mirror of
https://gitlab.bixilon.de/bixilon/minosoft.git
synced 2025-09-08 06:50:22 -04:00
fix particle fog
`finFragmentPosition` was not set. This caused the fog to not appear. Some gpu drivers (e.g. intel) also heavily optimized the fog code and completely removed the uniform `uCameraPosition`, thus minosoft crashed when setting the value on those gpus.
This commit is contained in:
parent
ff92b1f0db
commit
a433215260
@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Minosoft
|
||||
* Copyright (C) 2020-2023 Moritz Zwerger
|
||||
* Copyright (C) 2020-2024 Moritz Zwerger
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
@ -54,5 +54,4 @@ class ShaderUniform<T>(
|
||||
upload()
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -21,6 +21,7 @@ uniform vec3 uCameraRight;
|
||||
uniform vec3 uCameraUp;
|
||||
|
||||
out vec4 finTintColor;
|
||||
out vec3 finFragmentPosition;
|
||||
|
||||
in Vertex
|
||||
{
|
||||
@ -41,8 +42,9 @@ in Vertex
|
||||
|
||||
void emit(vec3 offset, vec2 uv) {
|
||||
vec3 pointPosition = gl_in[0].gl_Position.xyz;
|
||||
finFragmentPosition = pointPosition + (offset * ginVertex[0].scale);
|
||||
|
||||
gl_Position = uViewProjectionMatrix * vec4(pointPosition + offset * ginVertex[0].scale, 1.0);
|
||||
gl_Position = uViewProjectionMatrix * vec4(finFragmentPosition, 1.0f);
|
||||
finAnimationUV = uv;
|
||||
|
||||
EmitVertex();
|
||||
|
Loading…
x
Reference in New Issue
Block a user