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entity: synchronize ticking
Now we can not tick multiple times at the same time (this caused lag for the camera entity)
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@ -206,6 +206,7 @@ abstract class Entity(
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lastTickTime = time
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lastTickTime = time
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}
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}
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@Synchronized
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fun tryTick(): Boolean {
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fun tryTick(): Boolean {
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val time = millis()
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val time = millis()
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