From 84fbe16720a7c870d4b147c5e8d4adb87e11bed9 Mon Sep 17 00:00:00 2001 From: Bixilon Date: Fri, 15 Apr 2022 20:36:05 +0200 Subject: [PATCH] skeletal rendering: fix fog source --- .../assets/minosoft/rendering/shader/skeletal/skeletal.vsh | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/main/resources/assets/minosoft/rendering/shader/skeletal/skeletal.vsh b/src/main/resources/assets/minosoft/rendering/shader/skeletal/skeletal.vsh index f380cfab1..3fd01b7fd 100644 --- a/src/main/resources/assets/minosoft/rendering/shader/skeletal/skeletal.vsh +++ b/src/main/resources/assets/minosoft/rendering/shader/skeletal/skeletal.vsh @@ -33,9 +33,10 @@ uniform uint uLight; #include "minosoft:light" void main() { - gl_Position = uViewProjectionMatrix * uSkeletalTransforms[vinTransform] * vec4(vinPosition, 1.0f); + vec4 position = uSkeletalTransforms[vinTransform] * vec4(vinPosition, 1.0f); + gl_Position = uViewProjectionMatrix * position; finTintColor = getLight(uLight & 0xFFu); - finFragmentPosition = vinPosition; + finFragmentPosition = position.xyz; #include "minosoft:animation/main_vertex" }