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fix some language grammar
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@ -22,7 +22,7 @@ The whole render system gets loaded, as soon as you tell eros to connect to a se
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Textures that don't get modified anymore (like block textures or items).
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The textures are stored in 5 dimensional way (2d for x and y coordinates, 1d for the texture index (aka. what texture), 1d for the resolution (like `16x16` or `32x32`) and the last dimension for mipmaps).
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Every vertex can have an additional animation id, that is done via a uniform buffer.
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Every vertex can have an additional animation id, that is done via an uniform buffer.
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### Dynamic textures
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@ -29,9 +29,9 @@ data class SizeOverride(
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val string = this!!.toString()
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val iterator = string.codePoints().iterator()
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if (!iterator.hasNext()) throw IllegalArgumentException("Not a unicode string $this")
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if (!iterator.hasNext()) throw IllegalArgumentException("Not an unicode string $this")
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val code = iterator.nextInt()
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if (iterator.hasNext()) throw IllegalArgumentException("Not a unicode string $this")
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if (iterator.hasNext()) throw IllegalArgumentException("Not an unicode string $this")
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return code
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}
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