remove ParticleSpawnEvent

the particle renderer is already abstract, no need for it
This commit is contained in:
Moritz Zwerger 2023-12-18 17:30:32 +01:00
parent df31204dfe
commit ac3a8279a5
No known key found for this signature in database
GPG Key ID: 5CAD791931B09AC4
6 changed files with 29 additions and 78 deletions

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@ -57,7 +57,7 @@ class World(
val connection: PlayConnection,
) : WorldAudioPlayer, WorldParticleRenderer {
val lock = SimpleLock()
val random = Random()
override val random = Random()
val biomes = WorldBiomes(this)
val chunks = ChunkManager(this, 1000, 100)
val entities = WorldEntities()

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@ -1,6 +1,6 @@
/*
* Minosoft
* Copyright (C) 2020-2022 Moritz Zwerger
* Copyright (C) 2020-2023 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
@ -14,8 +14,10 @@
package de.bixilon.minosoft.data.world.particle
import de.bixilon.minosoft.gui.rendering.particle.types.Particle
import java.util.*
interface AbstractParticleRenderer {
val random: Random
fun addParticle(particle: Particle)

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@ -14,57 +14,27 @@
package de.bixilon.minosoft.gui.rendering.particle
import de.bixilon.kotlinglm.vec3.Vec3d
import de.bixilon.kutil.concurrent.pool.DefaultThreadPool
import de.bixilon.minosoft.config.profile.profiles.particle.ParticleProfile
import de.bixilon.minosoft.gui.rendering.particle.types.norender.ExplosionEmitterParticle
import de.bixilon.minosoft.gui.rendering.particle.types.render.texture.simple.explosion.ExplosionParticle
import de.bixilon.minosoft.gui.rendering.util.VecUtil.times
import de.bixilon.minosoft.modding.event.events.ExplosionEvent
import de.bixilon.minosoft.modding.event.events.ParticleSpawnEvent
import de.bixilon.minosoft.modding.event.listener.CallbackEventListener
import de.bixilon.minosoft.modding.event.listener.CallbackEventListener.Companion.listen
import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
import java.util.*
object DefaultParticleBehavior {
fun register(connection: PlayConnection, renderer: ParticleRenderer) {
val random = Random()
val profile = connection.profiles.particle
val invokers = listOf(
connection.explosion(renderer, random, profile),
CallbackEventListener.of<ParticleSpawnEvent> {
DefaultThreadPool += add@{
fun spawn(position: Vec3d, velocity: Vec3d) {
val factory = it.data.type.factory ?: return
renderer += factory.build(connection, position, velocity, it.data) ?: return
}
// ToDo: long distance = always spawn?
if (it.count == 0) {
val velocity = it.offset * it.speed
spawn(it.position, Vec3d(velocity))
} else {
for (i in 0 until it.count) {
val offset = Vec3d(it.offset) * { random.nextGaussian() }
val velocity = Vec3d(it.speed) * { random.nextGaussian() }
spawn(it.position + offset, velocity)
}
}
}
},
)
connection.events.register(*invokers.filterNotNull().toTypedArray())
connection.explosion(renderer, profile)
}
private fun PlayConnection.explosion(renderer: ParticleRenderer, random: Random, profile: ParticleProfile): CallbackEventListener<*>? {
val explosion = registries.particleType[ExplosionParticle] ?: return null
val emitter = registries.particleType[ExplosionEmitterParticle] ?: return null
private fun PlayConnection.explosion(renderer: ParticleRenderer, profile: ParticleProfile) {
val explosion = registries.particleType[ExplosionParticle] ?: return
val emitter = registries.particleType[ExplosionEmitterParticle] ?: return
return CallbackEventListener.of<ExplosionEvent> {
this.listen<ExplosionEvent> {
if (!profile.types.explosions) {
return@of
return@listen
}
if (it.power >= 2.0f) {
renderer += ExplosionEmitterParticle(this, Vec3d(it.position), emitter.default())

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@ -33,12 +33,14 @@ import de.bixilon.minosoft.modding.event.listener.CallbackEventListener.Companio
import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
import de.bixilon.minosoft.protocol.packets.s2c.play.block.chunk.ChunkUtil.isInViewDistance
import de.bixilon.minosoft.util.collections.floats.BufferedArrayFloatList
import java.util.*
class ParticleRenderer(
private val connection: PlayConnection,
override val context: RenderContext,
) : WorldRenderer, AsyncRenderer, SkipAll, AbstractParticleRenderer {
override val random = Random()
override val layers = LayerSettings()
override val renderSystem: RenderSystem = context.system
private val profile = connection.profiles.particle

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@ -1,36 +0,0 @@
/*
* Minosoft
* Copyright (C) 2020-2023 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.modding.event.events
import de.bixilon.kotlinglm.vec3.Vec3
import de.bixilon.kotlinglm.vec3.Vec3d
import de.bixilon.minosoft.data.registries.particle.data.ParticleData
import de.bixilon.minosoft.modding.event.events.connection.play.PlayConnectionEvent
import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
import de.bixilon.minosoft.protocol.packets.s2c.play.world.ParticleS2CP
class ParticleSpawnEvent(
connection: PlayConnection,
position: Vec3d,
offset: Vec3,
val speed: Float,
val count: Int,
val data: ParticleData,
) : PlayConnectionEvent(connection), CancelableEvent {
val position: Vec3d = position
get() = Vec3d(field)
val offset: Vec3 = offset
get() = Vec3(field)
constructor(connection: PlayConnection, packet: ParticleS2CP) : this(connection, packet.position, packet.offset, packet.speed, packet.count, packet.data)
}

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@ -15,7 +15,7 @@ package de.bixilon.minosoft.protocol.packets.s2c.play.world
import de.bixilon.kotlinglm.vec3.Vec3
import de.bixilon.kotlinglm.vec3.Vec3d
import de.bixilon.minosoft.data.registries.particle.data.ParticleData
import de.bixilon.minosoft.modding.event.events.ParticleSpawnEvent
import de.bixilon.minosoft.gui.rendering.util.VecUtil.times
import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
import de.bixilon.minosoft.protocol.packets.s2c.PlayS2CPacket
import de.bixilon.minosoft.protocol.protocol.ProtocolVersions
@ -48,8 +48,21 @@ class ParticleS2CP(buffer: PlayInByteBuffer) : PlayS2CPacket {
if (!connection.profiles.particle.types.packet) {
return
}
if (connection.events.fire(ParticleSpawnEvent(connection, this))) {
return
val renderer = connection.world.particle ?: return
fun spawn(position: Vec3d, velocity: Vec3d) {
val factory = data.type.factory ?: return
renderer += factory.build(connection, position, velocity, data) ?: return
}
if (count <= 1) {
return spawn(position, Vec3d(offset * speed))
}
for (i in 0 until count) {
val offset = Vec3d(offset) * { renderer.random.nextGaussian() }
val velocity = Vec3d(speed) * { renderer.random.nextGaussian() }
spawn(position + offset, velocity)
}
}