureCoordinates.x * texture.widthFactor)
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data.add(textureCoordinates.y * texture.heightFactor)
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data.add(Float.fromBits(texture.id)) // ToDo: Compact this
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// ToDo: Send this only once per texture
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data.add(texture.animationFrameTime.toFloat())
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data.add(texture.animations.toFloat())
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data.add(texture.heightFactor)
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if (tintColor == null) {
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data.add(0f)
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} else {
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data.add(Float.fromBits(tintColor.color))
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}
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}
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fun load() {
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trianglesCount = data.size / FLOATS_PER_VERTEX
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vao = glGenVertexArrays()
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vbo = glGenBuffers()
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init {
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// bind the Vertex Array Object first, then bind and set vertex buffer(s), and then configure vertex attributes(s).
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glBindVertexArray(vAO)
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glBindBuffer(GL_ARRAY_BUFFER, vBO)
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glBufferData(GL_ARRAY_BUFFER, data, GL_STATIC_DRAW)
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glBindVertexArray(vao)
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glBindBuffer(GL_ARRAY_BUFFER, vbo)
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glBufferData(GL_ARRAY_BUFFER, data.toFloatArray(), GL_STATIC_DRAW)
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var index = 0
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glVertexAttribPointer(index, 3, GL_FLOAT, false, FLOATS_PER_VERTEX * Float.BYTES, 0L)
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glEnableVertexAttribArray(index++)
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@ -53,13 +82,13 @@ class WorldMesh(data: FloatArray) {
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}
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fun draw() {
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glBindVertexArray(vAO)
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glBindVertexArray(vao)
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glDrawArrays(GL_TRIANGLES, 0, trianglesCount)
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}
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fun unload() {
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glDeleteVertexArrays(vAO)
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glDeleteBuffers(vBO)
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glDeleteVertexArrays(vao)
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glDeleteBuffers(vbo)
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}
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companion object {
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@ -36,12 +36,12 @@ import java.util.concurrent.ConcurrentHashMap
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class ChunkRenderer(private val connection: Connection, private val world: World, val renderWindow: RenderWindow) : Renderer {
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private lateinit var minecraftTextures: TextureArray
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lateinit var chunkShader: Shader
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private val chunkSectionsToDraw = ConcurrentHashMap<ChunkLocation, ConcurrentHashMap<Int, WorldMesh>>()
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private val chunkSectionsToDraw = ConcurrentHashMap<ChunkLocation, ConcurrentHashMap<Int, ChunkMesh>>()
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private var currentTick = 0 // for animation usage
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private var lastTickIncrementTime = 0L
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private fun prepareChunk(chunkLocation: ChunkLocation, sectionHeight: Int, section: ChunkSection, chunk: Chunk): FloatArray {
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val data: MutableList<Float> = mutableListOf()
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private fun prepareChunk(chunkLocation: ChunkLocation, sectionHeight: Int, section: ChunkSection, chunk: Chunk): ChunkMesh {
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val mesh = ChunkMesh()
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val below = world.allChunks[chunkLocation]?.sections?.get(sectionHeight - 1)
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val above = world.allChunks[chunkLocation]?.sections?.get(sectionHeight + 1)
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@ -108,9 +108,9 @@ class ChunkRenderer(private val connection: Connection, private val world: World
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blockInfo.block.tintColor?.let { tintColor = it }
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}
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blockInfo.block.getBlockRenderer(blockPosition).render(blockInfo, tintColor, worldPosition, data, arrayOf(blockBelow, blockAbove, blockNorth, blockSouth, blockWest, blockEast))
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blockInfo.block.getBlockRenderer(blockPosition).render(blockInfo, tintColor, worldPosition, mesh, arrayOf(blockBelow, blockAbove, blockNorth, blockSouth, blockWest, blockEast))
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}
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return data.toFloatArray()
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return mesh
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}
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override fun init() {
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@ -170,7 +170,7 @@ class ChunkRenderer(private val connection: Connection, private val world: World
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fun prepareChunkSection(chunkLocation: ChunkLocation, sectionHeight: Int, section: ChunkSection, chunk: Chunk) {
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renderWindow.rendering.executor.execute {
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val data = prepareChunk(chunkLocation, sectionHeight, section, chunk)
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val mesh = prepareChunk(chunkLocation, sectionHeight, section, chunk)
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var sectionMap = chunkSectionsToDraw[chunkLocation]
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if (sectionMap == null) {
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@ -178,9 +178,9 @@ class ChunkRenderer(private val connection: Connection, private val world: World
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chunkSectionsToDraw[chunkLocation] = sectionMap
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}
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renderWindow.renderQueue.add {
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val newMesh = WorldMesh(data)
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mesh.load()
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sectionMap[sectionHeight]?.unload()
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sectionMap[sectionHeight] = newMesh
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sectionMap[sectionHeight] = mesh
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}
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}
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}
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@ -17,6 +17,7 @@ import com.google.gson.JsonObject
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import de.bixilon.minosoft.data.Directions
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import de.bixilon.minosoft.data.text.RGBColor
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import de.bixilon.minosoft.data.world.BlockInfo
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import de.bixilon.minosoft.gui.rendering.chunk.ChunkMesh
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import de.bixilon.minosoft.gui.rendering.chunk.models.loading.BlockModel
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import de.bixilon.minosoft.gui.rendering.textures.Texture
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import glm_.mat4x4.Mat4
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@ -69,7 +70,7 @@ class BlockRenderer(data: JsonObject, parent: BlockModel) {
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}
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}
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fun render(blockInfo: BlockInfo, tintColor: RGBColor?, position: Vec3, data: MutableList<Float>, neighbourBlocks: Array<BlockInfo?>) {
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fun render(blockInfo: BlockInfo, tintColor: RGBColor?, position: Vec3, mesh: ChunkMesh, neighbourBlocks: Array<BlockInfo?>) {
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val modelMatrix = Mat4().translate(position)
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for (direction in Directions.DIRECTIONS) {
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@ -90,7 +91,7 @@ class BlockRenderer(data: JsonObject, parent: BlockModel) {
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continue
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}
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element.render(tintColor, textureMapping, modelMatrix, direction, data)
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element.render(tintColor, textureMapping, modelMatrix, direction, mesh)
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}
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}
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}
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@ -17,6 +17,7 @@ import com.google.gson.JsonObject
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import de.bixilon.minosoft.data.Axes
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import de.bixilon.minosoft.data.Directions
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import de.bixilon.minosoft.data.text.RGBColor
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import de.bixilon.minosoft.gui.rendering.chunk.ChunkMesh
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import de.bixilon.minosoft.gui.rendering.chunk.models.loading.BlockModel
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import de.bixilon.minosoft.gui.rendering.chunk.models.loading.BlockModelElement
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import de.bixilon.minosoft.gui.rendering.chunk.models.loading.BlockModelFace
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@ -28,7 +29,7 @@ import glm_.vec2.Vec2
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import glm_.vec3.Vec3
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import glm_.vec4.Vec4
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class ElementRenderer(element: BlockModelElement, rotation: Vec3, uvlock: Boolean, rescale: Boolean) {
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class ElementRenderer(element: BlockModelElement, rotation: Vec3, uvLock: Boolean, rescale: Boolean) {
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private val fullFaceDirections: MutableSet<Directions> = mutableSetOf()
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private val faces: MutableMap<Directions, BlockModelFace> = HashMap(element.faces)
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private var positions: Array<Vec3> = element.positions.clone()
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@ -49,7 +50,7 @@ class ElementRenderer(element: BlockModelElement, rotation: Vec3, uvlock: Boolea
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}
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fun render(tintColor: RGBColor?, textureMapping: MutableMap<String, Texture>, modelMatrix: Mat4, direction: Directions, data: MutableList<Float>) {
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fun render(tintColor: RGBColor?, textureMapping: MutableMap<String, Texture>, modelMatrix: Mat4, direction: Directions, mesh: ChunkMesh) {
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val realDirection = directionMapping[direction]!!
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val positionTemplate = BlockModelElement.FACE_POSITION_MAP_TEMPLATE[realDirection.ordinal]
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@ -61,31 +62,21 @@ class ElementRenderer(element: BlockModelElement, rotation: Vec3, uvlock: Boolea
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|
||||
val drawPositions = arrayOf(positions[positionTemplate[0]], positions[positionTemplate[1]], positions[positionTemplate[2]], positions[positionTemplate[3]])
|
||||
|
||||
fun addToData(vec3: Vec3, textureCoordinates: Vec2) {
|
||||
val input = Vec4(vec3, 1.0f)
|
||||
val output = modelMatrix * input
|
||||
data.add(output.x)
|
||||
data.add(output.y)
|
||||
data.add(output.z)
|
||||
data.add(textureCoordinates.x * texture.widthFactor)
|
||||
data.add(textureCoordinates.y * texture.heightFactor)
|
||||
data.add(Float.fromBits(texture.id)) // ToDo: Compact this
|
||||
|
||||
// ToDo: Send this only once per texture
|
||||
data.add(texture.animationFrameTime.toFloat())
|
||||
data.add(texture.animations.toFloat())
|
||||
data.add(texture.heightFactor)
|
||||
|
||||
if (face.tint && tintColor != null) {
|
||||
data.add(Float.fromBits(tintColor.color))
|
||||
} else {
|
||||
data.add(0f)
|
||||
}
|
||||
}
|
||||
|
||||
fun createQuad(drawPositions: Array<Vec3>, texturePositions: Array<Vec2?>) {
|
||||
for (vertex in drawOrder) {
|
||||
addToData(drawPositions[vertex.first], texturePositions[vertex.second]!!)
|
||||
val input = Vec4(drawPositions[vertex.first], 1.0f)
|
||||
val output = modelMatrix * input
|
||||
mesh.addVertex(
|
||||
position = output.toVec3(),
|
||||
textureCoordinates = texturePositions[vertex.second]!!,
|
||||
texture = texture,
|
||||
tintColor = if (face.tint) {
|
||||
tintColor
|
||||
} else {
|
||||
null
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13,46 +13,67 @@
|
||||
|
||||
package de.bixilon.minosoft.gui.rendering.hud.elements.text
|
||||
|
||||
import de.bixilon.minosoft.data.text.RGBColor
|
||||
import glm_.BYTES
|
||||
import glm_.vec2.Vec2
|
||||
import glm_.vec3.Vec3
|
||||
import org.lwjgl.opengl.GL11.GL_FLOAT
|
||||
import org.lwjgl.opengl.GL20.glEnableVertexAttribArray
|
||||
import org.lwjgl.opengl.GL20.glVertexAttribPointer
|
||||
import org.lwjgl.opengl.GL30.*
|
||||
|
||||
class HUDFontMesh(data: FloatArray) {
|
||||
var vAO: Int = glGenVertexArrays()
|
||||
var vBO: Int = glGenBuffers()
|
||||
var trianglesCount: Int = data.size / FLOAT_PER_VERTEX
|
||||
class HUDFontMesh {
|
||||
private val data: MutableList<Float> = mutableListOf()
|
||||
private var vao: Int = 0
|
||||
private var vbo: Int = 0
|
||||
private var trianglesCount: Int = 0
|
||||
|
||||
|
||||
fun load() {
|
||||
trianglesCount = data.size / FLOATS_PER_VERTEX
|
||||
vao = glGenVertexArrays()
|
||||
vbo = glGenBuffers()
|
||||
|
||||
// bind the Vertex Array Object first, then bind and set vertex buffer(s), and then configure vertex attributes(s).
|
||||
glBindVertexArray(vao)
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo)
|
||||
glBufferData(GL_ARRAY_BUFFER, data.toFloatArray(), GL_STATIC_DRAW)
|
||||
var index = 0
|
||||
glVertexAttribPointer(index, 3, GL_FLOAT, false, FLOATS_PER_VERTEX * Float.BYTES, 0L)
|
||||
glEnableVertexAttribArray(index++)
|
||||
glVertexAttribPointer(index, 2, GL_FLOAT, false, FLOATS_PER_VERTEX * Float.BYTES, (3 * Float.BYTES).toLong())
|
||||
glEnableVertexAttribArray(index++)
|
||||
glVertexAttribPointer(index, 1, GL_FLOAT, false, FLOATS_PER_VERTEX * Float.BYTES, (5 * Float.BYTES).toLong())
|
||||
glEnableVertexAttribArray(index++)
|
||||
glVertexAttribPointer(index, 1, GL_FLOAT, false, FLOATS_PER_VERTEX * Float.BYTES, (6 * Float.BYTES).toLong())
|
||||
glEnableVertexAttribArray(index++)
|
||||
|
||||
// note that this is allowed, the call to glVertexAttribPointer registered vbo as the vertex attribute's bound vertex buffer object so afterwards we can safely unbind
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0)
|
||||
}
|
||||
|
||||
|
||||
fun addVertex(position: Vec3, textureCoordinates: Vec2, atlasPage: Int, color: RGBColor) {
|
||||
data.add(position.x)
|
||||
data.add(position.y)
|
||||
data.add(position.z)
|
||||
data.add(textureCoordinates.x)
|
||||
data.add(textureCoordinates.y)
|
||||
data.add(Float.fromBits(atlasPage))
|
||||
data.add(Float.fromBits(color.color))
|
||||
}
|
||||
|
||||
fun draw() {
|
||||
glBindVertexArray(vAO)
|
||||
glBindVertexArray(vao)
|
||||
glDrawArrays(GL_TRIANGLES, 0, trianglesCount)
|
||||
}
|
||||
|
||||
fun unload() {
|
||||
glDeleteVertexArrays(vAO)
|
||||
glDeleteBuffers(vBO)
|
||||
}
|
||||
|
||||
init {
|
||||
// bind the Vertex Array Object first, then bind and set vertex buffer(s), and then configure vertex attributes(s).
|
||||
glBindVertexArray(vAO)
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vBO)
|
||||
glBufferData(GL_ARRAY_BUFFER, data, GL_STATIC_DRAW)
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, false, FLOAT_PER_VERTEX * Float.BYTES, 0L)
|
||||
glEnableVertexAttribArray(0)
|
||||
glVertexAttribPointer(1, 2, GL_FLOAT, false, FLOAT_PER_VERTEX * Float.BYTES, (3 * Float.BYTES).toLong())
|
||||
glEnableVertexAttribArray(1)
|
||||
glVertexAttribPointer(2, 1, GL_FLOAT, false, FLOAT_PER_VERTEX * Float.BYTES, (5 * Float.BYTES).toLong())
|
||||
glEnableVertexAttribArray(2)
|
||||
glVertexAttribPointer(3, 1, GL_FLOAT, false, FLOAT_PER_VERTEX * Float.BYTES, (6 * Float.BYTES).toLong())
|
||||
glEnableVertexAttribArray(3)
|
||||
|
||||
// note that this is allowed, the call to glVertexAttribPointer registered VBO as the vertex attribute's bound vertex buffer object so afterwards we can safely unbind
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0)
|
||||
glDeleteVertexArrays(vao)
|
||||
glDeleteBuffers(vbo)
|
||||
}
|
||||
|
||||
companion object {
|
||||
private const val FLOAT_PER_VERTEX = 7
|
||||
private const val FLOATS_PER_VERTEX = 7
|
||||
}
|
||||
}
|
||||
|
@ -27,6 +27,7 @@ import de.bixilon.minosoft.protocol.network.Connection
|
||||
import glm_.glm
|
||||
import glm_.mat4x4.Mat4
|
||||
import glm_.vec2.Vec2
|
||||
import glm_.vec3.Vec3
|
||||
import glm_.vec4.Vec4
|
||||
|
||||
class HUDTextElement(val connection: Connection, val hudRenderer: HUDRenderer, val renderWindow: RenderWindow) : HUDElement {
|
||||
@ -53,18 +54,15 @@ class HUDTextElement(val connection: Connection, val hudRenderer: HUDRenderer, v
|
||||
prepare()
|
||||
}
|
||||
|
||||
private fun drawTextBackground(start: Vec2, end: Vec2, perspectiveMatrix: Mat4, meshData: MutableList<Float>) {
|
||||
private fun drawTextBackground(start: Vec2, end: Vec2, perspectiveMatrix: Mat4, mesh: HUDFontMesh) {
|
||||
fun drawLetterVertex(position: Vec2) {
|
||||
val matrixPosition = perspectiveMatrix * Vec4(position.x, position.y, 0f, 1f)
|
||||
meshData.add(matrixPosition.x)
|
||||
meshData.add(matrixPosition.y)
|
||||
meshData.add(-0.995f)
|
||||
|
||||
meshData.add(0f)
|
||||
meshData.add(0f)
|
||||
meshData.add(Float.fromBits(0))
|
||||
|
||||
meshData.add(Float.fromBits(RGBColor(0, 0, 0, 76).color))
|
||||
mesh.addVertex(
|
||||
position = Vec3(matrixPosition.x, matrixPosition.y, TEXT_BACKGROUND_Z),
|
||||
textureCoordinates = TEXT_BACKGROUND_ATLAS_COORDINATES,
|
||||
atlasPage = TEXT_BACKGROUND_ATLAS_INDEX,
|
||||
color = TEXT_BACKGROUND_COLOR,
|
||||
)
|
||||
}
|
||||
|
||||
drawLetterVertex(start)
|
||||
@ -76,14 +74,14 @@ class HUDTextElement(val connection: Connection, val hudRenderer: HUDRenderer, v
|
||||
|
||||
}
|
||||
|
||||
fun drawChatComponent(position: Vec2, binding: FontBindings, text: ChatComponent, meshData: MutableList<Float>, maxSize: Vec2) {
|
||||
fun drawChatComponent(position: Vec2, binding: FontBindings, text: ChatComponent, mesh: HUDFontMesh, maxSize: Vec2) {
|
||||
if (text.message.isBlank()) {
|
||||
maxSize += Vec2(0, font.charHeight * hudRenderer.hudScale.scale)
|
||||
return
|
||||
}
|
||||
text.addVerticies(position, Vec2(0), fontBindingPerspectiveMatrices[binding.ordinal], binding, font, hudRenderer.hudScale, meshData, maxSize)
|
||||
text.addVerticies(position, Vec2(0), fontBindingPerspectiveMatrices[binding.ordinal], binding, font, hudRenderer.hudScale, mesh, maxSize)
|
||||
|
||||
drawTextBackground(position - 1, (position + maxSize) + 1, fontBindingPerspectiveMatrices[binding.ordinal], meshData)
|
||||
drawTextBackground(position - 1, (position + maxSize) + 1, fontBindingPerspectiveMatrices[binding.ordinal], mesh)
|
||||
}
|
||||
|
||||
override fun prepare() {
|
||||
@ -105,7 +103,7 @@ class HUDTextElement(val connection: Connection, val hudRenderer: HUDRenderer, v
|
||||
hudTextElement.update()
|
||||
}
|
||||
|
||||
val meshData: MutableList<Float> = mutableListOf()
|
||||
val mesh = HUDFontMesh()
|
||||
|
||||
for ((binding, components) in componentsBindingMap) {
|
||||
val offset = Vec2(3, 3)
|
||||
@ -116,12 +114,13 @@ class HUDTextElement(val connection: Connection, val hudRenderer: HUDRenderer, v
|
||||
|
||||
for ((_, component) in components.withIndex()) {
|
||||
val currentOffset = Vec2()
|
||||
drawChatComponent(offset, binding, ChatComponent.valueOf(component), meshData, currentOffset)
|
||||
drawChatComponent(offset, binding, ChatComponent.valueOf(component), mesh, currentOffset)
|
||||
offset += Vec2(0, currentOffset.y + 1)
|
||||
}
|
||||
}
|
||||
mesh.load()
|
||||
hudMeshHUD.unload()
|
||||
hudMeshHUD = HUDFontMesh(meshData.toFloatArray())
|
||||
hudMeshHUD = mesh
|
||||
}
|
||||
|
||||
|
||||
@ -131,7 +130,8 @@ class HUDTextElement(val connection: Connection, val hudRenderer: HUDRenderer, v
|
||||
fontAtlasTexture = font.createAtlasTexture()
|
||||
fontAtlasTexture.load()
|
||||
|
||||
hudMeshHUD = HUDFontMesh(floatArrayOf())
|
||||
hudMeshHUD = HUDFontMesh()
|
||||
hudMeshHUD.load()
|
||||
|
||||
fontShader = Shader("font_vertex.glsl", "font_fragment.glsl")
|
||||
fontShader.load()
|
||||
@ -157,4 +157,13 @@ class HUDTextElement(val connection: Connection, val hudRenderer: HUDRenderer, v
|
||||
}
|
||||
hudMeshHUD.draw()
|
||||
}
|
||||
|
||||
companion object {
|
||||
|
||||
private const val TEXT_BACKGROUND_Z = -0.995f
|
||||
private val TEXT_BACKGROUND_ATLAS_COORDINATES = Vec2()
|
||||
private val TEXT_BACKGROUND_ATLAS_INDEX = 0
|
||||
private val TEXT_BACKGROUND_COLOR = RGBColor(0, 0, 0, 80)
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -61,7 +61,7 @@ class PacketJoinGame : ClientboundPacket() {
|
||||
}
|
||||
|
||||
if (buffer.versionId < ProtocolVersions.V_1_9_1) {
|
||||
dimension = buffer.connection.mapping.dimensionRegistry.get(buffer.readByte().toInt())!!
|
||||
dimension = buffer.connection.mapping.dimensionRegistry.get(buffer.readByte().toInt())
|
||||
difficulty = Difficulties.byId(buffer.readUnsignedByte().toInt())
|
||||
maxPlayers = buffer.readByte().toInt()
|
||||
if (buffer.versionId >= ProtocolVersions.V_13W42B) {
|
||||
@ -80,7 +80,7 @@ class PacketJoinGame : ClientboundPacket() {
|
||||
buffer.readStringArray() // world
|
||||
}
|
||||
if (buffer.versionId < ProtocolVersions.V_20W21A) {
|
||||
dimension = buffer.connection.mapping.dimensionRegistry.get(buffer.readInt())!!
|
||||
dimension = buffer.connection.mapping.dimensionRegistry.get(buffer.readInt())
|
||||
} else {
|
||||
val dimensionCodec = buffer.readNBT()
|
||||
dimensions = parseDimensionCodec(dimensionCodec, buffer.versionId)
|
||||
|
Loading…
x
Reference in New Issue
Block a user