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https://gitlab.bixilon.de/bixilon/minosoft.git
synced 2025-09-12 00:47:26 -04:00
chunk renderer: work on meshing queue async
Then it does not block the render preparing pipeline anymore. Same for sky renderer.
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@ -36,6 +36,7 @@ import de.bixilon.minosoft.gui.rendering.chunk.queue.queue.ChunkQueueMaster
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import de.bixilon.minosoft.gui.rendering.chunk.shader.ChunkShader
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import de.bixilon.minosoft.gui.rendering.chunk.util.ChunkRendererChangeListener
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import de.bixilon.minosoft.gui.rendering.events.VisibilityGraphChangeEvent
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import de.bixilon.minosoft.gui.rendering.renderer.renderer.AsyncRenderer
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import de.bixilon.minosoft.gui.rendering.renderer.renderer.RendererBuilder
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import de.bixilon.minosoft.gui.rendering.renderer.renderer.world.LayerSettings
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import de.bixilon.minosoft.gui.rendering.renderer.renderer.world.WorldRenderer
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@ -56,7 +57,7 @@ import de.bixilon.minosoft.util.KUtil.toResourceLocation
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class ChunkRenderer(
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val session: PlaySession,
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override val context: RenderContext,
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) : WorldRenderer {
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) : WorldRenderer, AsyncRenderer {
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override val layers = LayerSettings()
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private val profile = session.profiles.block
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override val renderSystem: RenderSystem = context.system
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@ -207,7 +208,7 @@ class ChunkRenderer(
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lock.unlock()
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}
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override fun prePrepareDraw() {
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override fun prepareDrawAsync() {
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meshingQueue.work()
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}
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@ -1,6 +1,6 @@
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/*
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* Minosoft
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* Copyright (C) 2020-2024 Moritz Zwerger
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* Copyright (C) 2020-2025 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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@ -87,7 +87,7 @@ class SkyRenderer(
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}
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}
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override fun prePrepareDraw() {
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override fun postPrepareDraw() {
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for (renderer in renderer) {
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renderer.update()
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}
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