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it: dummy render system
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parent
372853d661
commit
a0296f74cf
@ -26,5 +26,6 @@ class RenderTestLoader {
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RenderTestUtil.rendering.start(latch)
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latch.dec()
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latch.await()
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RenderTestUtil.context = RenderTestUtil.rendering.renderWindow
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}
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}
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@ -95,11 +95,11 @@ class DummyRenderSystem(
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}
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override fun createIntUniformBuffer(data: IntArray): IntUniformBuffer {
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return DummyIntUniformBuffer()
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return DummyIntUniformBuffer(data)
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}
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override fun createFloatUniformBuffer(data: FloatBuffer): FloatUniformBuffer {
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return DummyFloatUniformBuffer()
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return DummyFloatUniformBuffer(data)
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}
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override fun createFramebuffer(): Framebuffer {
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@ -19,48 +19,35 @@ import de.bixilon.minosoft.gui.rendering.system.base.buffer.uniform.FloatUniform
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import de.bixilon.minosoft.gui.rendering.system.base.shader.NativeShader
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import java.nio.FloatBuffer
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class DummyFloatUniformBuffer : FloatUniformBuffer {
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override val bindingIndex: Int
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get() = TODO("Not yet implemented")
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class DummyFloatUniformBuffer(
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override var buffer: FloatBuffer,
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) : FloatUniformBuffer {
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override val bindingIndex: Int = 0
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override fun upload(range: IntRange) {
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TODO("Not yet implemented")
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}
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override fun upload() {
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TODO("Not yet implemented")
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}
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override fun use(shader: NativeShader, bufferName: String) {
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TODO("Not yet implemented")
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}
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override val state: RenderableBufferStates
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get() = TODO("Not yet implemented")
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override val type: RenderableBufferTypes
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get() = TODO("Not yet implemented")
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override val state: RenderableBufferStates = RenderableBufferStates.UPLOADED
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override val type: RenderableBufferTypes = RenderableBufferTypes.UNIFORM_BUFFER
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override fun init() {
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TODO("Not yet implemented")
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}
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override fun initialUpload() {
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TODO("Not yet implemented")
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}
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override fun bind() {
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TODO("Not yet implemented")
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}
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override fun unbind() {
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TODO("Not yet implemented")
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}
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override fun unload() {
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TODO("Not yet implemented")
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}
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override var buffer: FloatBuffer
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get() = TODO("Not yet implemented")
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set(value) {}
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}
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@ -18,48 +18,35 @@ import de.bixilon.minosoft.gui.rendering.system.base.buffer.RenderableBufferType
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import de.bixilon.minosoft.gui.rendering.system.base.buffer.uniform.IntUniformBuffer
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import de.bixilon.minosoft.gui.rendering.system.base.shader.NativeShader
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class DummyIntUniformBuffer : IntUniformBuffer {
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override val bindingIndex: Int
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get() = TODO("Not yet implemented")
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class DummyIntUniformBuffer(
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override var data: IntArray,
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) : IntUniformBuffer {
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override val bindingIndex: Int = 0
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override fun upload(range: IntRange) {
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TODO("Not yet implemented")
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}
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override fun upload() {
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TODO("Not yet implemented")
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}
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override fun use(shader: NativeShader, bufferName: String) {
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TODO("Not yet implemented")
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}
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override val state: RenderableBufferStates
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get() = TODO("Not yet implemented")
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override val type: RenderableBufferTypes
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get() = TODO("Not yet implemented")
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override val state: RenderableBufferStates = RenderableBufferStates.UPLOADED
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override val type: RenderableBufferTypes = RenderableBufferTypes.UNIFORM_BUFFER
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override fun init() {
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TODO("Not yet implemented")
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}
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override fun initialUpload() {
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TODO("Not yet implemented")
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}
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override fun bind() {
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TODO("Not yet implemented")
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}
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override fun unbind() {
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TODO("Not yet implemented")
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}
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override fun unload() {
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TODO("Not yet implemented")
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}
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override var data: IntArray
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get() = TODO("Not yet implemented")
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set(value) {}
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}
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@ -16,6 +16,7 @@ package de.bixilon.minosoft.gui.rendering.system.dummy.texture
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import de.bixilon.kutil.collections.CollectionUtil.synchronizedMapOf
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import de.bixilon.kutil.latch.CountUpAndDownLatch
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import de.bixilon.minosoft.data.registries.ResourceLocation
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import de.bixilon.minosoft.gui.rendering.system.base.RenderSystem
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import de.bixilon.minosoft.gui.rendering.system.base.shader.NativeShader
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import de.bixilon.minosoft.gui.rendering.system.base.texture.SpriteAnimator
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import de.bixilon.minosoft.gui.rendering.system.base.texture.StaticTextureArray
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@ -23,10 +24,9 @@ import de.bixilon.minosoft.gui.rendering.system.base.texture.TextureArrayStates
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import de.bixilon.minosoft.gui.rendering.system.base.texture.TextureStates
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import de.bixilon.minosoft.gui.rendering.system.base.texture.texture.AbstractTexture
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class DummyStaticTextureArray : StaticTextureArray {
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class DummyStaticTextureArray(renderSystem: RenderSystem) : StaticTextureArray {
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override val textures: MutableMap<ResourceLocation, AbstractTexture> = synchronizedMapOf()
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override val animator: SpriteAnimator
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get() = TODO("Not yet implemented")
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override val animator: SpriteAnimator = SpriteAnimator(renderSystem)
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override val state: TextureArrayStates = TextureArrayStates.DECLARED
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override fun createTexture(resourceLocation: ResourceLocation, mipmaps: Boolean, default: () -> AbstractTexture): AbstractTexture {
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@ -40,6 +40,7 @@ class DummyStaticTextureArray : StaticTextureArray {
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}
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override fun load(latch: CountUpAndDownLatch) {
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animator.init()
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}
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override fun activate() {
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@ -20,5 +20,5 @@ import de.bixilon.minosoft.gui.rendering.system.base.texture.dynamic.DynamicText
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class DummyTextureManager(val context: RenderWindow) : TextureManager() {
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override val dynamicTextures: DynamicTextureArray = DummyDynamicTextureArray()
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override val staticTextures: StaticTextureArray = DummyStaticTextureArray()
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override val staticTextures: StaticTextureArray = DummyStaticTextureArray(context.renderSystem)
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}
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@ -14,6 +14,7 @@
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package de.bixilon.minosoft.gui.rendering.system.window.dummy
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import de.bixilon.kotlinglm.vec2.Vec2i
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import de.bixilon.kutil.observer.DataObserver.Companion.observed
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import de.bixilon.kutil.time.TimeUtil
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import de.bixilon.minosoft.gui.rendering.system.window.BaseWindow
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import de.bixilon.minosoft.gui.rendering.system.window.CursorModes
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@ -35,8 +36,8 @@ class DummyWindow : BaseWindow {
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override var title: String = ""
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override val version: String = "dummy"
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override val time: Double get() = TimeUtil.millis() / 1000.0
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override val iconified: Boolean = false
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override val focused: Boolean = false
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override val iconified: Boolean by observed(false)
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override val focused: Boolean by observed(false)
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override fun destroy() = Unit
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