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hud: WorldInfoHUDElement
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3cc6a57859
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@ -84,6 +84,7 @@ class HUDRenderer(
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registerElement(TabListHUDElement)
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registerElement(BreakProgressHUDElement)
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registerElement(HotbarHUDElement)
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registerElement(WorldInfoHUDElement)
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}
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override fun init() {
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@ -0,0 +1,46 @@
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/*
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* Minosoft
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* Copyright (C) 2021 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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*/
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package de.bixilon.minosoft.gui.rendering.gui.hud.elements
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import de.bixilon.minosoft.data.registries.ResourceLocation
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import de.bixilon.minosoft.gui.rendering.gui.elements.text.TextElement
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import de.bixilon.minosoft.gui.rendering.gui.hud.HUDRenderer
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import de.bixilon.minosoft.util.KUtil.toResourceLocation
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import de.bixilon.minosoft.util.MMath.round10
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import glm_.vec2.Vec2i
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class WorldInfoHUDElement(hudRenderer: HUDRenderer) : HUDElement<TextElement>(hudRenderer) {
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override val layout: TextElement = TextElement(hudRenderer, "")
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override val layoutOffset: Vec2i = Vec2i(2, 2)
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private var fps = -1.0
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override fun apply() {
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val fps = hudRenderer.renderWindow.renderStats.smoothAvgFPS.round10
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if (this.fps == fps) {
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return
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}
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layout.text = "FPS $fps"
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this.fps = fps
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}
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companion object : HUDBuilder<WorldInfoHUDElement> {
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override val RESOURCE_LOCATION: ResourceLocation = "minosoft:world_info".toResourceLocation()
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override fun build(hudRenderer: HUDRenderer): WorldInfoHUDElement {
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return WorldInfoHUDElement(hudRenderer)
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}
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}
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}
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