pumpkin overlay

This commit is contained in:
Bixilon 2022-01-05 16:29:22 +01:00
parent 379126a95a
commit 590b72bcdd
No known key found for this signature in database
GPG Key ID: 5CAD791931B09AC4
7 changed files with 93 additions and 5 deletions

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@ -26,7 +26,15 @@ class ShaderManager(
fun postInit() {
genericColorShader.load()
genericTextureShader.load()
genericTexture2dShader.load()
genericTextureShader.apply {
load()
renderWindow.textureManager.staticTextures.use(this)
renderWindow.textureManager.staticTextures.animator.use(this)
}
genericTexture2dShader.apply {
load()
renderWindow.textureManager.staticTextures.use(this)
renderWindow.textureManager.staticTextures.animator.use(this)
}
}
}

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@ -23,6 +23,8 @@ class Camera(
val matrixHandler = MatrixHandler(renderWindow, fogManager)
val targetHandler = TargetHandler(renderWindow, this)
val firstPerson: Boolean = true // ToDo
fun init() {
matrixHandler.init()
}

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@ -13,6 +13,7 @@
package de.bixilon.minosoft.gui.rendering.framebuffer.world.overlay.overlays
import de.bixilon.minosoft.gui.rendering.framebuffer.world.overlay.overlays.simple.PumpkinOverlay
import de.bixilon.minosoft.gui.rendering.framebuffer.world.overlay.overlays.simple.WallOverlay
import de.bixilon.minosoft.gui.rendering.framebuffer.world.overlay.overlays.simple.WaterOverlay
@ -20,5 +21,6 @@ object DefaultOverlays {
val OVERLAYS = listOf(
WallOverlay,
WaterOverlay,
PumpkinOverlay,
)
}

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@ -0,0 +1,22 @@
/*
* Minosoft
* Copyright (C) 2020-2022 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.gui.rendering.framebuffer.world.overlay.overlays.simple
import de.bixilon.minosoft.gui.rendering.RenderWindow
abstract class FirstPersonOverlay(renderWindow: RenderWindow, z: Float) : SimpleOverlay(renderWindow, z) {
protected val player = renderWindow.connection.player
override val render: Boolean
get() = renderWindow.camera.firstPerson
}

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@ -0,0 +1,45 @@
/*
* Minosoft
* Copyright (C) 2020-2022 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.gui.rendering.framebuffer.world.overlay.overlays.simple
import de.bixilon.minosoft.data.inventory.InventorySlots
import de.bixilon.minosoft.data.registries.blocks.MinecraftBlocks
import de.bixilon.minosoft.gui.rendering.RenderWindow
import de.bixilon.minosoft.gui.rendering.framebuffer.world.overlay.OverlayFactory
import de.bixilon.minosoft.gui.rendering.system.base.texture.texture.AbstractTexture
import de.bixilon.minosoft.gui.rendering.textures.TextureUtil.texture
import de.bixilon.minosoft.util.KUtil.toResourceLocation
class PumpkinOverlay(renderWindow: RenderWindow, z: Float) : FirstPersonOverlay(renderWindow, z) {
override val texture: AbstractTexture = renderWindow.textureManager.staticTextures.createTexture("misc/pumpkinblur".toResourceLocation().texture())
override val render: Boolean
get() {
if (!super.render) {
return false
}
val head = player.equipment[InventorySlots.EquipmentSlots.HEAD] ?: return false
if (head.item.resourceLocation != MinecraftBlocks.CARVED_PUMPKIN) {
return false
}
return true
}
companion object : OverlayFactory<PumpkinOverlay> {
override fun build(renderWindow: RenderWindow, z: Float): PumpkinOverlay {
return PumpkinOverlay(renderWindow, z)
}
}
}

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@ -35,8 +35,17 @@ class WallOverlay(renderWindow: RenderWindow, z: Float) : SimpleOverlay(renderWi
private var position: Vec3i = Vec3i.EMPTY
override val render: Boolean
get() {
val blockState = blockState
return player.gamemode != Gamemodes.SPECTATOR && blockState != null && blockState.block !is FluidBlock
if (player.gamemode == Gamemodes.SPECTATOR) {
return false
}
val blockState = blockState ?: return false
if (blockState.block is FluidBlock) {
return false
}
if (!blockState.collisionShape.intersect(player.aabb)) {
return false
}
return true
}
override var uvEnd: Vec2
get() = Vec2(0.3f, renderWindow.window.sizef.x / renderWindow.window.sizef.y / 3.0f) // To make pixels squares and make it look more like minecraft

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@ -101,10 +101,10 @@ abstract class Mesh(
private fun addQuad(positions: Array<Vec3>, uvStart: Vec2 = Vec2(0.0f, 0.0f), uvEnd: Vec2 = Vec2(1.0f, 1.0f), vertexConsumer: (position: Vec3, uv: Vec2) -> Unit) {
val texturePositions = arrayOf(
Vec2(uvEnd.x, uvStart.y),
uvStart,
Vec2(uvStart.x, uvEnd.y),
uvEnd,
Vec2(uvEnd.x, uvStart.y),
)
for ((vertexIndex, textureIndex) in order) {