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render stats: reduce avg
Otherwise fps are building up when joining?
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@ -1,6 +1,6 @@
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/*
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* Minosoft
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* Copyright (C) 2020-2024 Moritz Zwerger
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* Copyright (C) 2020-2025 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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@ -26,8 +26,8 @@ class ExperimentalRenderStats : AbstractRenderStats {
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private val baseMultiplier = random.nextFloat(1.0f, 1.5f)
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private val baseJitter = random.nextInt(0, 20)
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override val avgFrameTime = LongAverage(3.seconds)
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override val avgDrawTime = LongAverage(3.seconds)
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override val avgFrameTime = LongAverage(1.seconds)
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override val avgDrawTime = LongAverage(1.seconds)
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private var lastSmoothFPSCalculationTime = 0L
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override var smoothAvgFPS: Double = 0.0
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@ -18,8 +18,8 @@ import de.bixilon.kutil.time.TimeUtil.millis
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import kotlin.time.Duration.Companion.seconds
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class RenderStats : AbstractRenderStats {
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override val avgDrawTime = LongAverage(3.seconds, Long.MAX_VALUE)
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override val avgFrameTime = LongAverage(3.seconds, Long.MAX_VALUE)
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override val avgDrawTime = LongAverage(1.seconds, Long.MAX_VALUE)
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override val avgFrameTime = LongAverage(1.seconds, Long.MAX_VALUE)
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override var totalFrames: Long = 0L
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private set
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