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chunk borders: fix section lines above world
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@ -88,7 +88,7 @@ class ChunkBorderRenderer(
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mesh.drawInnerChunkLines(basePosition, dimension)
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mesh.drawInnerChunkLines(basePosition, dimension)
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if (sectionHeight in dimension.minSection..dimension.maxSection) {
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if (sectionHeight in dimension.minSection until dimension.maxSection) {
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mesh.drawSectionLines(Vec3i(basePosition.x, sectionHeight * ProtocolDefinition.SECTION_HEIGHT_Y, basePosition.y))
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mesh.drawSectionLines(Vec3i(basePosition.x, sectionHeight * ProtocolDefinition.SECTION_HEIGHT_Y, basePosition.y))
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}
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}
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