lightmap: reduce memory allocations

This commit is contained in:
Moritz Zwerger 2025-03-26 23:37:50 +01:00
parent 9cb58126c7
commit b85c9e475f
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GPG Key ID: 5CAD791931B09AC4
5 changed files with 19 additions and 16 deletions

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@ -1,6 +1,6 @@
/*
* Minosoft
* Copyright (C) 2020-2023 Moritz Zwerger
* Copyright (C) 2020-2025 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
@ -16,7 +16,6 @@ package de.bixilon.minosoft.gui.rendering.light.updater
import de.bixilon.kotlinglm.vec3.Vec3
import de.bixilon.minosoft.gui.rendering.light.LightmapBuffer
import de.bixilon.minosoft.protocol.protocol.ProtocolDefinition
import java.util.*
object FullbrightLightUpdater : LightmapUpdater {
@ -25,7 +24,6 @@ object FullbrightLightUpdater : LightmapUpdater {
return
}
val random = Random(10000L)
for (sky in 0 until ProtocolDefinition.LIGHT_LEVELS) {
for (block in 0 until ProtocolDefinition.LIGHT_LEVELS) {
buffer[sky, block] = Vec3(1.0f)

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@ -1,6 +1,6 @@
/*
* Minosoft
* Copyright (C) 2020-2024 Moritz Zwerger
* Copyright (C) 2020-2025 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
@ -26,7 +26,7 @@ import de.bixilon.minosoft.data.world.weather.WorldWeather
import de.bixilon.minosoft.gui.rendering.light.LightmapBuffer
import de.bixilon.minosoft.gui.rendering.light.updater.LightmapUpdater
import de.bixilon.minosoft.gui.rendering.sky.SkyRenderer
import de.bixilon.minosoft.gui.rendering.util.VecUtil.clamp
import de.bixilon.minosoft.gui.rendering.util.VecUtil.clampAssign
import de.bixilon.minosoft.gui.rendering.util.VecUtil.modify
import de.bixilon.minosoft.gui.rendering.util.vec.vec3.Vec3Util.interpolateLinear
import de.bixilon.minosoft.protocol.network.session.play.PlaySession
@ -91,9 +91,10 @@ class NormalLightmapUpdater(
val gamma = profile.gamma
val nightVision = getNightVisionStrength(millis)
var color = Vec3()
for (sky in 0 until ProtocolDefinition.LIGHT_LEVELS) {
for (block in 0 until ProtocolDefinition.LIGHT_LEVELS) {
var color = combine(skyColors[sky], blockColors[block])
combine(skyColors[sky], blockColors[block], color)
color = tweak(color, gamma, dimension.effects.brighten, nightVision)
buffer[sky, block] = color
}
@ -165,10 +166,10 @@ class NormalLightmapUpdater(
}
private fun combine(sky: Vec3, block: Vec3): Vec3 {
val color = sky + block
private fun combine(sky: Vec3, block: Vec3, output: Vec3) {
Vec3.plus(output, sky, block.x, block.y, block.z)
return color.clamp()
output.clampAssign()
}
private fun tweak(
@ -200,7 +201,7 @@ class NormalLightmapUpdater(
}
private fun applyBrighten(color: Vec3, brighten: Vec3): Vec3 {
return interpolateLinear(0.25f, color, brighten).clamp()
return interpolateLinear(0.25f, color, brighten).apply { clampAssign() }
}
private fun applyGamma(color: Vec3, gamma: Float): Vec3 {
@ -225,8 +226,8 @@ class NormalLightmapUpdater(
return this * (1.0f - value) + value
}
private fun Vec3.clamp(): Vec3 {
return clamp(0.0f, 1.0f)
private fun Vec3.clampAssign() {
this.clampAssign(0.0f, 1.0f)
}
private companion object {

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@ -101,6 +101,8 @@ class ParticleRenderer(
profile::maxAmount.observe(this, true) { maxAmount = minOf(it, MAXIMUM_AMOUNT) }
profile::enabled.observe(this, true) { enabled = it }
// TODO: unload particles when renderer is paused
session.events.listen<CameraMatrixChangeEvent> { matrixUpdate = true }
mesh.load()

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@ -13,7 +13,6 @@
package de.bixilon.minosoft.gui.rendering.particle
import de.bixilon.kutil.concurrent.schedule.RepeatedTask
import de.bixilon.kutil.exception.ExceptionUtil.ignoreAll
import de.bixilon.kutil.time.TimeUtil.millis
import de.bixilon.minosoft.data.world.chunk.ChunkUtil.isInViewDistance
@ -24,7 +23,6 @@ import de.bixilon.minosoft.protocol.network.session.play.PlaySessionStates
class ParticleTicker(val renderer: ParticleRenderer) {
private val particles = renderer.particles
private val context = renderer.context
private var task: RepeatedTask? = null
private fun canTick(): Boolean {
@ -69,8 +67,7 @@ class ParticleTicker(val renderer: ParticleRenderer) {
if (collect) {
particle.addVertex(renderer.mesh, renderer.translucentMesh, time)
}
if (index % 1000 == 0) {
// check periodically if time is exceeded
if (index % 1000 == 0) { // don't spam the os with time calls
time = millis()
if (time - start > MAX_TICK_TIME) {
break

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@ -169,6 +169,11 @@ object VecUtil {
z = horizontal(positionHash shr 8)).clamp(-maxModelOffset, maxModelOffset)
}
fun Vec3.clampAssign(min: Float, max: Float) {
this.x = x.clamp(min, max)
this.y = y.clamp(min, max)
this.z = z.clamp(min, max)
}
fun Vec3.clamp(min: Float, max: Float): Vec3 {
return Vec3(
x = x.clamp(min, max),