chunk renderer: work on meshing queue async

Then it does not block the render preparing pipeline anymore. Same for sky renderer.
This commit is contained in:
Moritz Zwerger 2025-02-06 09:58:03 +01:00
parent 995e4be2eb
commit 88df92ce84
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GPG Key ID: 5CAD791931B09AC4
2 changed files with 5 additions and 4 deletions

View File

@ -36,6 +36,7 @@ import de.bixilon.minosoft.gui.rendering.chunk.queue.queue.ChunkQueueMaster
import de.bixilon.minosoft.gui.rendering.chunk.shader.ChunkShader
import de.bixilon.minosoft.gui.rendering.chunk.util.ChunkRendererChangeListener
import de.bixilon.minosoft.gui.rendering.events.VisibilityGraphChangeEvent
import de.bixilon.minosoft.gui.rendering.renderer.renderer.AsyncRenderer
import de.bixilon.minosoft.gui.rendering.renderer.renderer.RendererBuilder
import de.bixilon.minosoft.gui.rendering.renderer.renderer.world.LayerSettings
import de.bixilon.minosoft.gui.rendering.renderer.renderer.world.WorldRenderer
@ -56,7 +57,7 @@ import de.bixilon.minosoft.util.KUtil.toResourceLocation
class ChunkRenderer(
val session: PlaySession,
override val context: RenderContext,
) : WorldRenderer {
) : WorldRenderer, AsyncRenderer {
override val layers = LayerSettings()
private val profile = session.profiles.block
override val renderSystem: RenderSystem = context.system
@ -207,7 +208,7 @@ class ChunkRenderer(
lock.unlock()
}
override fun prePrepareDraw() {
override fun prepareDrawAsync() {
meshingQueue.work()
}

View File

@ -1,6 +1,6 @@
/*
* Minosoft
* Copyright (C) 2020-2024 Moritz Zwerger
* Copyright (C) 2020-2025 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
@ -87,7 +87,7 @@ class SkyRenderer(
}
}
override fun prePrepareDraw() {
override fun postPrepareDraw() {
for (renderer in renderer) {
renderer.update()
}