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cuboid: rotate up, down
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0a435274b5
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@ -53,16 +53,14 @@ object BakedModelTestUtil {
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return map
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}
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fun BakedModel.assertFace(direction: Directions, positions: FloatArray, uv: FloatArray, shade: Float, texture: String? = null) {
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fun BakedModel.assertFace(direction: Directions, positions: FloatArray, uv: FloatArray? = null, shade: Float? = null, texture: String? = null) {
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val faces = this.faces[direction.ordinal]
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if (faces.size != 1) throw IllegalArgumentException("Model has more/less than once face!")
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val face = faces.first()
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Assert.assertEquals(face.positions, positions, "Vertices mismatch")
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Assert.assertEquals(face.uv, uv, "UV mismatch")
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Assert.assertEquals(face.shade, shade, "Shade mismatch")
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if (texture != null) {
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Assert.assertEquals(face.texture.resourceLocation, texture.toResourceLocation().texture(), "Texture mismatch")
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}
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uv?.let { Assert.assertEquals(face.uv, it, "UV mismatch") }
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shade?.let { Assert.assertEquals(face.shade, it, "Shade mismatch") }
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texture?.toResourceLocation()?.texture()?.let { Assert.assertEquals(face.texture.resourceLocation, it, "Texture mismatch") }
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}
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}
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@ -23,6 +23,7 @@ import de.bixilon.minosoft.gui.rendering.models.block.BlockModel
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import de.bixilon.minosoft.gui.rendering.models.block.element.ModelElement
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import de.bixilon.minosoft.gui.rendering.models.block.element.ModelElement.Companion.BLOCK_SIZE
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import de.bixilon.minosoft.gui.rendering.models.block.state.apply.SingleBlockStateApply
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import de.bixilon.minosoft.gui.rendering.models.block.state.baked.BakedModel
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import de.bixilon.minosoft.gui.rendering.textures.TextureUtil.texture
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import org.testng.annotations.Test
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@ -70,4 +71,38 @@ class CuboidBakeTest {
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baked.assertFace(Directions.WEST, block(2, 2, 1, 2, 15, 1, 2, 15, 16, 2, 2, 16), block(1, 2, 1, 15, 16, 15, 16, 2), 0.6f)
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baked.assertFace(Directions.EAST, block(13, 2, 1, 13, 2, 16, 13, 15, 16, 13, 15, 1), block(15, 2, 0, 2, 0, 15, 15, 15), 0.6f)
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}
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fun rotatedUp() {
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val from = Vec3(6, 0, 6) / BLOCK_SIZE
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val to = Vec3(10, 16, 16) / BLOCK_SIZE
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fun bake(rotation: Int): BakedModel {
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val model = SingleBlockStateApply(BlockModel(elements = listOf(ModelElement(from, to, faces = mapOf(Directions.UP to createFaces(from, to)[Directions.UP]!!))), textures = mapOf("test" to minecraft("block/test").texture())), y = rotation)
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return model.bake(createTextureManager("block/test"))!!
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}
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bake(0).assertFace(Directions.UP, block(6, 16, 6, 10, 16, 6, 10, 16, 16, 6, 16, 16))
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bake(1).assertFace(Directions.UP, block(0, 16, 6, 10, 16, 6, 10, 16, 10, 0, 16, 10))
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bake(2).assertFace(Directions.UP, block(6, 16, 0, 10, 16, 0, 10, 16, 10, 6, 16, 10))
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bake(3).assertFace(Directions.UP, block(6, 16, 6, 16, 16, 6, 16, 16, 10, 6, 16, 10))
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}
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fun rotatedDown() {
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val from = Vec3(6, 0, 6) / BLOCK_SIZE
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val to = Vec3(10, 16, 16) / BLOCK_SIZE
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fun bake(rotation: Int): BakedModel {
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val model = SingleBlockStateApply(BlockModel(elements = listOf(ModelElement(from, to, faces = mapOf(Directions.DOWN to createFaces(from, to)[Directions.DOWN]!!))), textures = mapOf("test" to minecraft("block/test").texture())), y = rotation)
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return model.bake(createTextureManager("block/test"))!!
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}
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bake(0).assertFace(Directions.DOWN, block(6, 0, 6, 6, 0, 16, 10, 0, 16, 10, 0, 6))
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bake(1).assertFace(Directions.DOWN, block(0, 0, 6, 0, 0, 10, 10, 0, 10, 10, 0, 6))
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bake(2).assertFace(Directions.DOWN, block(6, 0, 0, 6, 0, 10, 10, 0, 10, 10, 0, 0))
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bake(3).assertFace(Directions.DOWN, block(6, 0, 6, 6, 0, 10, 16, 0, 10, 16, 0, 6))
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}
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}
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@ -1,16 +0,0 @@
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/*
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* Minosoft
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* Copyright (C) 2020 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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*/
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package de.bixilon.minosoft.gui.rendering.exceptions
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class ChunkNotLoadedException(message: String = "Chunk is unloaded") : Exception(message)
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@ -38,6 +38,41 @@ data class SingleBlockStateApply(
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val y: Int = 0,
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) : BlockStateApply {
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/*
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private fun FloatArray.rotateUp(count: Int): FloatArray {
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if (count == 0) return this
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val a = this.map { it - 0.5f }.toFloatArray()
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val b = when (count) {
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1 -> floatArrayOf(a[2], a[1], -a[0], a[5], a[4], -a[3], a[8], a[7], -a[6], a[11], a[10], -a[9])
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else -> this
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}
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val c = b.pushRight(3, -count)
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val d = c.map { it + 0.5f }.toFloatArray()
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return d
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}
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*/
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private fun FloatArray.rotateOffset(offset: Int) {
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val x = this[offset + 0]
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val y = this[offset + 2]
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this[offset + 0] = -y + 1.0f
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this[offset + 2] = x
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}
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private fun FloatArray.rotateY(count: Int, negative: Boolean): FloatArray {
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if (count == 0) return this
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for (c in 0 until count) {
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for (i in 0 until 4) {
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rotateOffset(i * 3)
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}
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}
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return this.pushRight(3, if (negative) -count else count)
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}
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override fun bake(textures: TextureManager): BakedModel? {
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if (model.elements == null) return null
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@ -53,7 +88,11 @@ data class SingleBlockStateApply(
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rotatedDirection = rotatedDirection.rotateY(this.y)
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}
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val positions = positions(rotatedDirection, element.from, element.to)
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var positions = positions(rotatedDirection, element.from, element.to)
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if (direction.axis == Axes.Y) {
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positions = positions.rotateY(y, direction.negative)
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}
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var uv = face.uv.toArray(rotatedDirection, face.rotation)
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if (direction.axis == Axes.Y && y != 0 && !uvLock) {
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@ -22,8 +22,8 @@ object BakingUtil {
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fun positions(direction: Directions, from: Vec3, to: Vec3): FloatArray {
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return when (direction) {
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// @formatter:off
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Directions.DOWN -> floatArrayOf(from.x, from.y, from.z, /**/ to.x, from.y, from.z, /**/ to.x, from.y, to.z, /**/ from.x, from.y, to.z )
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Directions.UP -> floatArrayOf(from.x, to.y, from.z, /**/ from.x, to.y, to.z, /**/ to.x, to.y, to.z, /**/ to.x, to.y, from.z )
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Directions.DOWN -> floatArrayOf(from.x, from.y, from.z, /**/ from.x, from.y, to.z, /**/ to.x, from.y, to.z, /**/ to.x, from.y, from.z )
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Directions.UP -> floatArrayOf(from.x, to.y, from.z, /**/ to.x, to.y, from.z, /**/ to.x, to.y, to.z, /**/ from.x, to.y, to.z )
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Directions.NORTH -> floatArrayOf(from.x, from.y, from.z, /**/ to.x, from.y, from.z, /**/ to.x, to.y, from.z, /**/ from.x, to.y, from.z )
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Directions.SOUTH -> floatArrayOf(from.x, from.y, to.z, /**/ from.x, to.y, to.z, /**/ to.x, to.y, to.z, /**/ to.x, from.y, to.z )
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Directions.WEST -> floatArrayOf(from.x, from.y, from.z, /**/ from.x, to.y, from.z, /**/ from.x, to.y, to.z, /**/ from.x, from.y, to.z )
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@ -44,7 +44,7 @@ interface VariantBlockModel : DirectBlockModel {
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for ((variant, entry) in data) {
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val apply = BlockStateApply.deserialize(loader, entry.asJsonObject()) ?: continue
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if (variant == "") {
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if (variant == "" || variant == "normal") {
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// no further conditions
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return SingleVariantBlockModel(apply)
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}
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