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@ -24,7 +24,6 @@ import glm_.vec3.Vec3d
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class UnderwaterParticle(connection: PlayConnection, position: Vec3d, data: ParticleData? = null) : WaterSuspendParticle(connection, position, Vec3d.EMPTY, data) {
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init {
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color = RGBColor(0.4f, 0.4f, 0.7f)
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}
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