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wip spawning, PacketRespawn
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@ -16,9 +16,9 @@ package de.bixilon.minosoft.objects;
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import de.bixilon.minosoft.game.datatypes.GameMode;
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import de.bixilon.minosoft.game.datatypes.Slot;
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import de.bixilon.minosoft.game.datatypes.Slots;
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import de.bixilon.minosoft.game.datatypes.world.World;
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import de.bixilon.minosoft.game.datatypes.entities.Location;
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import de.bixilon.minosoft.game.datatypes.entities.meta.HumanMetaData;
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import de.bixilon.minosoft.game.datatypes.world.World;
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import java.util.HashMap;
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import java.util.UUID;
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@ -37,6 +37,7 @@ public class Player {
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short totalExperience;
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HumanMetaData metaData;
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HashMap<Slots.Inventory, Slot> inventory = new HashMap<>();
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boolean spawnConfirmed = false;
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public Player(Account acc) {
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this.acc = acc;
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@ -160,4 +161,12 @@ public class Player {
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public void setSlot(Slots.Inventory slot, Slot data) {
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inventory.put(slot, data);
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}
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public boolean isSpawnConfirmed() {
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return spawnConfirmed;
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}
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public void setSpawnConfirmed(boolean spawnConfirmed) {
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this.spawnConfirmed = spawnConfirmed;
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}
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}
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@ -0,0 +1,70 @@
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/*
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* Codename Minosoft
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* Copyright (C) 2020 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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*/
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package de.bixilon.minosoft.protocol.packets.clientbound.play;
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import de.bixilon.minosoft.game.datatypes.Difficulty;
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import de.bixilon.minosoft.game.datatypes.Dimension;
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import de.bixilon.minosoft.game.datatypes.GameMode;
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import de.bixilon.minosoft.game.datatypes.LevelType;
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import de.bixilon.minosoft.logging.Log;
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import de.bixilon.minosoft.protocol.packets.ClientboundPacket;
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import de.bixilon.minosoft.protocol.protocol.InPacketBuffer;
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import de.bixilon.minosoft.protocol.protocol.PacketHandler;
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import de.bixilon.minosoft.protocol.protocol.ProtocolVersion;
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public class PacketRespawn implements ClientboundPacket {
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Dimension dimension;
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Difficulty difficulty;
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GameMode gameMode;
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LevelType levelType;
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@Override
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public void read(InPacketBuffer buffer, ProtocolVersion v) {
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switch (v) {
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case VERSION_1_7_10:
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dimension = Dimension.byId(buffer.readInteger());
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difficulty = Difficulty.byId(buffer.readByte());
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gameMode = GameMode.byId(buffer.readByte());
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levelType = LevelType.byType(buffer.readString());
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break;
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}
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}
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@Override
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public void log() {
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Log.protocol(String.format("Respawn packet received (dimension=%s, difficulty=%s, gamemode=%s, levelType=%s)", dimension.name(), difficulty.name(), gameMode.name(), levelType.name()));
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}
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public Dimension getDimension() {
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return dimension;
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}
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public Difficulty getDifficulty() {
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return difficulty;
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}
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public GameMode getGameMode() {
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return gameMode;
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}
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public LevelType getLevelType() {
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return levelType;
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}
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@Override
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public void handle(PacketHandler h) {
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h.handle(this);
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}
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}
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@ -218,4 +218,10 @@ public class PacketHandler {
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public void handle(PacketMultiBlockChange pkg) {
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connection.getPlayer().getWorld().getChunk(pkg.getLocation()).setBlocks(pkg.getBlocks());
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}
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public void handle(PacketRespawn pkg) {
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connection.getPlayer().getWorld().setDimension(pkg.getDimension());
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connection.getPlayer().setSpawnConfirmed(false);
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connection.getPlayer().setGameMode(pkg.getGameMode());
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}
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}
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@ -76,5 +76,6 @@ public interface Protocol {
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packetClassMapping.put(Packets.Clientbound.PLAY_ENTITY_EQUIPMENT, PacketEntityEquipment.class);
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packetClassMapping.put(Packets.Clientbound.PLAY_BLOCK_CHANGE, PacketBlockChange.class);
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packetClassMapping.put(Packets.Clientbound.PLAY_MULTIBLOCK_CHANGE, PacketMultiBlockChange.class);
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packetClassMapping.put(Packets.Clientbound.PLAY_RESPAWN, PacketRespawn.class);
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}
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}
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