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synced 2025-09-16 10:55:01 -04:00
make timings testing more robust
ci servers are sometimes busy, and then it is failing
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parent
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commit
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@ -20,7 +20,9 @@ import de.bixilon.minosoft.protocol.network.connection.play.PacketTestUtil.asser
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import de.bixilon.minosoft.protocol.network.connection.play.PacketTestUtil.assertPacket
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import de.bixilon.minosoft.protocol.packets.c2s.play.PlayerActionC2SP
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import de.bixilon.minosoft.protocol.packets.c2s.play.move.SwingArmC2SP
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import org.testng.SkipException
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import org.testng.annotations.Test
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import kotlin.system.measureTimeMillis
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@Test(groups = ["input"])
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class BreakHandlerInputTest {
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@ -43,13 +45,15 @@ class BreakHandlerInputTest {
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val handler = BreakHandler(connection.camera.interactions)
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BreakHandlerTest.createTarget(connection, RockBlock.Stone.identifier, 1.0)
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Thread.currentThread().priority = Thread.MAX_PRIORITY
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handler.press() // key down
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connection.assertPacket(PlayerActionC2SP::class.java)
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connection.assertPacket(SwingArmC2SP::class.java)
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handler.release() // key not down anymore
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connection.assertPacket(PlayerActionC2SP::class.java)
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Thread.sleep(55)
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if (measureTimeMillis { Thread.sleep(55) } > 60) throw SkipException("system busy")
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connection.assertNoPacket()
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}
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@ -60,17 +64,19 @@ class BreakHandlerInputTest {
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BreakHandlerTest.createTarget(connection, RockBlock.Stone.identifier, 1.0)
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Thread.currentThread().priority = Thread.MAX_PRIORITY
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handler.press() // key down
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connection.assertPacket(PlayerActionC2SP::class.java)
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connection.assertPacket(SwingArmC2SP::class.java)
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connection.assertNoPacket()
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Thread.sleep(20)
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if (measureTimeMillis { Thread.sleep(20) } > 30) throw SkipException("system busy")
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connection.assertNoPacket()
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Thread.sleep(35)
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if (measureTimeMillis { Thread.sleep(35) } > 45) throw SkipException("system busy")
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connection.assertPacket(SwingArmC2SP::class.java)
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connection.assertNoPacket()
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Thread.sleep(50)
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if (measureTimeMillis { Thread.sleep(50) } > 55) throw SkipException("system busy")
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connection.assertPacket(SwingArmC2SP::class.java)
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connection.assertNoPacket()
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handler.release()
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@ -48,6 +48,7 @@ class SequencedExecutorTest {
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// connection.world[Vec3i(1, 1, 1)] = state // <- set the same block -> revert/cancel
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executor.finish()
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Thread.sleep(10) // async, wait for thread to complete
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assertEquals(connection.world[Vec3i(1, 1, 1)], state)
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}
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