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wawla: break block indicator
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@ -25,15 +25,17 @@ import de.bixilon.minosoft.gui.rendering.gui.elements.text.TextElement
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import de.bixilon.minosoft.gui.rendering.gui.hud.elements.wawla.WawlaElement
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import de.bixilon.minosoft.gui.rendering.gui.hud.elements.wawla.WawlaHUDElement
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class BlockWawlaElement(wawla: WawlaHUDElement, private val target: BlockTarget) : WawlaElement(wawla) {
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class BlockWawlaElement(wawla: WawlaHUDElement, val target: BlockTarget) : WawlaElement(wawla) {
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override val elements: List<Element?> = listOf(
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createName(),
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createAdditionalInformation(),
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createIdentifierElement(target.blockState.block),
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createMod(),
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WawlaBreakProgressElement(this),
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)
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init {
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parent = wawla
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forceSilentApply()
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}
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@ -0,0 +1,58 @@
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/*
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* Minosoft
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* Copyright (C) 2020-2023 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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*/
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package de.bixilon.minosoft.gui.rendering.gui.hud.elements.wawla.block
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import de.bixilon.kotlinglm.vec2.Vec2i
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import de.bixilon.minosoft.data.text.formatting.color.ChatColors
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import de.bixilon.minosoft.gui.rendering.gui.elements.Element
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import de.bixilon.minosoft.gui.rendering.gui.elements.primitive.ColorElement
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import de.bixilon.minosoft.gui.rendering.gui.mesh.GUIVertexConsumer
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import de.bixilon.minosoft.gui.rendering.gui.mesh.GUIVertexOptions
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import de.bixilon.minosoft.gui.rendering.input.interaction.BlockBreakStatus
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import de.bixilon.minosoft.gui.rendering.util.vec.vec2.Vec2iUtil.EMPTY
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class WawlaBreakProgressElement(block: BlockWawlaElement) : Element(block.guiRenderer) {
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private val `break` = context.inputHandler.interactionManager.`break`
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private val status = `break`.status
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private val progress = if (status != null) `break`.breakProgress else null
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init {
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parent = block
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forceSilentApply()
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}
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override fun forceRender(offset: Vec2i, consumer: GUIVertexConsumer, options: GUIVertexOptions?) {
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if (progress == null) {
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return
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}
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val maxWidth = parent?.size?.x ?: 0
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if (status == BlockBreakStatus.USELESS) {
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ColorElement(guiRenderer, Vec2i(maxWidth, size.y), color = ChatColors.RED).forceRender(offset, consumer, options)
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return
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}
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val width = (progress * (maxWidth - 1)).toInt() + 1 // bar is always 1 pixel wide
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val color = when (status) {
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BlockBreakStatus.INEFFECTIVE -> ChatColors.RED
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BlockBreakStatus.SLOW -> ChatColors.YELLOW
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else -> ChatColors.GREEN
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}
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ColorElement(guiRenderer, Vec2i(width, size.y), color).render(offset, consumer, options)
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}
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override fun forceSilentApply() {
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this.size = if (progress == null) Vec2i.EMPTY else Vec2i(-1, 3)
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}
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}
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@ -0,0 +1,38 @@
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/*
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* Minosoft
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* Copyright (C) 2020-2023 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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*/
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package de.bixilon.minosoft.gui.rendering.input.interaction
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enum class BlockBreakStatus {
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/**
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* Block can not be broken
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*/
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USELESS,
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/**
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* Block can only be broken with tool
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*/
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INEFFECTIVE,
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/**
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* Breaking can be faster with the correct tool
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*/
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SLOW,
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/**
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* Current tool is effective
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*/
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EFFECTIVE,
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;
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}
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@ -48,8 +48,8 @@ class BreakInteractionHandler(
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private var breakBlockState: BlockState? = null
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var breakProgress = Double.NEGATIVE_INFINITY
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private set
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val breakingBlock: Boolean
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get() = breakPosition != null
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var status: BlockBreakStatus? = null
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private set
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private var breakSelectedSlot: Int = -1
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@ -63,6 +63,7 @@ class BreakInteractionHandler(
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breakPosition = null
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breakBlockState = null
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breakProgress = Double.NEGATIVE_INFINITY
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status = null
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breakSelectedSlot = -1
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}
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@ -238,6 +239,15 @@ class BreakInteractionHandler(
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}
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}
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// TODO: properly set slow status if block drops without tool
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this.status = when {
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damage <= 0.0f -> BlockBreakStatus.USELESS
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speedMultiplier <= 1.0f -> BlockBreakStatus.SLOW
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isBestTool -> BlockBreakStatus.EFFECTIVE
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target.blockState.requiresTool -> BlockBreakStatus.INEFFECTIVE
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else -> BlockBreakStatus.SLOW
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}
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if (breakProgress >= 1.0f) {
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finishDigging()
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}
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@ -1,6 +1,6 @@
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/*
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* Minosoft
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* Copyright (C) 2020-2022 Moritz Zwerger
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* Copyright (C) 2020-2023 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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@ -14,7 +14,6 @@
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package de.bixilon.minosoft.gui.rendering.input.interaction
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import de.bixilon.kotlinglm.vec3.Vec3
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import de.bixilon.kutil.time.TimeUtil
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import de.bixilon.kutil.time.TimeUtil.millis
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import de.bixilon.minosoft.config.key.KeyActions
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import de.bixilon.minosoft.config.key.KeyBinding
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@ -167,7 +166,7 @@ class InteractInteractionHandler(
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}
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fun useItem() {
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if (interactionManager.`break`.breakingBlock) {
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if (interactionManager.`break`.status != null) {
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return
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}
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