From 6f4b630f4ba5f9d26c0d42f2882a41c6173bded2 Mon Sep 17 00:00:00 2001 From: Bixilon Date: Sun, 11 Sep 2022 22:24:18 +0200 Subject: [PATCH] fluid mesher: fix light retrieving --- .../rendering/world/preparer/cull/FluidCullSectionPreparer.kt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/de/bixilon/minosoft/gui/rendering/world/preparer/cull/FluidCullSectionPreparer.kt b/src/main/java/de/bixilon/minosoft/gui/rendering/world/preparer/cull/FluidCullSectionPreparer.kt index dc20d803d..0aa253c4f 100644 --- a/src/main/java/de/bixilon/minosoft/gui/rendering/world/preparer/cull/FluidCullSectionPreparer.kt +++ b/src/main/java/de/bixilon/minosoft/gui/rendering/world/preparer/cull/FluidCullSectionPreparer.kt @@ -172,7 +172,7 @@ class FluidCullSectionPreparer( val tint = tints?.get(FLUID_TINT_INDEX) ?: Colors.WHITE - val light = chunk.getLight(position) + val light = chunk.getLight(x, position.y, z) for ((positionIndex, textureIndex) in meshToUse.order) { meshToUse.addVertex(positions[positionIndex].array, texturePositions[textureIndex], texture, tint, light) }