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fix some wrong comments and some bugs
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@ -137,11 +137,11 @@ class GLFWWindow(
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// So you found that option...
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// Good search, maybe I should hide it a bit more
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// about v*s*y*n*c: Why the hell would you want to disable it?
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// it makes no sense, you are always 50ms behind, because of position interpolating
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// it makes no sense, you are always 50ms behind, because of position interpolation
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// same applied to minecraft
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// more fps? flexing? enable exper*imental f|p|s.
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// to benchmark, yes. understandable. search in the config and set it to 0
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// to compare with minecraft? not needed.
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// want more fps? flexing? enable exper*imental f|p|s.
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// want to benchmark, yes. understandable. search in the config and set it to 0
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// if you want to compare this with minecraft? not needed.
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glfwSwapInterval(value)
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field = value
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}
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@ -518,7 +518,7 @@ class WorldRenderer(
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}
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if (queueSet.remove(item)) {
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queueSet.remove(item)
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queue.remove(item)
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}
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if (meshesToLoadSet.remove(item)) {
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@ -26,7 +26,7 @@ import de.bixilon.minosoft.util.logging.LogLevels
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import de.bixilon.minosoft.util.logging.LogMessageType
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import java.util.*
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@LoadPacket
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@LoadPacket(lowPriority = true)
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class ChunksS2CP : PlayS2CPacket {
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val data: MutableMap<Vec2i, ChunkData?> = mutableMapOf()
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