world renderer: split chunk meshing, event listening

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Bixilon 2022-12-22 23:02:16 +01:00
parent 592aef6bda
commit 563eebd476
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8 changed files with 232 additions and 162 deletions

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@ -0,0 +1,69 @@
/*
* Minosoft
* Copyright (C) 2020-2022 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.gui.rendering.world
import de.bixilon.kutil.concurrent.pool.ThreadPoolRunnable
import de.bixilon.minosoft.gui.rendering.world.mesh.WorldMesh
import de.bixilon.minosoft.gui.rendering.world.preparer.FluidSectionPreparer
import de.bixilon.minosoft.gui.rendering.world.preparer.SolidSectionPreparer
import de.bixilon.minosoft.gui.rendering.world.preparer.cull.FluidCullSectionPreparer
import de.bixilon.minosoft.gui.rendering.world.preparer.cull.SolidCullSectionPreparer
import de.bixilon.minosoft.gui.rendering.world.queue.meshing.tasks.MeshPrepareTask
import de.bixilon.minosoft.gui.rendering.world.util.WorldRendererUtil.smallMesh
class ChunkMesher(
private val renderer: WorldRenderer,
) {
private val solidSectionPreparer: SolidSectionPreparer = SolidCullSectionPreparer(renderer.renderWindow)
private val fluidSectionPreparer: FluidSectionPreparer = FluidCullSectionPreparer(renderer.renderWindow)
private fun mesh(item: WorldQueueItem): WorldMesh? {
if (item.section.blocks.isEmpty) {
renderer.queueItemUnload(item)
return null
}
val mesh = WorldMesh(renderer.renderWindow, item.chunkPosition, item.sectionHeight, item.section.smallMesh)
solidSectionPreparer.prepareSolid(item.chunkPosition, item.sectionHeight, item.chunk, item.section, item.neighbours, item.chunkNeighbours, mesh)
if (item.section.blocks.fluidCount > 0) {
fluidSectionPreparer.prepareFluid(item.chunkPosition, item.sectionHeight, item.chunk, item.section, item.neighbours, item.chunkNeighbours, mesh)
}
return mesh
}
private fun mesh(item: WorldQueueItem, runnable: ThreadPoolRunnable) {
val mesh = mesh(item) ?: return
runnable.interruptable = false
if (Thread.interrupted()) return
if (mesh.clearEmpty() == 0) {
return renderer.queueItemUnload(item)
}
mesh.finish()
item.mesh = mesh
renderer.loadingQueue.queue(mesh)
}
fun tryMesh(item: WorldQueueItem, task: MeshPrepareTask, runnable: ThreadPoolRunnable) {
try {
mesh(item, runnable)
} catch (ignored: InterruptedException) {
} finally {
task.runnable.interruptable = false
if (Thread.interrupted()) throw InterruptedException()
renderer.queue.tasks -= task
renderer.queue.work()
}
}
}

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@ -24,10 +24,11 @@ import java.util.*
class WorldQueueItem(
val chunkPosition: Vec2i,
val sectionHeight: Int,
val chunk: Chunk?,
val section: ChunkSection?,
val chunk: Chunk,
val section: ChunkSection,
val center: Vec3,
var neighbours: Array<ChunkSection?>?,
val chunkNeighbours: Array<Chunk>,
var neighbours: Array<ChunkSection?>,
) {
val sectionPosition = Vec3i(chunkPosition.x, sectionHeight, chunkPosition.y)
var mesh: WorldMesh? = null

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@ -17,13 +17,11 @@ import de.bixilon.kotlinglm.vec2.Vec2i
import de.bixilon.kotlinglm.vec3.Vec3
import de.bixilon.kotlinglm.vec3.Vec3i
import de.bixilon.kutil.concurrent.lock.simple.SimpleLock
import de.bixilon.kutil.concurrent.pool.ThreadPoolRunnable
import de.bixilon.kutil.latch.CountUpAndDownLatch
import de.bixilon.kutil.observer.DataObserver.Companion.observe
import de.bixilon.minosoft.config.key.KeyActions
import de.bixilon.minosoft.config.key.KeyBinding
import de.bixilon.minosoft.config.key.KeyCodes
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.registries.ResourceLocation
import de.bixilon.minosoft.data.world.World
import de.bixilon.minosoft.data.world.chunk.Chunk
@ -39,41 +37,24 @@ import de.bixilon.minosoft.gui.rendering.system.base.RenderingCapabilities
import de.bixilon.minosoft.gui.rendering.system.base.phases.OpaqueDrawable
import de.bixilon.minosoft.gui.rendering.system.base.phases.TranslucentDrawable
import de.bixilon.minosoft.gui.rendering.system.base.phases.TransparentDrawable
import de.bixilon.minosoft.gui.rendering.util.VecUtil.inSectionHeight
import de.bixilon.minosoft.gui.rendering.util.VecUtil.of
import de.bixilon.minosoft.gui.rendering.util.vec.vec2.Vec2iUtil.EMPTY
import de.bixilon.minosoft.gui.rendering.util.vec.vec3.Vec3Util.EMPTY
import de.bixilon.minosoft.gui.rendering.util.vec.vec3.Vec3Util.blockPosition
import de.bixilon.minosoft.gui.rendering.util.vec.vec3.Vec3iUtil.chunkPosition
import de.bixilon.minosoft.gui.rendering.util.vec.vec3.Vec3iUtil.inChunkSectionPosition
import de.bixilon.minosoft.gui.rendering.util.vec.vec3.Vec3iUtil.sectionHeight
import de.bixilon.minosoft.gui.rendering.util.vec.vec3.Vec3iUtil.toVec3
import de.bixilon.minosoft.gui.rendering.world.mesh.VisibleMeshes
import de.bixilon.minosoft.gui.rendering.world.mesh.WorldMesh
import de.bixilon.minosoft.gui.rendering.world.preparer.FluidSectionPreparer
import de.bixilon.minosoft.gui.rendering.world.preparer.SolidSectionPreparer
import de.bixilon.minosoft.gui.rendering.world.preparer.cull.FluidCullSectionPreparer
import de.bixilon.minosoft.gui.rendering.world.preparer.cull.SolidCullSectionPreparer
import de.bixilon.minosoft.gui.rendering.world.queue.MeshLoadingQueue
import de.bixilon.minosoft.gui.rendering.world.queue.MeshUnloadingQueue
import de.bixilon.minosoft.gui.rendering.world.queue.meshing.ChunkMeshingQueue
import de.bixilon.minosoft.gui.rendering.world.queue.meshing.tasks.MeshPrepareTask
import de.bixilon.minosoft.gui.rendering.world.shader.WorldShader
import de.bixilon.minosoft.gui.rendering.world.shader.WorldTextShader
import de.bixilon.minosoft.modding.event.events.RespawnEvent
import de.bixilon.minosoft.modding.event.events.blocks.BlockDataChangeEvent
import de.bixilon.minosoft.modding.event.events.blocks.BlockSetEvent
import de.bixilon.minosoft.modding.event.events.blocks.BlocksSetEvent
import de.bixilon.minosoft.modding.event.events.blocks.chunk.ChunkDataChangeEvent
import de.bixilon.minosoft.modding.event.events.blocks.chunk.ChunkUnloadEvent
import de.bixilon.minosoft.modding.event.events.blocks.chunk.LightChangeEvent
import de.bixilon.minosoft.gui.rendering.world.util.WorldRendererChangeListener
import de.bixilon.minosoft.modding.event.listener.CallbackEventListener.Companion.listen
import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
import de.bixilon.minosoft.protocol.network.connection.play.PlayConnectionStates
import de.bixilon.minosoft.protocol.protocol.ProtocolDefinition
import de.bixilon.minosoft.util.KUtil.toResourceLocation
import de.bixilon.minosoft.util.chunk.ChunkUtil
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap
import it.unimi.dsi.fastutil.ints.IntOpenHashSet
class WorldRenderer(
@ -86,9 +67,7 @@ class WorldRenderer(
private val shader = renderSystem.createShader("minosoft:world".toResourceLocation()) { WorldShader(it, false) }
private val transparentShader = renderSystem.createShader("minosoft:world".toResourceLocation()) { WorldShader(it, true) }
private val textShader = renderSystem.createShader("minosoft:world/text".toResourceLocation()) { WorldTextShader(it) }
private val world: World = connection.world
private val solidSectionPreparer: SolidSectionPreparer = SolidCullSectionPreparer(renderWindow)
private val fluidSectionPreparer: FluidSectionPreparer = FluidCullSectionPreparer(renderWindow)
val world: World = connection.world
val loaded = LoadedMeshes(this)
@ -99,6 +78,8 @@ class WorldRenderer(
val loadingQueue = MeshLoadingQueue(this)
val unloadingQueue = MeshUnloadingQueue(this)
val mesher = ChunkMesher(this)
// all meshes that will be rendered in the next frame (might be changed, when the frustum changes or a chunk gets loaded, ...)
private var clearVisibleNextFrame = false
var visible = VisibleMeshes() // This name might be confusing. Those faces are from blocks.
@ -109,12 +90,7 @@ class WorldRenderer(
var cameraChunkPosition = Vec2i.EMPTY
var cameraSectionHeight = 0
@Deprecated("alias?", ReplaceWith("visible.sizeString")) val visibleSize: String get() = visible.sizeString
@Deprecated("alias?", ReplaceWith("loaded.size")) val loadedMeshesSize: Int get() = loaded.size
@Deprecated("alias?") val culledQueuedSize: Int get() = culledQueue.size
@Deprecated("alias?", ReplaceWith("loadingQueue.size")) val meshesToLoadSize: Int get() = loadingQueue.size
@Deprecated("alias?", ReplaceWith("queue.size")) val queueSize: Int get() = queue.size
@Deprecated("alias?", ReplaceWith("queue.tasks.size")) val preparingTasksSize: Int get() = queue.tasks.size
override fun init(latch: CountUpAndDownLatch) {
renderWindow.modelLoader.load(latch)
@ -128,93 +104,7 @@ class WorldRenderer(
connection.events.listen<VisibilityGraphChangeEvent> { onFrustumChange() }
connection.events.listen<RespawnEvent> { if (it.dimensionChange) unloadWorld() }
connection.events.listen<ChunkDataChangeEvent> { queueChunk(it.chunkPosition, it.chunk) }
connection.events.listen<BlockSetEvent> {
val chunkPosition = it.blockPosition.chunkPosition
val sectionHeight = it.blockPosition.sectionHeight
val chunk = world[chunkPosition] ?: return@listen
val neighbours = chunk.neighbours.get() ?: return@listen
queueSection(chunkPosition, sectionHeight, chunk, neighbours = neighbours)
val inChunkSectionPosition = it.blockPosition.inChunkSectionPosition
if (inChunkSectionPosition.y == 0) {
queueSection(chunkPosition, sectionHeight - 1, chunk, neighbours = neighbours)
} else if (inChunkSectionPosition.y == ProtocolDefinition.SECTION_MAX_Y) {
queueSection(chunkPosition, sectionHeight + 1, chunk, neighbours = neighbours)
}
if (inChunkSectionPosition.z == 0) {
queueSection(Vec2i(chunkPosition.x, chunkPosition.y - 1), sectionHeight, chunk = neighbours[3])
} else if (inChunkSectionPosition.z == ProtocolDefinition.SECTION_MAX_Z) {
queueSection(Vec2i(chunkPosition.x, chunkPosition.y + 1), sectionHeight, chunk = neighbours[4])
}
if (inChunkSectionPosition.x == 0) {
queueSection(Vec2i(chunkPosition.x - 1, chunkPosition.y), sectionHeight, chunk = neighbours[1])
} else if (inChunkSectionPosition.x == ProtocolDefinition.SECTION_MAX_X) {
queueSection(Vec2i(chunkPosition.x + 1, chunkPosition.y), sectionHeight, chunk = neighbours[6])
}
}
connection.events.listen<LightChangeEvent> {
if (it.blockChange) {
// change is already covered
return@listen
}
queueSection(it.chunkPosition, it.sectionHeight, it.chunk)
}
connection.events.listen<BlocksSetEvent> {
val chunk = world[it.chunkPosition] ?: return@listen // should not happen
if (!chunk.isFullyLoaded) {
return@listen
}
val sectionHeights: Int2ObjectOpenHashMap<BooleanArray> = Int2ObjectOpenHashMap()
for (blockPosition in it.blocks.keys) {
val neighbours = sectionHeights.getOrPut(blockPosition.sectionHeight) { BooleanArray(Directions.SIZE) }
val inSectionHeight = blockPosition.y.inSectionHeight
if (inSectionHeight == 0) {
neighbours[0] = true
} else if (inSectionHeight == ProtocolDefinition.SECTION_MAX_Y) {
neighbours[1] = true
}
if (blockPosition.z == 0) {
neighbours[2] = true
} else if (blockPosition.z == ProtocolDefinition.SECTION_MAX_Z) {
neighbours[3] = true
}
if (blockPosition.x == 0) {
neighbours[4] = true
} else if (blockPosition.x == ProtocolDefinition.SECTION_MAX_X) {
neighbours[5] = true
}
}
val neighbours = chunk.neighbours.get() ?: return@listen
for ((sectionHeight, neighbourUpdates) in sectionHeights) {
queueSection(it.chunkPosition, sectionHeight, chunk, neighbours = neighbours)
if (neighbourUpdates[0]) {
queueSection(it.chunkPosition, sectionHeight - 1, chunk, neighbours = neighbours)
}
if (neighbourUpdates[1]) {
queueSection(it.chunkPosition, sectionHeight + 1, chunk, neighbours = neighbours)
}
if (neighbourUpdates[2]) {
queueSection(Vec2i(it.chunkPosition.x, it.chunkPosition.y - 1), sectionHeight, chunk = neighbours[3])
}
if (neighbourUpdates[3]) {
queueSection(Vec2i(it.chunkPosition.x, it.chunkPosition.y + 1), sectionHeight, chunk = neighbours[4])
}
if (neighbourUpdates[4]) {
queueSection(Vec2i(it.chunkPosition.x - 1, it.chunkPosition.y), sectionHeight, chunk = neighbours[1])
}
if (neighbourUpdates[5]) {
queueSection(Vec2i(it.chunkPosition.x + 1, it.chunkPosition.y), sectionHeight, chunk = neighbours[6])
}
}
}
connection.events.listen<ChunkUnloadEvent> { unloadChunk(it.chunkPosition) }
connection::state.observe(this) { if (it == PlayConnectionStates.DISCONNECTED) unloadWorld() }
WorldRendererChangeListener.register(this)
var paused = false
renderWindow::state.observe(this) {
@ -226,7 +116,6 @@ class WorldRenderer(
paused = false
}
}
connection.events.listen<BlockDataChangeEvent> { queueSection(it.blockPosition.chunkPosition, it.blockPosition.sectionHeight) }
renderWindow.inputHandler.registerKeyCallback(
"minosoft:clear_chunk_cache".toResourceLocation(),
@ -298,7 +187,7 @@ class WorldRenderer(
world.lock.release()
}
private fun unloadWorld() {
fun unloadWorld() {
culledQueueLock.lock()
queue.lock()
loadingQueue.lock()
@ -323,7 +212,7 @@ class WorldRenderer(
loadingQueue.unlock()
}
private fun unloadChunk(chunkPosition: Vec2i) {
fun unloadChunk(chunkPosition: Vec2i) {
culledQueueLock.lock()
queue.lock()
loadingQueue.lock()
@ -349,42 +238,8 @@ class WorldRenderer(
queue.unlock()
}
fun prepareItem(item: WorldQueueItem, task: MeshPrepareTask, runnable: ThreadPoolRunnable) {
try {
val chunk = item.chunk ?: world[item.chunkPosition] ?: return
val section = chunk[item.sectionHeight] ?: return
if (section.blocks.isEmpty) {
return queueItemUnload(item)
}
val neighbourChunks: Array<Chunk> = chunk.neighbours.get() ?: return queueSection(item.chunkPosition, item.sectionHeight, chunk, section, neighbours = null)
val neighbours = item.neighbours ?: ChunkUtil.getDirectNeighbours(neighbourChunks, chunk, item.sectionHeight)
val mesh = WorldMesh(renderWindow, item.chunkPosition, item.sectionHeight, section.blocks.count < ProtocolDefinition.SECTION_MAX_X * ProtocolDefinition.SECTION_MAX_Z)
solidSectionPreparer.prepareSolid(item.chunkPosition, item.sectionHeight, chunk, section, neighbours, neighbourChunks, mesh)
if (section.blocks.fluidCount > 0) {
fluidSectionPreparer.prepareFluid(item.chunkPosition, item.sectionHeight, chunk, section, neighbours, neighbourChunks, mesh)
}
runnable.interruptable = false
if (Thread.interrupted()) return
if (mesh.clearEmpty() == 0) {
return queueItemUnload(item)
}
mesh.finish()
item.mesh = mesh
loadingQueue.queue(mesh)
} catch (exception: Throwable) {
if (exception !is InterruptedException) {
// otherwise task got interrupted (probably because of chunk unload)
throw exception
}
} finally {
task.runnable.interruptable = false
if (Thread.interrupted()) throw InterruptedException()
queue.tasks -= task
queue.work()
}
}
private fun queueItemUnload(item: WorldQueueItem) {
fun queueItemUnload(item: WorldQueueItem) {
culledQueueLock.lock()
queue.lock()
loadingQueue.lock()
@ -438,7 +293,7 @@ class WorldRenderer(
return false
}
private fun queueSection(chunkPosition: Vec2i, sectionHeight: Int, chunk: Chunk? = world.chunks[chunkPosition], section: ChunkSection? = chunk?.get(sectionHeight), ignoreFrustum: Boolean = false, neighbours: Array<Chunk>? = chunk?.neighbours?.get()) {
fun queueSection(chunkPosition: Vec2i, sectionHeight: Int, chunk: Chunk? = world.chunks[chunkPosition], section: ChunkSection? = chunk?.get(sectionHeight), ignoreFrustum: Boolean = false, neighbours: Array<Chunk>? = chunk?.neighbours?.get()) {
if (chunk == null || neighbours == null || section == null || renderWindow.state == RenderingStates.PAUSED) {
return
}
@ -450,7 +305,7 @@ class WorldRenderer(
}
}
private fun queueChunk(chunkPosition: Vec2i, chunk: Chunk) {
fun queueChunk(chunkPosition: Vec2i, chunk: Chunk) {
val neighbours = chunk.neighbours.get()
if (neighbours == null || !chunk.isFullyLoaded || renderWindow.state == RenderingStates.PAUSED) {
return

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@ -18,8 +18,8 @@ import de.bixilon.kutil.concurrent.lock.simple.SimpleLock
import de.bixilon.kutil.time.TimeUtil
import de.bixilon.minosoft.data.world.positions.ChunkPosition
import de.bixilon.minosoft.gui.rendering.world.WorldRenderer
import de.bixilon.minosoft.gui.rendering.world.WorldRendererUtil.maxBusyTime
import de.bixilon.minosoft.gui.rendering.world.mesh.WorldMesh
import de.bixilon.minosoft.gui.rendering.world.util.WorldRendererUtil.maxBusyTime
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap
class MeshLoadingQueue(

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@ -16,8 +16,8 @@ package de.bixilon.minosoft.gui.rendering.world.queue
import de.bixilon.kutil.concurrent.lock.simple.SimpleLock
import de.bixilon.kutil.time.TimeUtil
import de.bixilon.minosoft.gui.rendering.world.WorldRenderer
import de.bixilon.minosoft.gui.rendering.world.WorldRendererUtil.maxBusyTime
import de.bixilon.minosoft.gui.rendering.world.mesh.WorldMesh
import de.bixilon.minosoft.gui.rendering.world.util.WorldRendererUtil.maxBusyTime
class MeshUnloadingQueue(
private val renderer: WorldRenderer,

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@ -81,7 +81,7 @@ class ChunkMeshingQueue(
for (item in items) {
val runnable = ThreadPoolRunnable(if (item.chunkPosition == renderer.cameraChunkPosition) ThreadPool.HIGH else ThreadPool.LOW, interruptable = true) // Our own chunk is the most important one ToDo: Also make neighbour chunks important
val task = MeshPrepareTask(item.chunkPosition, item.sectionHeight, runnable)
task.runnable.runnable = Runnable { renderer.prepareItem(item, task, task.runnable) }
task.runnable.runnable = Runnable { renderer.mesher.prepareItem(item, task, task.runnable) }
tasks += task
}
working = false

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@ -0,0 +1,139 @@
/*
* Minosoft
* Copyright (C) 2020-2022 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.gui.rendering.world.util
import de.bixilon.kotlinglm.vec2.Vec2i
import de.bixilon.kutil.observer.DataObserver.Companion.observe
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.gui.rendering.util.VecUtil.inSectionHeight
import de.bixilon.minosoft.gui.rendering.util.vec.vec3.Vec3iUtil.chunkPosition
import de.bixilon.minosoft.gui.rendering.util.vec.vec3.Vec3iUtil.inChunkSectionPosition
import de.bixilon.minosoft.gui.rendering.util.vec.vec3.Vec3iUtil.sectionHeight
import de.bixilon.minosoft.gui.rendering.world.WorldRenderer
import de.bixilon.minosoft.modding.event.events.RespawnEvent
import de.bixilon.minosoft.modding.event.events.blocks.BlockDataChangeEvent
import de.bixilon.minosoft.modding.event.events.blocks.BlockSetEvent
import de.bixilon.minosoft.modding.event.events.blocks.BlocksSetEvent
import de.bixilon.minosoft.modding.event.events.blocks.chunk.ChunkDataChangeEvent
import de.bixilon.minosoft.modding.event.events.blocks.chunk.ChunkUnloadEvent
import de.bixilon.minosoft.modding.event.events.blocks.chunk.LightChangeEvent
import de.bixilon.minosoft.modding.event.listener.CallbackEventListener.Companion.listen
import de.bixilon.minosoft.protocol.network.connection.play.PlayConnectionStates
import de.bixilon.minosoft.protocol.protocol.ProtocolDefinition
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap
object WorldRendererChangeListener {
private fun listenBlockSet(renderer: WorldRenderer) {
renderer.connection.events.listen<BlockSetEvent> {
val chunkPosition = it.blockPosition.chunkPosition
val sectionHeight = it.blockPosition.sectionHeight
val chunk = renderer.world[chunkPosition] ?: return@listen
val neighbours = chunk.neighbours.get() ?: return@listen
renderer.queueSection(chunkPosition, sectionHeight, chunk, neighbours = neighbours)
val inChunkSectionPosition = it.blockPosition.inChunkSectionPosition
if (inChunkSectionPosition.y == 0) {
renderer.queueSection(chunkPosition, sectionHeight - 1, chunk, neighbours = neighbours)
} else if (inChunkSectionPosition.y == ProtocolDefinition.SECTION_MAX_Y) {
renderer.queueSection(chunkPosition, sectionHeight + 1, chunk, neighbours = neighbours)
}
if (inChunkSectionPosition.z == 0) {
renderer.queueSection(Vec2i(chunkPosition.x, chunkPosition.y - 1), sectionHeight, chunk = neighbours[3])
} else if (inChunkSectionPosition.z == ProtocolDefinition.SECTION_MAX_Z) {
renderer.queueSection(Vec2i(chunkPosition.x, chunkPosition.y + 1), sectionHeight, chunk = neighbours[4])
}
if (inChunkSectionPosition.x == 0) {
renderer.queueSection(Vec2i(chunkPosition.x - 1, chunkPosition.y), sectionHeight, chunk = neighbours[1])
} else if (inChunkSectionPosition.x == ProtocolDefinition.SECTION_MAX_X) {
renderer.queueSection(Vec2i(chunkPosition.x + 1, chunkPosition.y), sectionHeight, chunk = neighbours[6])
}
}
}
fun listenBlocksSet(renderer: WorldRenderer) {
renderer.connection.events.listen<BlocksSetEvent> {
val chunk = renderer.world[it.chunkPosition] ?: return@listen // should not happen
if (!chunk.isFullyLoaded) {
return@listen
}
val sectionHeights: Int2ObjectOpenHashMap<BooleanArray> = Int2ObjectOpenHashMap()
for (blockPosition in it.blocks.keys) {
val neighbours = sectionHeights.getOrPut(blockPosition.sectionHeight) { BooleanArray(Directions.SIZE) }
val inSectionHeight = blockPosition.y.inSectionHeight
if (inSectionHeight == 0) {
neighbours[0] = true
} else if (inSectionHeight == ProtocolDefinition.SECTION_MAX_Y) {
neighbours[1] = true
}
if (blockPosition.z == 0) {
neighbours[2] = true
} else if (blockPosition.z == ProtocolDefinition.SECTION_MAX_Z) {
neighbours[3] = true
}
if (blockPosition.x == 0) {
neighbours[4] = true
} else if (blockPosition.x == ProtocolDefinition.SECTION_MAX_X) {
neighbours[5] = true
}
}
val neighbours = chunk.neighbours.get() ?: return@listen
for ((sectionHeight, neighbourUpdates) in sectionHeights) {
renderer.queueSection(it.chunkPosition, sectionHeight, chunk, neighbours = neighbours)
if (neighbourUpdates[0]) {
renderer.queueSection(it.chunkPosition, sectionHeight - 1, chunk, neighbours = neighbours)
}
if (neighbourUpdates[1]) {
renderer.queueSection(it.chunkPosition, sectionHeight + 1, chunk, neighbours = neighbours)
}
if (neighbourUpdates[2]) {
renderer.queueSection(Vec2i(it.chunkPosition.x, it.chunkPosition.y - 1), sectionHeight, chunk = neighbours[3])
}
if (neighbourUpdates[3]) {
renderer.queueSection(Vec2i(it.chunkPosition.x, it.chunkPosition.y + 1), sectionHeight, chunk = neighbours[4])
}
if (neighbourUpdates[4]) {
renderer.queueSection(Vec2i(it.chunkPosition.x - 1, it.chunkPosition.y), sectionHeight, chunk = neighbours[1])
}
if (neighbourUpdates[5]) {
renderer.queueSection(Vec2i(it.chunkPosition.x + 1, it.chunkPosition.y), sectionHeight, chunk = neighbours[6])
}
}
}
}
fun register(renderer: WorldRenderer) {
val events = renderer.connection.events
listenBlockSet(renderer)
listenBlocksSet(renderer)
events.listen<RespawnEvent> { if (it.dimensionChange) renderer.unloadWorld() }
events.listen<ChunkDataChangeEvent> { renderer.queueChunk(it.chunkPosition, it.chunk) }
events.listen<LightChangeEvent> {
if (it.blockChange) {
// change is already covered
return@listen
}
renderer.queueSection(it.chunkPosition, it.sectionHeight, it.chunk)
}
events.listen<ChunkUnloadEvent> { renderer.unloadChunk(it.chunkPosition) }
renderer.connection::state.observe(this) { if (it == PlayConnectionStates.DISCONNECTED) renderer.unloadWorld() }
events.listen<BlockDataChangeEvent> { renderer.queueSection(it.blockPosition.chunkPosition, it.blockPosition.sectionHeight) }
}
}

View File

@ -11,9 +11,12 @@
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.gui.rendering.world
package de.bixilon.minosoft.gui.rendering.world.util
import de.bixilon.minosoft.data.world.chunk.ChunkSection
import de.bixilon.minosoft.gui.rendering.util.VecUtil.empty
import de.bixilon.minosoft.gui.rendering.world.WorldRenderer
import de.bixilon.minosoft.protocol.protocol.ProtocolDefinition
object WorldRendererUtil {
const val STILL_LOADING_TIME = 50L
@ -22,4 +25,7 @@ object WorldRendererUtil {
// If the player is still, then we can load more chunks (to not cause lags)
val WorldRenderer.maxBusyTime: Long get() = if (connection.player.velocity.empty) STILL_LOADING_TIME else MOVING_LOADING_TIME // TODO: get of camera
val ChunkSection.smallMesh: Boolean get() = blocks.count < ProtocolDefinition.SECTION_MAX_X * ProtocolDefinition.SECTION_MAX_Z
}