diff --git a/ReadMe.md b/ReadMe.md
index 27fc5251f..b52e7f26e 100644
--- a/ReadMe.md
+++ b/ReadMe.md
@@ -3,7 +3,6 @@
Minosoft is an open source minecraft client, written from scratch in kotlin (and java). It aims to bring more functionality and stability.
[](https://gitlab.bixilon.de/bixilon/minosoft/-/commits/master)
-[](https://jitpack.io/#de.bixilon.gitlab.bixilon/minosoft)
Notice: I am **not** responsible for anti cheat banned accounts, this project is heavily in development!
diff --git a/src/main/java/de/bixilon/minosoft/gui/rendering/world/WorldRenderer.kt b/src/main/java/de/bixilon/minosoft/gui/rendering/world/WorldRenderer.kt
index 6ab5ee28c..0de5f970b 100644
--- a/src/main/java/de/bixilon/minosoft/gui/rendering/world/WorldRenderer.kt
+++ b/src/main/java/de/bixilon/minosoft/gui/rendering/world/WorldRenderer.kt
@@ -72,6 +72,7 @@ import de.bixilon.minosoft.util.KUtil.toResourceLocation
import de.bixilon.minosoft.util.chunk.ChunkUtil
import de.bixilon.minosoft.util.chunk.ChunkUtil.isInViewDistance
import de.bixilon.minosoft.util.chunk.ChunkUtil.loaded
+import de.bixilon.minosoft.util.chunk.ChunkUtil.received
import glm_.vec2.Vec2i
import glm_.vec3.Vec3
import glm_.vec3.Vec3i
@@ -477,17 +478,14 @@ class WorldRenderer(
if (!chunk.isFullyLoaded || section.blocks.isEmpty) { // ToDo: Unload if empty
return false
}
- /*
- // ToDo: The chunk needs to be fully loaded!
val neighbours = world.getChunkNeighbours(chunkPosition)
- if(!neighbours.loaded){
+ if (!neighbours.received) {
return false
}
- */
val visible = ignoreFrustum || isSectionVisible(chunkPosition, sectionHeight, section.blocks.minPosition, section.blocks.maxPosition, true)
if (visible) {
- val item = WorldQueueItem(chunkPosition, sectionHeight, chunk, section, Vec3i.of(chunkPosition, sectionHeight).toVec3() + CHUNK_CENTER, null)
+ val item = WorldQueueItem(chunkPosition, sectionHeight, chunk, section, Vec3i.of(chunkPosition, sectionHeight).toVec3() + CHUNK_CENTER, ChunkUtil.getDirectNeighbours(neighbours.unsafeCast(), chunk, sectionHeight))
queueLock.lock()
queue.removeAll { it == item } // Prevent duplicated entries (to not prepare the same chunk twice (if it changed and was not prepared yet or ...)
if (chunkPosition == cameraChunkPosition) {