human: outsource head position

This commit is contained in:
Moritz Zwerger 2023-10-29 22:55:12 +01:00
parent 8fe94cfcaf
commit 9e6a5f9188
No known key found for this signature in database
GPG Key ID: 5CAD791931B09AC4
2 changed files with 42 additions and 16 deletions

View File

@ -13,29 +13,16 @@
package de.bixilon.minosoft.gui.rendering.entities.model.biped
import de.bixilon.kotlinglm.func.rad
import de.bixilon.kotlinglm.vec3.Vec3
import de.bixilon.minosoft.gui.rendering.entities.feature.SkeletalFeature
import de.bixilon.minosoft.gui.rendering.entities.model.biped.animator.HeadPosition
import de.bixilon.minosoft.gui.rendering.entities.renderer.EntityRenderer
import de.bixilon.minosoft.gui.rendering.skeletal.baked.BakedSkeletalModel
import de.bixilon.minosoft.gui.rendering.util.mat.mat4.Mat4Util.rotateRadAssign
abstract class HumanModel<R : EntityRenderer<*>>(renderer: R, model: BakedSkeletalModel) : SkeletalFeature(renderer, model) {
val head = instance.transform.children["head"]!!
val head = instance.transform.children["head"]?.let { HeadPosition(this, it) }
override fun updatePosition() {
super.updatePosition()
updateHeadPosition()
}
private fun updateHeadPosition() {
val info = renderer.info
val pitch = info.rotation.pitch
head.value
.translateAssign(head.pivot)
.rotateRadAssign(Vec3(-pitch.rad, 0.0f, 0.0f))
.translateAssign(head.nPivot)
head?.update()
}
}

View File

@ -0,0 +1,39 @@
/*
* Minosoft
* Copyright (C) 2020-2023 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.gui.rendering.entities.model.biped.animator
import de.bixilon.kotlinglm.func.rad
import de.bixilon.kotlinglm.vec3.Vec3
import de.bixilon.minosoft.gui.rendering.entities.model.biped.HumanModel
import de.bixilon.minosoft.gui.rendering.skeletal.instance.TransformInstance
import de.bixilon.minosoft.gui.rendering.util.mat.mat4.Mat4Util.rotateRadAssign
import de.bixilon.minosoft.gui.rendering.util.vec.vec3.Vec3Util.EMPTY
class HeadPosition(
val model: HumanModel<*>,
val transform: TransformInstance,
) {
private var rotation = Vec3.EMPTY
fun update() {
val info = model.renderer.info
val pitch = info.rotation.pitch
this.rotation.x = -pitch.rad
transform.value
.translateAssign(transform.pivot)
.rotateRadAssign(this.rotation)
.translateAssign(transform.nPivot)
}
}