From b36e8f7f6a13cad60148db7f141732ccfc4d8a6d Mon Sep 17 00:00:00 2001 From: Moritz Zwerger Date: Sun, 26 Nov 2023 00:47:50 +0100 Subject: [PATCH] glfw: disable depth and stencil for default framebuffer Seems to do nothing. --- .../minosoft/gui/rendering/system/window/glfw/GLFWWindow.kt | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/main/java/de/bixilon/minosoft/gui/rendering/system/window/glfw/GLFWWindow.kt b/src/main/java/de/bixilon/minosoft/gui/rendering/system/window/glfw/GLFWWindow.kt index 70dec28c9..9c63fad3f 100644 --- a/src/main/java/de/bixilon/minosoft/gui/rendering/system/window/glfw/GLFWWindow.kt +++ b/src/main/java/de/bixilon/minosoft/gui/rendering/system/window/glfw/GLFWWindow.kt @@ -190,6 +190,8 @@ class GLFWWindow( setOpenGLVersion(3, 3, true) } glfwWindowHint(GLFW_VISIBLE, false.glfw) + glfwWindowHint(GLFW_DEPTH_BITS, 0) + glfwWindowHint(GLFW_STENCIL_BITS, 0) window = glfwCreateWindow(size.x, size.y, RunConfiguration.APPLICATION_NAME, MemoryUtil.NULL, MemoryUtil.NULL)