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1.11 fix wrong packet mapping
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@ -109,8 +109,8 @@ public class Protocol_1_11_2 extends Protocol {
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serverboundPacketMapping.put(Packets.Serverbound.PLAY_PLUGIN_MESSAGE, 0x09);
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serverboundPacketMapping.put(Packets.Serverbound.PLAY_INTERACT_ENTITY, 0x0A);
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serverboundPacketMapping.put(Packets.Serverbound.PLAY_KEEP_ALIVE, 0x0B);
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serverboundPacketMapping.put(Packets.Serverbound.PLAY_PLAYER_POSITION, 0x0D);
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serverboundPacketMapping.put(Packets.Serverbound.PLAY_PLAYER_POSITION_AND_ROTATION, 0x0C);
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serverboundPacketMapping.put(Packets.Serverbound.PLAY_PLAYER_POSITION, 0x0C);
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serverboundPacketMapping.put(Packets.Serverbound.PLAY_PLAYER_POSITION_AND_ROTATION, 0x0D);
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serverboundPacketMapping.put(Packets.Serverbound.PLAY_PLAYER_ROTATION, 0x0E);
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serverboundPacketMapping.put(Packets.Serverbound.PLAY_VEHICLE_MOVE, 0x10);
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serverboundPacketMapping.put(Packets.Serverbound.PLAY_STEER_BOAT, 0x11);
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