From 7883de21238e7a41bb65582c79098fda433e24c7 Mon Sep 17 00:00:00 2001 From: Bixilon Date: Fri, 11 Nov 2022 15:57:02 +0100 Subject: [PATCH] world border: set finFragmentPosition --- .../assets/minosoft/rendering/shader/world/border/border.vsh | 1 + 1 file changed, 1 insertion(+) diff --git a/src/main/resources/assets/minosoft/rendering/shader/world/border/border.vsh b/src/main/resources/assets/minosoft/rendering/shader/world/border/border.vsh index 86b171828..0fb35a12d 100644 --- a/src/main/resources/assets/minosoft/rendering/shader/world/border/border.vsh +++ b/src/main/resources/assets/minosoft/rendering/shader/world/border/border.vsh @@ -43,6 +43,7 @@ void main() { position.x += uCenter.x; position.z += uCenter.y; gl_Position = uViewProjectionMatrix * vec4(position, 1.0f); + finFragmentPosition = position; finTextureIndex = uIndexLayer >> 28u; vec2 uv = CONST_UV[floatBitsToUint(uvIndex)];