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synced 2025-09-17 19:35:00 -04:00
restructure some container closing logic
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@ -0,0 +1,20 @@
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/*
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* Minosoft
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* Copyright (C) 2020-2023 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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*/
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package de.bixilon.minosoft.data.container
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/**
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* This container is managed by the client and always be present
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* Container closing means in this context hiding it
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*/
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interface ClientContainer
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@ -33,6 +33,7 @@ import de.bixilon.minosoft.data.registries.containers.ContainerType
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import de.bixilon.minosoft.data.registries.identified.Namespaces.minecraft
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import de.bixilon.minosoft.data.registries.identified.ResourceLocation
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import de.bixilon.minosoft.data.text.ChatComponent
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import de.bixilon.minosoft.modding.event.events.container.ContainerCloseEvent
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import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
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import de.bixilon.minosoft.protocol.packets.c2s.play.container.CloseContainerC2SP
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap
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@ -215,20 +216,27 @@ open class Container(
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action.revert(connection, id ?: return, this)
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}
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fun onClose() {
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floatingItem = null // ToDo: Does not seem correct
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fun close(force: Boolean = false) {
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connection.events.fire(ContainerCloseEvent(connection, this))
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onClose()
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val id = id ?: return
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if (id != PlayerInventory.CONTAINER_ID) {
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if (id != PlayerInventory.CONTAINER_ID || this is ClientContainer) {
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connection.player.containers -= id
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}
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// minecraft behavior, when opening the inventory an open packet is never sent, but a close is
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if (connection.player.openedContainer == this) {
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if (force && connection.player.openedContainer == this) {
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connection.player.openedContainer = null
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connection.sendPacket(CloseContainerC2SP(id))
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}
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}
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protected open fun onClose() {
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floatingItem = null // ToDo: Does not seem correct
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}
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override fun iterator(): Iterator<Map.Entry<Int, ItemStack>> {
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return slots.iterator()
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}
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@ -16,6 +16,7 @@ package de.bixilon.minosoft.data.container.types
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import de.bixilon.kutil.collections.CollectionUtil.lockMapOf
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import de.bixilon.kutil.collections.map.LockMap
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import de.bixilon.kutil.observer.map.MapObserver.Companion.observeMap
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import de.bixilon.minosoft.data.container.ClientContainer
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import de.bixilon.minosoft.data.container.Container
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import de.bixilon.minosoft.data.container.EquipmentSlots
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import de.bixilon.minosoft.data.container.click.SlotSwapContainerAction
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@ -40,7 +41,7 @@ import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
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import de.bixilon.minosoft.util.KUtil.toResourceLocation
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// https://c4k3.github.io/wiki.vg/images/1/13/Inventory-slots.png
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class PlayerInventory(connection: PlayConnection) : Container(connection = connection, type = TYPE) {
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class PlayerInventory(connection: PlayConnection) : Container(connection = connection, type = TYPE), ClientContainer {
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override val sections: Array<ContainerSection> get() = SECTIONS
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val equipment: LockMap<EquipmentSlots, ItemStack> = lockMapOf()
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@ -107,7 +107,7 @@ class LocalPlayerEntity(
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}
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}
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var openedContainer: Container? = null
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var openedContainer: Container? by observed(null)
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val itemCooldown: MutableMap<Item, ItemCooldown> = synchronizedMapOf()
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@ -1,6 +1,6 @@
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/*
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* Minosoft
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* Copyright (C) 2020-2022 Moritz Zwerger
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* Copyright (C) 2020-2023 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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@ -66,6 +66,6 @@ abstract class ContainerScreen<C : Container>(
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override fun onClose() {
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super.onClose()
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container.onClose()
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container.close()
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}
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}
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@ -1,6 +1,6 @@
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/*
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* Minosoft
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* Copyright (C) 2020-2022 Moritz Zwerger
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* Copyright (C) 2020-2023 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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@ -19,6 +19,5 @@ import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
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class ContainerCloseEvent(
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connection: PlayConnection,
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val containerId: Int,
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val container: Container,
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) : PlayConnectionEvent(connection)
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@ -1,6 +1,6 @@
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/*
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* Minosoft
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* Copyright (C) 2020-2022 Moritz Zwerger
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* Copyright (C) 2020-2023 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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@ -19,6 +19,5 @@ import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
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class ContainerOpenEvent(
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connection: PlayConnection,
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val containerId: Int,
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val container: Container,
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) : PlayConnectionEvent(connection)
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@ -120,7 +120,7 @@ class ConnectionUtil(
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connection.world.particleRenderer?.removeAllParticles()
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connection.player.openedContainer?.let {
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connection.player.openedContainer = null
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connection.events.fire(ContainerCloseEvent(connection, it.id ?: -1, it))
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connection.events.fire(ContainerCloseEvent(connection, it))
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}
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connection.player.healthCondition = HealthCondition()
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connection.world.time = WorldTime()
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@ -1,6 +1,6 @@
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/*
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* Minosoft
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* Copyright (C) 2020-2022 Moritz Zwerger
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* Copyright (C) 2020-2023 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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@ -27,7 +27,10 @@ class OpenHorseContainerS2CP(buffer: PlayInByteBuffer) : PlayS2CPacket {
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val entityId: Int = buffer.readInt()
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override fun handle(connection: PlayConnection) {
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// ToDo
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val entity = connection.world.entities[entityId] ?: return
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// TODO
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Log.log(LogMessageType.NETWORK_PACKETS_IN, LogLevels.WARN) { "Can not open entity container: $entity" }
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}
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override fun log(reducedLog: Boolean) {
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@ -13,7 +13,6 @@
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package de.bixilon.minosoft.protocol.packets.s2c.play.container
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import de.bixilon.minosoft.data.container.types.PlayerInventory
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import de.bixilon.minosoft.modding.event.events.container.ContainerCloseEvent
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import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
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import de.bixilon.minosoft.protocol.packets.factory.LoadPacket
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import de.bixilon.minosoft.protocol.packets.s2c.PlayS2CPacket
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@ -27,13 +26,13 @@ class CloseContainerS2CP(buffer: PlayInByteBuffer) : PlayS2CPacket {
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val containerId: Int = buffer.readUnsignedByte()
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override fun handle(connection: PlayConnection) {
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if (containerId == PlayerInventory.CONTAINER_ID) {
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val container = connection.player.containers[containerId] ?: return
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if (container is PlayerInventory || containerId == PlayerInventory.CONTAINER_ID) {
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// server can not close inventory
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return
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}
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val container = connection.player.containers[containerId] ?: return
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container.onClose()
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connection.events.fire(ContainerCloseEvent(connection, containerId, container))
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container.close(force = true)
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}
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override fun log(reducedLog: Boolean) {
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@ -79,9 +79,10 @@ class OpenContainerS2CP(buffer: PlayInByteBuffer) : PlayS2CPacket {
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container.floatingItem = it.floating
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}
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connection.player.containers[containerId] = container
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connection.player.openedContainer = container
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connection.events.fire(ContainerOpenEvent(connection, containerId, container))
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connection.player.openedContainer = container
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connection.events.fire(ContainerOpenEvent(connection, container))
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}
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override fun log(reducedLog: Boolean) {
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