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wip input manager tests
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50045e8c70
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@ -222,7 +222,7 @@ testing {
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options {
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options {
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val options = this as TestNGOptions
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val options = this as TestNGOptions
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options.preserveOrder = true
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options.preserveOrder = true
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// options.excludeGroups("command", "registry", "biome", "input", "version", "fluid", "world", "raycasting", "pixlyzer", "item", "block", "physics", "light", "packet", "container", "item_stack", "signature", "private_key", "interaction", "item_digging", "world_renderer", "rendering")
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options.excludeGroups("font", "command", "registry", "biome", "version", "fluid", "world", "raycasting", "pixlyzer", "item", "block", "physics", "light", "packet", "container", "item_stack", "signature", "private_key", "interaction", "item_digging", "world_renderer", "rendering")
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,76 @@
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/*
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* Minosoft
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* Copyright (C) 2020-2023 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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*/
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package de.bixilon.minosoft.gui.rendering.input.key.manager
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import de.bixilon.kutil.collections.map.SynchronizedMap
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import de.bixilon.kutil.reflection.ReflectionUtil.forceSet
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import de.bixilon.minosoft.config.key.KeyActions
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import de.bixilon.minosoft.config.key.KeyBinding
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import de.bixilon.minosoft.config.key.KeyCodes
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import de.bixilon.minosoft.config.profile.profiles.controls.ControlsProfile
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import de.bixilon.minosoft.data.registries.identified.Namespaces.minosoft
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import de.bixilon.minosoft.data.registries.identified.ResourceLocation
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import de.bixilon.minosoft.gui.rendering.input.InputHandler
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import de.bixilon.minosoft.gui.rendering.input.key.manager.binding.BindingsManager
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import de.bixilon.minosoft.gui.rendering.input.key.manager.binding.actions.bindingsPressed
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import de.bixilon.minosoft.gui.rendering.input.key.manager.binding.actions.keysPressed
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import de.bixilon.minosoft.gui.rendering.system.window.KeyChangeTypes
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import de.bixilon.minosoft.test.IT.OBJENESIS
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import org.testng.Assert.assertTrue
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import org.testng.annotations.Test
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@Test(groups = ["input"])
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class InputManagerTest {
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private val profile = BindingsManager::class.java.getDeclaredField("profile").apply { isAccessible = true }
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private val bindings = BindingsManager::class.java.getDeclaredField("bindings").apply { isAccessible = true }
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private val onKey = InputManager::class.java.getDeclaredMethod("onKey", KeyCodes::class.java, KeyChangeTypes::class.java).apply { isAccessible = true }
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private fun create(): InputManager {
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val manager = OBJENESIS.newInstance(InputManager::class.java)
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val bindings = OBJENESIS.newInstance(BindingsManager::class.java)
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bindingsPressed[bindings] = mutableSetOf<ResourceLocation>()
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profile[bindings] = ControlsProfile()
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this.bindings[bindings] = SynchronizedMap<Any, Any>()
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manager::bindings.forceSet(bindings)
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keysPressed[manager] = mutableSetOf<KeyCodes>()
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return manager
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}
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fun `just register key binding`() {
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val input = create()
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input.bindings.register(dummy, KeyBinding(mapOf(KeyActions.PRESS to setOf(KeyCodes.KEY_1)))) {}
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}
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fun `simple pressing`() {
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val input = create()
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var invoked = false
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input.bindings.register(dummy, KeyBinding(mapOf(KeyActions.PRESS to setOf(KeyCodes.KEY_1)))) { invoked = true }
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input.simulate(KeyCodes.KEY_1, KeyChangeTypes.PRESS)
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assertTrue(invoked)
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}
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private fun InputManager.simulate(code: KeyCodes, change: KeyChangeTypes) {
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onKey.invoke(this, code, change)
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}
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private object Handler : InputHandler
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private val dummy = minosoft("dummy")
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}
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@ -80,7 +80,7 @@ class InputHandlerManager(
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private fun enable() {
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private fun enable() {
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context.window.cursorMode = CursorModes.NORMAL
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context.window.cursorMode = CursorModes.NORMAL
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// todo: disable all key combinations
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input.clear()
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}
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}
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private fun disable() {
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private fun disable() {
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@ -41,19 +41,18 @@ class InputManager(
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val cameraInput = CameraInput(context, context.camera.matrixHandler)
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val cameraInput = CameraInput(context, context.camera.matrixHandler)
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val bindings = BindingsManager(this)
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val bindings = BindingsManager(this)
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val handler = InputHandlerManager(this)
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val handler = InputHandlerManager(this)
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val interaction = InteractionManagerKeys(this, connection.camera.interactions)
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private val pressed: MutableSet<KeyCodes> = mutableSetOf()
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private val pressed: MutableSet<KeyCodes> = mutableSetOf()
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private val times: Object2LongMap<KeyCodes> = Object2LongOpenHashMap<KeyCodes>().apply { defaultReturnValue(-1L) }
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private val times: Object2LongMap<KeyCodes> = Object2LongOpenHashMap<KeyCodes>().apply { defaultReturnValue(-1L) }
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var mousePosition: Vec2d = Vec2d.EMPTY
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var mousePosition: Vec2d = Vec2d.EMPTY
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private set
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private set
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val interactionKeys = InteractionManagerKeys(this, connection.camera.interactions)
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fun init() {
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fun init() {
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interactionKeys.register()
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interaction.register()
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connection.events.listen<CharInputEvent> { onChar(it.char) }
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connection.events.listen<CharInputEvent> { onChar(it.char) }
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connection.events.listen<KeyInputEvent> { onKey(it.code, it.change) }
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connection.events.listen<KeyInputEvent> { onKey(it.code, it.change) }
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@ -63,11 +62,10 @@ class InputManager(
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cameraInput.init()
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cameraInput.init()
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}
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}
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private fun deactivateAll() {
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fun clear() {
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pressed.clear()
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pressed.clear()
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times.clear()
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times.clear()
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bindings.clear()
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// TODO: disable key bindings
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}
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}
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private fun onMouse(delta: Vec2d, position: Vec2d) {
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private fun onMouse(delta: Vec2d, position: Vec2d) {
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@ -143,7 +141,7 @@ class InputManager(
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fun draw(delta: Double) {
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fun draw(delta: Double) {
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cameraInput.updateInput(delta)
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cameraInput.updateInput(delta)
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interactionKeys.draw()
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interaction.draw()
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}
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}
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fun getLastPressed(key: KeyCodes): Long {
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fun getLastPressed(key: KeyCodes): Long {
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@ -46,7 +46,7 @@ class BindingsManager(
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}
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}
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}
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}
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private fun deactivateAll() {
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fun clear() {
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for ((name, pair) in bindings) {
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for ((name, pair) in bindings) {
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val down = name in pressed
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val down = name in pressed
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if (!down || pair.pressed) {
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if (!down || pair.pressed) {
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