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painting: fix crash when constructing
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@ -26,9 +26,7 @@ import de.bixilon.minosoft.data.registries.entities.EntityType
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import de.bixilon.minosoft.data.registries.identified.Namespaces.minecraft
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import de.bixilon.minosoft.data.registries.identified.ResourceLocation
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import de.bixilon.minosoft.gui.rendering.util.VecUtil.entityPosition
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import de.bixilon.minosoft.gui.rendering.util.vec.vec3.Vec3iUtil.toVec3i
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import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
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import de.bixilon.minosoft.util.KUtil
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class Painting(
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connection: PlayConnection,
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@ -48,7 +46,7 @@ class Painting(
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private val MOTIF_DATA = EntityDataField("MOTIF", "MOTIVE")
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override fun build(connection: PlayConnection, entityType: EntityType, data: EntityData, position: Vec3d, rotation: EntityRotation): Painting {
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return Painting(connection, entityType, data, position.toVec3i(), Directions.NORTH, null)
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return Painting(connection, entityType, data, Vec3i(position), Directions.NORTH, null)
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}
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}
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}
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