diff --git a/src/main/java/de/bixilon/minosoft/data/entities/EntityRotation.kt b/src/main/java/de/bixilon/minosoft/data/entities/EntityRotation.kt index b52385774..31e863fd8 100644 --- a/src/main/java/de/bixilon/minosoft/data/entities/EntityRotation.kt +++ b/src/main/java/de/bixilon/minosoft/data/entities/EntityRotation.kt @@ -1,6 +1,6 @@ /* * Minosoft - * Copyright (C) 2020-2023 Moritz Zwerger + * Copyright (C) 2020-2024 Moritz Zwerger * * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. * @@ -33,7 +33,7 @@ data class EntityRotation( yawRad.sin * pitchCos, -pitchRad.sin, yawRad.cos * pitchCos - ).normalize() + ).normalizeAssign() } override fun toString(): String { diff --git a/src/main/java/de/bixilon/minosoft/gui/rendering/camera/CameraDefinition.kt b/src/main/java/de/bixilon/minosoft/gui/rendering/camera/CameraDefinition.kt index 0b540b649..e85c9e7e4 100644 --- a/src/main/java/de/bixilon/minosoft/gui/rendering/camera/CameraDefinition.kt +++ b/src/main/java/de/bixilon/minosoft/gui/rendering/camera/CameraDefinition.kt @@ -1,6 +1,6 @@ /* * Minosoft - * Copyright (C) 2020-2023 Moritz Zwerger + * Copyright (C) 2020-2024 Moritz Zwerger * * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. * @@ -21,5 +21,4 @@ object CameraDefinition { const val NEAR_PLANE = 0.01f const val FAR_PLANE = World.MAX_RENDER_DISTANCE * ProtocolDefinition.SECTION_LENGTH.toFloat() val CAMERA_UP_VEC3 = Vec3(0.0f, 1.0f, 0.0f) - } diff --git a/src/main/java/de/bixilon/minosoft/gui/rendering/camera/MatrixHandler.kt b/src/main/java/de/bixilon/minosoft/gui/rendering/camera/MatrixHandler.kt index fd30f5a18..b563f3f2b 100644 --- a/src/main/java/de/bixilon/minosoft/gui/rendering/camera/MatrixHandler.kt +++ b/src/main/java/de/bixilon/minosoft/gui/rendering/camera/MatrixHandler.kt @@ -165,8 +165,8 @@ class MatrixHandler( private fun updateFront(front: Vec3) { this.front = front - this.right = (front cross CAMERA_UP_VEC3).normalize() - this.up = (this.right cross front).normalize() + this.right = (front cross CAMERA_UP_VEC3).normalizeAssign() + this.up = (this.right cross front).normalizeAssign() } private fun updateShaders(cameraPosition: Vec3) {