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world renderer: fix some chunks not get rendered magically
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@ -496,7 +496,7 @@ class WorldRenderer(
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culledQueue[item.chunkPosition]?.let {
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culledQueue[item.chunkPosition]?.let {
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it.remove(item.sectionHeight)
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it.remove(item.sectionHeight)
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if (it.isEmpty()) {
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if (it.isEmpty()) {
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loadedMeshes -= item.chunkPosition
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culledQueue -= item.chunkPosition
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}
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}
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}
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}
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