From a98b21b38b0b858b6fa388971b4c939918c00da2 Mon Sep 17 00:00:00 2001 From: Bixilon Date: Sun, 25 Jun 2023 01:22:28 +0200 Subject: [PATCH] entity renderer: don't call millis for every entity Not 10000% correct now, but should do the trick --- .../de/bixilon/minosoft/gui/rendering/entity/EntityRenderer.kt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/main/java/de/bixilon/minosoft/gui/rendering/entity/EntityRenderer.kt b/src/main/java/de/bixilon/minosoft/gui/rendering/entity/EntityRenderer.kt index 64aa614ef..7e6da40dc 100644 --- a/src/main/java/de/bixilon/minosoft/gui/rendering/entity/EntityRenderer.kt +++ b/src/main/java/de/bixilon/minosoft/gui/rendering/entity/EntityRenderer.kt @@ -108,8 +108,9 @@ class EntityRenderer( override fun prePrepareDraw() { val count = AtomicInteger() val reset = reset + val millis = millis() runAsync { - it.entity.draw(millis()) + it.entity.draw(millis) if (reset) { it.reset() }