diff --git a/src/main/resources/assets/minosoft/rendering/shader/world/border/border.vsh b/src/main/resources/assets/minosoft/rendering/shader/world/border/border.vsh index 86b171828..0fb35a12d 100644 --- a/src/main/resources/assets/minosoft/rendering/shader/world/border/border.vsh +++ b/src/main/resources/assets/minosoft/rendering/shader/world/border/border.vsh @@ -43,6 +43,7 @@ void main() { position.x += uCenter.x; position.z += uCenter.y; gl_Position = uViewProjectionMatrix * vec4(position, 1.0f); + finFragmentPosition = position; finTextureIndex = uIndexLayer >> 28u; vec2 uv = CONST_UV[floatBitsToUint(uvIndex)];