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https://gitlab.bixilon.de/bixilon/minosoft.git
synced 2025-09-14 01:48:04 -04:00
remove Block::onUse, InteractBlockHandler
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parent
11a7034dec
commit
652aa4b4ea
@ -15,8 +15,6 @@ package de.bixilon.minosoft.data.registries.blocks.types
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import de.bixilon.kotlinglm.vec3.Vec3i
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import de.bixilon.kutil.cast.CastUtil.unsafeNull
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import de.bixilon.minosoft.camera.target.targets.BlockTarget
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import de.bixilon.minosoft.data.container.stack.ItemStack
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import de.bixilon.minosoft.data.entities.entities.player.Hands
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import de.bixilon.minosoft.data.language.LanguageUtil.translation
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import de.bixilon.minosoft.data.language.translate.Translatable
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import de.bixilon.minosoft.data.registries.blocks.properties.BlockProperties
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@ -31,7 +29,6 @@ import de.bixilon.minosoft.data.registries.blocks.types.properties.physics.Pushi
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import de.bixilon.minosoft.data.registries.identified.ResourceLocation
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import de.bixilon.minosoft.data.registries.registries.registry.RegistryItem
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import de.bixilon.minosoft.gui.rendering.tint.TintProvider
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import de.bixilon.minosoft.input.interaction.InteractionResults
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import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
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import java.util.*
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import kotlin.reflect.jvm.javaField
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@ -56,12 +53,6 @@ abstract class Block(
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@Deprecated("Interface")
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open fun getPlacementState(connection: PlayConnection, target: BlockTarget): BlockState? = states.default
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@Deprecated("Interface")
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open fun onUse(connection: PlayConnection, target: BlockTarget, hand: Hands, itemStack: ItemStack?): InteractionResults {
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return InteractionResults.IGNORED
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}
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@Deprecated("Interface")
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open fun randomTick(connection: PlayConnection, blockState: BlockState, blockPosition: Vec3i, random: Random) = Unit
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@ -17,16 +17,15 @@ import de.bixilon.minosoft.camera.target.targets.BlockTarget
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import de.bixilon.minosoft.data.container.stack.ItemStack
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import de.bixilon.minosoft.data.entities.entities.player.Hands
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import de.bixilon.minosoft.data.registries.blocks.factory.PixLyzerBlockFactory
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import de.bixilon.minosoft.data.registries.blocks.types.properties.InteractBlockHandler
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import de.bixilon.minosoft.data.registries.identified.ResourceLocation
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import de.bixilon.minosoft.data.registries.registries.Registries
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import de.bixilon.minosoft.input.interaction.InteractionResults
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import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
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open class CraftingTableBlock(resourceLocation: ResourceLocation, registries: Registries, data: Map<String, Any>) : PixLyzerBlock(resourceLocation, registries, data) {
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open class CraftingTableBlock(resourceLocation: ResourceLocation, registries: Registries, data: Map<String, Any>) : PixLyzerBlock(resourceLocation, registries, data), InteractBlockHandler {
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override fun onUse(connection: PlayConnection, target: BlockTarget, hand: Hands, itemStack: ItemStack?): InteractionResults {
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return InteractionResults.SUCCESS
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}
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override fun interact(connection: PlayConnection, target: BlockTarget, hand: Hands, stack: ItemStack?) = InteractionResults.SUCCESS
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companion object : PixLyzerBlockFactory<CraftingTableBlock> {
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@ -19,18 +19,19 @@ import de.bixilon.minosoft.data.entities.entities.player.Hands
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import de.bixilon.minosoft.data.registries.blocks.factory.PixLyzerBlockFactory
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import de.bixilon.minosoft.data.registries.blocks.properties.BlockProperties
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import de.bixilon.minosoft.data.registries.blocks.state.BlockState
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import de.bixilon.minosoft.data.registries.blocks.types.properties.InteractBlockHandler
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import de.bixilon.minosoft.data.registries.identified.ResourceLocation
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import de.bixilon.minosoft.data.registries.registries.Registries
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import de.bixilon.minosoft.input.interaction.InteractionResults
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import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
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open class DoorBlock(resourceLocation: ResourceLocation, registries: Registries, data: Map<String, Any>) : DoubleSizeBlock(resourceLocation, registries, data) {
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open class DoorBlock(resourceLocation: ResourceLocation, registries: Registries, data: Map<String, Any>) : DoubleSizeBlock(resourceLocation, registries, data), InteractBlockHandler {
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override fun getPlacementState(connection: PlayConnection, target: BlockTarget): BlockState? {
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TODO()
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}
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override fun onUse(connection: PlayConnection, target: BlockTarget, hand: Hands, itemStack: ItemStack?): InteractionResults {
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override fun interact(connection: PlayConnection, target: BlockTarget, hand: Hands, stack: ItemStack?): InteractionResults {
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if (target.state.block.identifier.path.startsWith("iron")) { // TODO
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return InteractionResults.FAILED
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}
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@ -19,14 +19,15 @@ import de.bixilon.minosoft.data.entities.entities.player.Hands
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import de.bixilon.minosoft.data.registries.blocks.properties.BlockProperties
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import de.bixilon.minosoft.data.registries.blocks.properties.BlockProperties.Companion.isPowered
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import de.bixilon.minosoft.data.registries.blocks.types.pixlyzer.PixLyzerBlock
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import de.bixilon.minosoft.data.registries.blocks.types.properties.InteractBlockHandler
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import de.bixilon.minosoft.data.registries.identified.ResourceLocation
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import de.bixilon.minosoft.data.registries.registries.Registries
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import de.bixilon.minosoft.input.interaction.InteractionResults
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import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
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abstract class AbstractButtonBlock(resourceLocation: ResourceLocation, registries: Registries, data: Map<String, Any>) : PixLyzerBlock(resourceLocation, registries, data) {
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abstract class AbstractButtonBlock(resourceLocation: ResourceLocation, registries: Registries, data: Map<String, Any>) : PixLyzerBlock(resourceLocation, registries, data), InteractBlockHandler {
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override fun onUse(connection: PlayConnection, target: BlockTarget, hand: Hands, itemStack: ItemStack?): InteractionResults {
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override fun interact(connection: PlayConnection, target: BlockTarget, hand: Hands, stack: ItemStack?): InteractionResults {
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if (target.state.isPowered()) {
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return InteractionResults.FAILED
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}
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@ -19,6 +19,7 @@ import de.bixilon.minosoft.data.entities.block.BlockEntity
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import de.bixilon.minosoft.data.entities.entities.player.Hands
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import de.bixilon.minosoft.data.registries.blocks.entites.BlockEntityType
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import de.bixilon.minosoft.data.registries.blocks.types.pixlyzer.PixLyzerBlock
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import de.bixilon.minosoft.data.registries.blocks.types.properties.InteractBlockHandler
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import de.bixilon.minosoft.data.registries.identified.ResourceLocation
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import de.bixilon.minosoft.data.registries.registries.Registries
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import de.bixilon.minosoft.data.registries.registries.registry.RegistryItem
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@ -26,16 +27,14 @@ import de.bixilon.minosoft.input.interaction.InteractionResults
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import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
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import kotlin.reflect.jvm.javaField
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abstract class BlockWithEntity<T : BlockEntity>(resourceLocation: ResourceLocation, registries: Registries, data: Map<String, Any>) : PixLyzerBlock(resourceLocation, registries, data) {
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abstract class BlockWithEntity<T : BlockEntity>(resourceLocation: ResourceLocation, registries: Registries, data: Map<String, Any>) : PixLyzerBlock(resourceLocation, registries, data), InteractBlockHandler {
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val factory: BlockEntityType<T>? = null
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init {
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FACTORY_FIELD.inject<RegistryItem>(this)
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}
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override fun onUse(connection: PlayConnection, target: BlockTarget, hand: Hands, itemStack: ItemStack?): InteractionResults {
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return InteractionResults.SUCCESS
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}
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override fun interact(connection: PlayConnection, target: BlockTarget, hand: Hands, stack: ItemStack?) = InteractionResults.SUCCESS
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private companion object {
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val FACTORY_FIELD = BlockWithEntity<*>::factory.javaField!!
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@ -19,19 +19,20 @@ import de.bixilon.minosoft.data.entities.entities.player.Hands
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import de.bixilon.minosoft.data.registries.blocks.factory.PixLyzerBlockFactory
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import de.bixilon.minosoft.data.registries.blocks.properties.BlockProperties
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import de.bixilon.minosoft.data.registries.blocks.state.BlockState
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import de.bixilon.minosoft.data.registries.blocks.types.properties.InteractBlockHandler
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import de.bixilon.minosoft.data.registries.identified.ResourceLocation
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import de.bixilon.minosoft.data.registries.registries.Registries
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import de.bixilon.minosoft.input.interaction.InteractionResults
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import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
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// ToDo: This is a block with entity
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open class ComparatorBlock(resourceLocation: ResourceLocation, registries: Registries, data: Map<String, Any>) : RedstoneGateBlock(resourceLocation, registries, data) {
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open class ComparatorBlock(resourceLocation: ResourceLocation, registries: Registries, data: Map<String, Any>) : RedstoneGateBlock(resourceLocation, registries, data), InteractBlockHandler {
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override fun getPlacementState(connection: PlayConnection, target: BlockTarget): BlockState? {
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TODO()
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}
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override fun onUse(connection: PlayConnection, target: BlockTarget, hand: Hands, itemStack: ItemStack?): InteractionResults {
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override fun interact(connection: PlayConnection, target: BlockTarget, hand: Hands, stack: ItemStack?): InteractionResults {
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connection.world[target.blockPosition] = target.state.cycle(BlockProperties.STRUCTURE_BLOCK_MODE)
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return InteractionResults.SUCCESS
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@ -19,18 +19,19 @@ import de.bixilon.minosoft.data.entities.entities.player.Hands
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import de.bixilon.minosoft.data.registries.blocks.factory.PixLyzerBlockFactory
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import de.bixilon.minosoft.data.registries.blocks.properties.BlockProperties
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import de.bixilon.minosoft.data.registries.blocks.state.BlockState
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import de.bixilon.minosoft.data.registries.blocks.types.properties.InteractBlockHandler
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import de.bixilon.minosoft.data.registries.identified.ResourceLocation
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import de.bixilon.minosoft.data.registries.registries.Registries
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import de.bixilon.minosoft.input.interaction.InteractionResults
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import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
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open class RepeaterBlock(resourceLocation: ResourceLocation, registries: Registries, data: Map<String, Any>) : RedstoneGateBlock(resourceLocation, registries, data) {
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open class RepeaterBlock(resourceLocation: ResourceLocation, registries: Registries, data: Map<String, Any>) : RedstoneGateBlock(resourceLocation, registries, data), InteractBlockHandler {
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override fun getPlacementState(connection: PlayConnection, target: BlockTarget): BlockState? {
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TODO()
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}
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override fun onUse(connection: PlayConnection, target: BlockTarget, hand: Hands, itemStack: ItemStack?): InteractionResults {
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override fun interact(connection: PlayConnection, target: BlockTarget, hand: Hands, stack: ItemStack?): InteractionResults {
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connection.world[target.blockPosition] = target.state.cycle(BlockProperties.REPEATER_DELAY)
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return InteractionResults.SUCCESS
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@ -24,6 +24,7 @@ import de.bixilon.minosoft.data.registries.blocks.properties.BlockProperties
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import de.bixilon.minosoft.data.registries.blocks.properties.BlockProperties.Companion.getFacing
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import de.bixilon.minosoft.data.registries.blocks.properties.BlockProperties.Companion.isPowered
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import de.bixilon.minosoft.data.registries.blocks.state.BlockState
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import de.bixilon.minosoft.data.registries.blocks.types.properties.InteractBlockHandler
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import de.bixilon.minosoft.data.registries.identified.ResourceLocation
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import de.bixilon.minosoft.data.registries.particle.data.DustParticleData
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import de.bixilon.minosoft.data.registries.registries.Registries
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@ -34,7 +35,7 @@ import de.bixilon.minosoft.input.interaction.InteractionResults
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import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
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import java.util.*
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open class LeverBlock(resourceLocation: ResourceLocation, registries: Registries, data: Map<String, Any>) : WallMountedBlock(resourceLocation, registries, data) {
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open class LeverBlock(resourceLocation: ResourceLocation, registries: Registries, data: Map<String, Any>) : WallMountedBlock(resourceLocation, registries, data), InteractBlockHandler {
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private val dustParticleType = registries.particleType[DustParticle]
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private fun spawnParticles(connection: PlayConnection, blockState: BlockState, blockPosition: Vec3i, scale: Float) {
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@ -60,7 +61,7 @@ open class LeverBlock(resourceLocation: ResourceLocation, registries: Registries
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TODO()
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}
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override fun onUse(connection: PlayConnection, target: BlockTarget, hand: Hands, itemStack: ItemStack?): InteractionResults {
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override fun interact(connection: PlayConnection, target: BlockTarget, hand: Hands, stack: ItemStack?): InteractionResults {
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val nextState = target.state.cycle(BlockProperties.POWERED)
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connection.world[target.blockPosition] = nextState
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spawnParticles(connection, nextState, target.blockPosition, 1.0f)
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@ -0,0 +1,25 @@
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/*
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* Minosoft
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* Copyright (C) 2020-2023 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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*/
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package de.bixilon.minosoft.data.registries.blocks.types.properties
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import de.bixilon.minosoft.camera.target.targets.BlockTarget
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import de.bixilon.minosoft.data.container.stack.ItemStack
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import de.bixilon.minosoft.data.entities.entities.player.Hands
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import de.bixilon.minosoft.input.interaction.InteractionResults
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import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
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interface InteractBlockHandler {
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fun interact(connection: PlayConnection, target: BlockTarget, hand: Hands, stack: ItemStack?): InteractionResults
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}
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@ -20,6 +20,7 @@ import de.bixilon.minosoft.camera.target.targets.GenericTarget
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import de.bixilon.minosoft.data.abilities.Gamemodes
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import de.bixilon.minosoft.data.container.stack.ItemStack
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import de.bixilon.minosoft.data.entities.entities.player.Hands
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import de.bixilon.minosoft.data.registries.blocks.types.properties.InteractBlockHandler
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import de.bixilon.minosoft.data.registries.item.handler.ItemInteractBlockHandler
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import de.bixilon.minosoft.data.registries.item.handler.item.ItemUseHandler
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import de.bixilon.minosoft.input.interaction.InteractionResults
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@ -49,9 +50,9 @@ class ShortUseHandler(
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return InteractionResults.SUCCESS
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}
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var result = target.state.block.onUse(connection, target, hand, stack)
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if (result != InteractionResults.IGNORED) {
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return result
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if (target.state.block is InteractBlockHandler) {
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val result = target.state.block.interact(connection, target, hand, stack)
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if (result != InteractionResults.IGNORED) return result
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}
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if (stack == null) {
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@ -62,8 +63,7 @@ class ShortUseHandler(
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}
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val item = stack.item.item
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if (item is ItemInteractBlockHandler) {
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result = item.interactBlock(connection.player, target, hand, stack)
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return result
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return item.interactBlock(connection.player, target, hand, stack)
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}
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return InteractionResults.IGNORED
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