fix some wrong comments and some bugs

This commit is contained in:
Bixilon 2022-05-12 10:10:39 +02:00
parent cb9bf79f3c
commit bda742f7f4
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GPG Key ID: 5CAD791931B09AC4
3 changed files with 6 additions and 6 deletions

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@ -137,11 +137,11 @@ class GLFWWindow(
// So you found that option...
// Good search, maybe I should hide it a bit more
// about v*s*y*n*c: Why the hell would you want to disable it?
// it makes no sense, you are always 50ms behind, because of position interpolating
// it makes no sense, you are always 50ms behind, because of position interpolation
// same applied to minecraft
// more fps? flexing? enable exper*imental f|p|s.
// to benchmark, yes. understandable. search in the config and set it to 0
// to compare with minecraft? not needed.
// want more fps? flexing? enable exper*imental f|p|s.
// want to benchmark, yes. understandable. search in the config and set it to 0
// if you want to compare this with minecraft? not needed.
glfwSwapInterval(value)
field = value
}

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@ -518,7 +518,7 @@ class WorldRenderer(
}
if (queueSet.remove(item)) {
queueSet.remove(item)
queue.remove(item)
}
if (meshesToLoadSet.remove(item)) {

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@ -26,7 +26,7 @@ import de.bixilon.minosoft.util.logging.LogLevels
import de.bixilon.minosoft.util.logging.LogMessageType
import java.util.*
@LoadPacket
@LoadPacket(lowPriority = true)
class ChunksS2CP : PlayS2CPacket {
val data: MutableMap<Vec2i, ChunkData?> = mutableMapOf()