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Add all particles
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/*
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* Codename Minosoft
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* Copyright (C) 2020 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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*/
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package de.bixilon.minosoft.game.datatypes.particle;
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public class DustParticle implements Particle {
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final float red;
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final float green;
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final float blue;
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final float scale;
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public DustParticle(float red, float green, float blue, float scale) {
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this.red = red;
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this.green = green;
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this.blue = blue;
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this.scale = scale;
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}
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public Particles getParticle() {
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return Particles.DUST;
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}
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public float getRed() {
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return red;
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}
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public float getGreen() {
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return green;
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}
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public float getBlue() {
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return blue;
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}
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public float getScale() {
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return scale;
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}
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}
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@ -0,0 +1,30 @@
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/*
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* Codename Minosoft
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* Copyright (C) 2020 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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*/
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package de.bixilon.minosoft.game.datatypes.particle;
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public class FallingDustParticle implements Particle {
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final int blockState;
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public FallingDustParticle(int blockState) {
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this.blockState = blockState;
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}
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public Particles getParticle() {
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return Particles.FALLING_DUST;
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}
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public int getBlockState() {
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return this.blockState;
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}
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}
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@ -0,0 +1,32 @@
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/*
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* Codename Minosoft
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* Copyright (C) 2020 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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*/
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package de.bixilon.minosoft.game.datatypes.particle;
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import de.bixilon.minosoft.game.datatypes.Slot;
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public class ItemParticle implements Particle {
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final Slot slot;
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public ItemParticle(Slot slot) {
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this.slot = slot;
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}
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public Particles getParticle() {
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return Particles.ITEM;
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}
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public Slot getSlot() {
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return slot;
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}
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}
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@ -16,11 +16,68 @@ package de.bixilon.minosoft.game.datatypes.particle;
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import de.bixilon.minosoft.game.datatypes.Identifier;
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public enum Particles {
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AMBIENT_ENTITY_EFFECT(new Identifier("ambient_entity_effect"), 0),
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ANGRY_VILLAGER(new Identifier("angry_villager"), 1),
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AMBIENT_ENTITY_EFFECT(new Identifier("ambient_entity_effect", "ambiententityeffect"), 0),
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ANGRY_VILLAGER(new Identifier("angry_villager", "angryvillager"), 1),
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BARRIER(new Identifier("barrier"), 2),
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BLOCK(new Identifier("block"), 3, BlockParticle.class);
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// ToDo other particles
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BLOCK(new Identifier("block"), 3, BlockParticle.class),
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BUBBLE(new Identifier("barrier"), 4),
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CLOUD(new Identifier("cloud"), 5),
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CRIT(new Identifier("crit"), 6),
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DAMAGE_INDICATOR(new Identifier("damageindicator", "damage_indicator"), 7),
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DRAGON_BREATH(new Identifier("dragonbreath", "dragon_breath"), 8),
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DRIPPING_LAVA(new Identifier("drippinglava", "dripping_lava"), 9),
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FALLING_LAVA(new Identifier("fallinglava", "falling_lava"), 10),
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LANDING_LAVA(new Identifier("landinglava", "landing_lava"), 11),
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DRIPPING_WATER(new Identifier("drippingwater", "dripping_water"), 12),
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FALLING_WATER(new Identifier("fallingwater", "falling_water"), 13),
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DUST(new Identifier("dust"), 14, DustParticle.class),
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EFFECT(new Identifier("effect"), 15),
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ELDER_GUARDIAN(new Identifier("elderguardian", "elder_guardian"), 16),
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ENCHANTED_HIT(new Identifier("enchantedhit", "enchanted_hit"), 17),
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ENCHANT(new Identifier("enchant"), 18),
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END_ROD(new Identifier("endrod", "end_rod"), 19),
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ENTITY_EFFECT(new Identifier("entityeffect", "entity_effect"), 20),
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EXPLOSION_EMITTER(new Identifier("explosionemitter", "explosion_emitter"), 21),
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EXPLOSION(new Identifier("explosion"), 22),
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FALLING_DUST(new Identifier("fallingdust", "falling_dust"), 14, FallingDustParticle.class),
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FIREWORK(new Identifier("firework"), 24),
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FISHING(new Identifier("fishing"), 25),
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FLAME(new Identifier("flame"), 26),
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FLASH(new Identifier("flash"), 27),
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HAPPY_VILLAGER(new Identifier("happyvillager", "happy_villager"), 28),
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COMPOSTER(new Identifier("composter"), 29),
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HEART(new Identifier("heart"), 30),
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INSTANT_EFFECT(new Identifier("instanteffect", "instant_effect"), 31),
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ITEM(new Identifier("item"), 32, ItemParticle.class),
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ITEM_SLIME(new Identifier("itemslime", "item_slime"), 33),
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ITEM_SNOWBALL(new Identifier("itemsnowball", "item_snowball"), 34),
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LARGE_SMOKE(new Identifier("largesmoke", "large_smoke"), 35),
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LAVA(new Identifier("lava"), 36),
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MYCELIUM(new Identifier("mycelium"), 37),
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NOTE(new Identifier("note"), 38),
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POOF(new Identifier("poof"), 39),
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PORTAL(new Identifier("portal"), 40),
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RAIN(new Identifier("rain"), 41),
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SMOKE(new Identifier("smoke"), 42),
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SNEEZE(new Identifier("sneeze"), 43),
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SPIT(new Identifier("spit"), 44),
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SQUID_INK(new Identifier("squidink", "squid_ink"), 45),
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SWEEP_ATTACK(new Identifier("sweepattack", "sweep_attack"), 46),
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TOTEM_OF_UNDYING(new Identifier("totemofundying", "totem_of_undying"), 47),
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UNDERWATER(new Identifier("underwater"), 48),
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SPLASH(new Identifier("splash"), 49),
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WITCH(new Identifier("witch"), 50),
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BUBBLE_POP(new Identifier(null, "bubble_pop"), 51),
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CURRENT_DOWN(new Identifier(null, "current_down"), 52),
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BUBBLE_COLUMN_UP(new Identifier(null, "bubble_column_up"), 53),
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NAUTILUS(new Identifier(null, "nautilus"), 54),
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DOLPHIN(new Identifier(null, "dolphin"), 55),
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CAMPFIRE_COSY_SMOKE(new Identifier(null, "campfire_cosy_smoke"), 56),
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CAMPFIRE_SIGNAL_SMOKE(new Identifier(null, "campfire_signal_smoke"), 57),
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DRIPPING_HONEY(new Identifier(null, "dripping_honey"), 58),
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FALLING_HONEY(new Identifier(null, "falling_honey"), 59),
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LANDING_HONEY(new Identifier(null, "landing_honey"), 60),
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FALLING_NECTAR(new Identifier(null, "falling_nectar"), 61);
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final Identifier identifier;
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final int id;
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