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synced 2025-09-18 03:44:54 -04:00
skeletal feature: fix async transforms not applied
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@ -26,6 +26,7 @@ abstract class StorageBlockEntityRenderer<E : StorageBlockEntity>(
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override var light = 0xFF
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override fun draw(context: RenderContext) {
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skeletal?.update()
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skeletal?.draw(light)
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}
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@ -16,6 +16,7 @@ package de.bixilon.minosoft.gui.rendering.skeletal.instance
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import de.bixilon.kotlinglm.mat4x4.Mat4
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import de.bixilon.kotlinglm.vec3.Vec3
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import de.bixilon.kotlinglm.vec3.Vec3i
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import de.bixilon.kutil.time.TimeUtil.millis
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import de.bixilon.minosoft.data.text.formatting.color.RGBColor
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import de.bixilon.minosoft.gui.rendering.RenderContext
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import de.bixilon.minosoft.gui.rendering.shader.Shader
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@ -52,12 +53,15 @@ class SkeletalInstance(
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fun draw(shader: Shader) {
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shader.use()
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transform.reset()
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animation.draw()
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context.skeletal.upload(this, matrix)
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model.mesh.draw()
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}
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fun update(time: Long = millis()) {
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transform.reset()
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animation.draw(time)
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}
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fun update(position: Vec3, rotation: Vec3, pivot: Vec3 = Vec3.EMPTY_INSTANCE, matrix: Mat4? = null) {
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this.matrix.reset()
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this.matrix
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